Sampler issues latest build
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@Christoph-Hart Just compiled the latest version. HISE is crashing directly after you create a monolith. Tried using HLAC - No Normalization and Full Dynamics. On restart, Project will refuse to load unless you change the Samplemap XML savemode back to 1.
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I just noticed in the console, I'm getting this error during export of Monolith:
Master Chain:! The sample Snare multi mic.ch2 wasn't found
and
Master Chain:! Error at loading sample Snare multi mic.ch2: File is corrupt
And debugging via Visual studio:
Unhandled exception at 0x00007FF9CE321B28 (HISE x64 16 Out.dll) in AudioPluginHost.exe: 0xC000001D: Illegal Instruction.
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What CPU are you using?
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@Christoph-Hart
I just realized that I wasn't using the debugging version of HISE.
Here's some info that might be more relevant:
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and here's the final error that causes crash when preloading monolith
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@Christoph-Hart Is there anything else I can do to troubleshoot this issue?
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I'm also having a heck of a time with playback of the sampler in general.
I've notices a couple of issues (other than overlapping midi not triggering samples).- Even if there is no overlapping midi, random wont trigger. (overlapping midi will 100% not trigger)
- using the freeze function in Cubase or bouncing down the audio in Cubase + Reaper gets an unexpected result. Audio gets chopped off (I think I experienced this during the overlap midi thread as well)
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Looks like the samples cutting out and not exporting properly are a buffer issue. Setting preload to -1 works great... but eats up a huge amount of RAM. Time to tinker with some settings :)
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Are you using an external HDD?
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@Christoph-Hart I'm not. I have an SSD and SATA in this rig. It does it on both.
Setting preload to 16000 made it work well with a has a small RAM footprint. I'm pretty happy with that.
Still can't export a monolith though ;) -
Yes, that export issue has something to do with your weird AMD CPU not supporting a SSE3 instruction :) I am using Intel CPUs on all my test machines, but I'll figure this out when I find the time.
The streaming buffer drops are worrying though. How many voices are you playing before you get the drop outs? You should be able to play at least 400-500 voices before the streaming engine starts getting busy.
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@Christoph-Hart That's probably why my Mac doesn't crash when making monoliths... It should be noted that the intel Mac does get the same "file is corrupt" error in Console.
When I do a test with a bunch of hits, such as a drum roll, it can use up to 100 voices. I've haven't seen it get above 200 with a full multi mic drum kit going.
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Hmm, but the example screenshots you showed are just playing a few voices and still drop out, so it can't be a performance issue actually.
How many mic channels are you using? Ah, and does changing the preload size to -1 fix the overlap not being retriggered?
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@Christoph-Hart said in Sampler issues latest build:
How many mic channels are you using?
This example has 4 mic positions.
does changing the preload size to -1 fix the overlap not being retriggered?
HOLY CRAP! It does!
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Alright, then we just know that something is funky with your streaming thread. Getting close...