Sampler issues latest build
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What first option? I don't know what you talking about. Move along, nothing to see here :)
https://github.com/christophhart/HISE/commit/32e778a69717358b56e8167e91af0f878f6ed1ed
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@Christoph-Hart said in Sampler issues latest build:
Now it also makes sense why @staiff is struggling with his 27,4kHz sounds :)
Yes. but also 27.4 Khz samples is not common in 2018/19 (and even since the 90s)
just the frequency used by Linndrum, Emulator II, Sx samplers, etc. ... from the 80's.Today it's not useful to go less than 44100. Better using 44/48/96 Khz and a bitcrusher Fx (and other scripts). if you script well the behaviour of 80's sampler you can obtain the same result (or pretty close).
but the part of code that handles samplerates makes sence now about my problem. ;)
for my part i don't go up to 48 Khz, but in 24 bits. i feel it better and more digestible than 96 khz (16 or 24 bit).
96Khz (24 bit) is only used by me for music creation mastering. -
@Christoph-Hart Just compiled the latest version. HISE is crashing directly after you create a monolith. Tried using HLAC - No Normalization and Full Dynamics. On restart, Project will refuse to load unless you change the Samplemap XML savemode back to 1.
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I just noticed in the console, I'm getting this error during export of Monolith:
Master Chain:! The sample Snare multi mic.ch2 wasn't found
and
Master Chain:! Error at loading sample Snare multi mic.ch2: File is corrupt
And debugging via Visual studio:
Unhandled exception at 0x00007FF9CE321B28 (HISE x64 16 Out.dll) in AudioPluginHost.exe: 0xC000001D: Illegal Instruction.
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What CPU are you using?
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@Christoph-Hart
I just realized that I wasn't using the debugging version of HISE.
Here's some info that might be more relevant:
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and here's the final error that causes crash when preloading monolith
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@Christoph-Hart Is there anything else I can do to troubleshoot this issue?
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I'm also having a heck of a time with playback of the sampler in general.
I've notices a couple of issues (other than overlapping midi not triggering samples).- Even if there is no overlapping midi, random wont trigger. (overlapping midi will 100% not trigger)
- using the freeze function in Cubase or bouncing down the audio in Cubase + Reaper gets an unexpected result. Audio gets chopped off (I think I experienced this during the overlap midi thread as well)
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Looks like the samples cutting out and not exporting properly are a buffer issue. Setting preload to -1 works great... but eats up a huge amount of RAM. Time to tinker with some settings :)
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Are you using an external HDD?
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@Christoph-Hart I'm not. I have an SSD and SATA in this rig. It does it on both.
Setting preload to 16000 made it work well with a has a small RAM footprint. I'm pretty happy with that.
Still can't export a monolith though ;) -
Yes, that export issue has something to do with your weird AMD CPU not supporting a SSE3 instruction :) I am using Intel CPUs on all my test machines, but I'll figure this out when I find the time.
The streaming buffer drops are worrying though. How many voices are you playing before you get the drop outs? You should be able to play at least 400-500 voices before the streaming engine starts getting busy.
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@Christoph-Hart That's probably why my Mac doesn't crash when making monoliths... It should be noted that the intel Mac does get the same "file is corrupt" error in Console.
When I do a test with a bunch of hits, such as a drum roll, it can use up to 100 voices. I've haven't seen it get above 200 with a full multi mic drum kit going.