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    Sampler issues latest build

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    • Dan KorneffD
      Dan Korneff
      last edited by

      @Christoph-Hart Just compiled the latest version. HISE is crashing directly after you create a monolith. Tried using HLAC - No Normalization and Full Dynamics. On restart, Project will refuse to load unless you change the Samplemap XML savemode back to 1.

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • Dan KorneffD
        Dan Korneff
        last edited by Dan Korneff

        I just noticed in the console, I'm getting this error during export of Monolith:

        Master Chain:! The sample Snare multi mic.ch2 wasn't found
        

        and

        Master Chain:! Error at loading sample Snare multi mic.ch2: File is corrupt
        

        And debugging via Visual studio:

        Unhandled exception at 0x00007FF9CE321B28 (HISE x64 16 Out.dll) in AudioPluginHost.exe: 0xC000001D: Illegal Instruction.
        

        Dan Korneff - Producer / Mixer / Audio Nerd

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        • Dan KorneffD
          Dan Korneff
          last edited by

          DISASSEMBLY.PNG

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • Christoph HartC
            Christoph Hart
            last edited by

            What CPU are you using?

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @Christoph-Hart cpu.PNG

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • Dan KorneffD
                Dan Korneff
                last edited by

                @Christoph-Hart
                I just realized that I wasn't using the debugging version of HISE.
                Here's some info that might be more relevant:
                debug monolith.PNG

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  debug 2.PNG

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    debug 3.PNG

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      and here's the final error that causes crash when preloading monolith
                      debug 4.PNG

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        @Christoph-Hart Is there anything else I can do to troubleshoot this issue?

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          I'm also having a heck of a time with playback of the sampler in general.
                          I've notices a couple of issues (other than overlapping midi not triggering samples).

                          • Even if there is no overlapping midi, random wont trigger. (overlapping midi will 100% not trigger)
                          • using the freeze function in Cubase or bouncing down the audio in Cubase + Reaper gets an unexpected result. Audio gets chopped off (I think I experienced this during the overlap midi thread as well)

                          Dan Korneff - Producer / Mixer / Audio Nerd

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                          • Dan KorneffD
                            Dan Korneff
                            last edited by Dan Korneff

                            SNARE BOUCNE.PNG
                            SNARE BOUCNE 2.PNG

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • Dan KorneffD
                              Dan Korneff
                              last edited by

                              Looks like the samples cutting out and not exporting properly are a buffer issue. Setting preload to -1 works great... but eats up a huge amount of RAM. Time to tinker with some settings :)

                              Dan Korneff - Producer / Mixer / Audio Nerd

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Are you using an external HDD?

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @Christoph-Hart I'm not. I have an SSD and SATA in this rig. It does it on both.
                                  Setting preload to 16000 made it work well with a has a small RAM footprint. I'm pretty happy with that.
                                  Still can't export a monolith though ;)

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Yes, that export issue has something to do with your weird AMD CPU not supporting a SSE3 instruction :) I am using Intel CPUs on all my test machines, but I'll figure this out when I find the time.

                                    The streaming buffer drops are worrying though. How many voices are you playing before you get the drop outs? You should be able to play at least 400-500 voices before the streaming engine starts getting busy.

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by

                                      @Christoph-Hart 😅 That's probably why my Mac doesn't crash when making monoliths... It should be noted that the intel Mac does get the same "file is corrupt" error in Console.

                                      When I do a test with a bunch of hits, such as a drum roll, it can use up to 100 voices. I've haven't seen it get above 200 with a full multi mic drum kit going.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Hmm, but the example screenshots you showed are just playing a few voices and still drop out, so it can't be a performance issue actually.

                                        How many mic channels are you using? Ah, and does changing the preload size to -1 fix the overlap not being retriggered?

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @Christoph-Hart said in Sampler issues latest build:

                                          How many mic channels are you using?

                                          This example has 4 mic positions.

                                          does changing the preload size to -1 fix the overlap not being retriggered?

                                          HOLY CRAP! It does!

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            Alright, then we just know that something is funky with your streaming thread. Getting close...

                                            Dan KorneffD 2 Replies Last reply Reply Quote 0
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