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    Sampler issues latest build

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    • Christoph HartC
      Christoph Hart
      last edited by

      What first option? I don't know what you talking about. Move along, nothing to see here :)

      Link Preview Image
      - removed deprecated HLAC encoding options 路 christophhart/HISE@32e778a

      The open source framework for sample based instruments - - removed deprecated HLAC encoding options 路 christophhart/HISE@32e778a

      favicon

      GitHub (github.com)

      Dan KorneffD 1 Reply Last reply Reply Quote 2
      • Dan KorneffD
        Dan Korneff @Christoph Hart
        last edited by

        @Christoph-Hart 馃槃

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • staiffS
          staiff @Christoph Hart
          last edited by

          @Christoph-Hart said in Sampler issues latest build:

          Now it also makes sense why @staiff is struggling with his 27,4kHz sounds :)

          Yes. but also 27.4 Khz samples is not common in 2018/19 (and even since the 90s)
          just the frequency used by Linndrum, Emulator II, Sx samplers, etc. ... from the 80's.

          Today it's not useful to go less than 44100. Better using 44/48/96 Khz and a bitcrusher Fx (and other scripts). if you script well the behaviour of 80's sampler you can obtain the same result (or pretty close).

          but the part of code that handles samplerates makes sence now about my problem. ;)

          for my part i don't go up to 48 Khz, but in 24 bits. i feel it better and more digestible than 96 khz (16 or 24 bit).
          96Khz (24 bit) is only used by me for music creation mastering.

          Excuse me i'm French.

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          • Dan KorneffD
            Dan Korneff
            last edited by

            @Christoph-Hart Just compiled the latest version. HISE is crashing directly after you create a monolith. Tried using HLAC - No Normalization and Full Dynamics. On restart, Project will refuse to load unless you change the Samplemap XML savemode back to 1.

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • Dan KorneffD
              Dan Korneff
              last edited by Dan Korneff

              I just noticed in the console, I'm getting this error during export of Monolith:

              Master Chain:! The sample Snare multi mic.ch2 wasn't found
              

              and

              Master Chain:! Error at loading sample Snare multi mic.ch2: File is corrupt
              

              And debugging via Visual studio:

              Unhandled exception at 0x00007FF9CE321B28 (HISE x64 16 Out.dll) in AudioPluginHost.exe: 0xC000001D: Illegal Instruction.
              

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • Dan KorneffD
                Dan Korneff
                last edited by

                DISASSEMBLY.PNG

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  What CPU are you using?

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @Christoph Hart
                    last edited by

                    @Christoph-Hart cpu.PNG

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      @Christoph-Hart
                      I just realized that I wasn't using the debugging version of HISE.
                      Here's some info that might be more relevant:
                      debug monolith.PNG

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        debug 2.PNG

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          debug 3.PNG

                          Dan Korneff - Producer / Mixer / Audio Nerd

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                          • Dan KorneffD
                            Dan Korneff
                            last edited by

                            and here's the final error that causes crash when preloading monolith
                            debug 4.PNG

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • Dan KorneffD
                              Dan Korneff
                              last edited by

                              @Christoph-Hart Is there anything else I can do to troubleshoot this issue?

                              Dan Korneff - Producer / Mixer / Audio Nerd

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                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                I'm also having a heck of a time with playback of the sampler in general.
                                I've notices a couple of issues (other than overlapping midi not triggering samples).

                                • Even if there is no overlapping midi, random wont trigger. (overlapping midi will 100% not trigger)
                                • using the freeze function in Cubase or bouncing down the audio in Cubase + Reaper gets an unexpected result. Audio gets chopped off (I think I experienced this during the overlap midi thread as well)

                                Dan Korneff - Producer / Mixer / Audio Nerd

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                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by Dan Korneff

                                  SNARE BOUCNE.PNG
                                  SNARE BOUCNE 2.PNG

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    Looks like the samples cutting out and not exporting properly are a buffer issue. Setting preload to -1 works great... but eats up a huge amount of RAM. Time to tinker with some settings :)

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Are you using an external HDD?

                                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                                      • Dan KorneffD
                                        Dan Korneff @Christoph Hart
                                        last edited by

                                        @Christoph-Hart I'm not. I have an SSD and SATA in this rig. It does it on both.
                                        Setting preload to 16000 made it work well with a has a small RAM footprint. I'm pretty happy with that.
                                        Still can't export a monolith though ;)

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Christoph HartC
                                          Christoph Hart
                                          last edited by

                                          Yes, that export issue has something to do with your weird AMD CPU not supporting a SSE3 instruction :) I am using Intel CPUs on all my test machines, but I'll figure this out when I find the time.

                                          The streaming buffer drops are worrying though. How many voices are you playing before you get the drop outs? You should be able to play at least 400-500 voices before the streaming engine starts getting busy.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @Christoph Hart
                                            last edited by

                                            @Christoph-Hart 馃槄 That's probably why my Mac doesn't crash when making monoliths... It should be noted that the intel Mac does get the same "file is corrupt" error in Console.

                                            When I do a test with a bunch of hits, such as a drum roll, it can use up to 100 voices. I've haven't seen it get above 200 with a full multi mic drum kit going.

                                            Dan Korneff - Producer / Mixer / Audio Nerd

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