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    • orangeO
      orange @Dominik Mayer
      last edited by

      @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      ossian1961O 1 Reply Last reply Reply Quote 0
      • ossian1961O
        ossian1961 @orange
        last edited by

        @orange said in Rotate an Image:

        @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

        So you don't need a rotate image function, just an amimated picture... isn't it?

        https://www.kontakthub.com/label/Imagik-Sound/
        https://mirtklaar.bandcamp.com/

        orangeO 1 Reply Last reply Reply Quote 1
        • orangeO
          orange @ossian1961
          last edited by orange

          @ossian1961 Yes, definately.... Because I've allready made a rotated image animation inside the strip. I only need to loop it.

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          1 Reply Last reply Reply Quote 0
          • ossian1961O
            ossian1961
            last edited by ossian1961

            I used do that on KSP... I never tried it on Hise, but I think it could be make a looped slider with buttons that handle on and off and fps into java script... @d-healey surely knows how do it ;)

            https://www.kontakthub.com/label/Imagik-Sound/
            https://mirtklaar.bandcamp.com/

            1 Reply Last reply Reply Quote 0
            • orangeO
              orange
              last edited by

              @Christoph-Hart @d-healey Is it possible to make an animated image strip loop view? It will loop from first to last frame, over and over again.

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @orange
                last edited by

                @orange Almost certainly but I've never done it

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  The & operator is your friend here...

                  orangeO 1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @Christoph Hart
                    last edited by

                    @Christoph-Hart @d-healey Do you mean I should use && operator in an "if else" conditional statement?

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @orange
                      last edited by

                      @orange & is not the same as && - https://www.w3schools.com/js/js_operators.asp

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Oops, my smart-ass me wrote & (logical AND) instead of % (modulo). To my defense these two are equivalent if the loop length matches the formula (2 ^ x) - 1 :)

                        1 Reply Last reply Reply Quote 3
                        • Dominik MayerD
                          Dominik Mayer
                          last edited by Dominik Mayer

                          It works this way:

                          the g.drawImage() function takes the filmstrip, the position [x,y,width,height] and the offsets as parameters. (the x-offset doesn't work btw..)

                          on each tick you advance to the next frame with the y-offset. Therefore you need to calculate the y-offset position for each frame. The modulo % operator provides a neat trick to divide the increasing index by the amount of the total frames. It returns a "looping" index with which you can cycle through the frames of your filmstrip.

                          greetings,
                          d

                          Resource:
                          on_off_64_64_24.png

                          reg index = 0; // index of the filmstrip 
                          reg total_frames = 24; // total frames in the filmstrip
                          reg frame_height = 64; // the height(y) of each frame
                          
                          
                          Panel1.loadImage("{PROJECT_FOLDER}on_off_64_64_24.png", "dot");
                          
                          Panel1.setPaintRoutine(function(g){
                              g.drawImage("dot", [0, 0, this.get("width"), this.get("height")], 0, index * frame_height);
                          });
                          
                          Panel1.setTimerCallback(function(){
                              index = (index + 1) % total_frames;
                              this.repaint();
                          });
                          
                          // Custom Callback for Button1
                          
                          inline function onButton1Control(component, value)
                          {
                          	if (value)
                              {  
                                  Panel1.startTimer(100);
                              }
                              else
                              {
                                  Panel1.stopTimer();
                              }
                          };
                          
                          HiseSnippet 1090.3ocsV8uaiSDDdcaLbIPPbR7.rJRmjCT5kTxUPpBQn4Gn.WaiZJm3DBEs0dc7pZuqk85qMpJua7Hwa.Lq20INsIkK+QspZ6Ny7sy2L6ryriSDtzzTQBxp5UyioHqO2dxbtLnW.gwQi5ir9R6wgDojxSiYzPZB5z4wjzTpGxxZ+eQYkU0Jn7u+4mNkDR3tzUhPn2IXtz2xhXxURG282XggCIdzqXQkrtS2QtBdOQnHCXz91sPwD2aHynmSTlsmMx5SF3wjhjIRhjlhrpbpva9j.wsbs8uikxtNjpVzFMA1Hs3ghPOEiURQ8BXgdiKh7TDrKiWkG1WmG9J6yXdrkxKmOTJvqPTNeXs2SQu1koWqOd5YUhdUzz6k1SbSXwxUZTb6yrGwkzDeBbDTlVZaQ68pJ18DfEb4gQjanCSfEKQ3bbqVGfeSqVMOods50fChTI9CjD7XBmF1F+i3BrynxdhnXAGV3zPqtgB0JLmlIkB91AYz2P6qD5LLi6QuCru0I3W+ZyJgOVFPw9rvnTIDBXsoRgjDN0OAJJRADG0IGRtTrQJiuNRMvbkSCnrYAR.3wFffgZYNyap7Ik3FnsUQt50zQ3ggBh2nHnZzow8iu7hecPuqlN7h21evkKD7oBe+oG2Q8yQcNLlOqwA3FdBoIBMaQJUNFJjjWJxjLN0wOi6JYBtyrl2WuFF9z+d1gdIjaMNSsKGf+S3vA9QFvRU4RmF2x7jAMZVVjNJZz7uxMUmC+50hZEaV7PJotDlziDFdMbaaEmJnTwIii9e9Fb6l3Ws1gvIZCyIRBMVEgNk7T8ZPVtWVpTDgKbC1WrrJQYAiGBIDbgywBtQop9IQD53VT7b.TfElQaVuFvupLerSwZEGtuHEp9JBQIIQGjNs0k2JkKz+gFlRMP2.PQrFWIPKxio+mxZUZ0v7kI1GFRp8rT7dtPRu.x50tuV0ZKdjFe+MoxrUgJJ9XsFtuUXN7rnqoIEYTicPSl06hYu8tXkax5pSIkLTvGwYxKho7s0aCYxiptbFRAlJy6w8Eldb5rFhAsxpZaRgnbFWdNC52G0mHIEaDrmfehoIRlJDr5S+.LGR27rpceZ5MvYKLRY4gGLZQ615EsVU0.4d8E155AzcqbXqtyKuH+xX4Ab5qakkfdrqdxHbKN6ueeWI8NXO9T675ZzCb8ztnGOt.FZI7xf43qOISM91n.pKVajgZr.OkImWd79yx3sOV59R6wLoavl46dafuPovyMeMOVnt8.eepqbEYqXO7Od9eY.ROGY1YDXFGTuXedVzD3sStTfIbnjUc40ZO00L85Vp0pLyDJ2Kew+BeFksUqsLJaWnDEQbSDSc0WNUOG4E4R.NwyeUVU6yTqwKuSp3cD7FoottpDw2BLeyHNZmQ7c6LhN6Lh2ryHNdmQ786Lhe3IPndP5OmASW0WK.AiGj2KzxZ.m.UU4Ufn+CSrMQs.
                          
                          orangeO 1 Reply Last reply Reply Quote 2
                          • orangeO
                            orange @Dominik Mayer
                            last edited by orange

                            @Dominik-Mayer Thank you so so much, that's what I am looking for :) By the way,

                            I will use this in a fx plugin. Normally this animation should stop when the DAW is stopped to play project. WHen the song starts, then plugin should start the animation. If we want to start animation when the daw is in play, should I use it onNoteOn function? Or what should we do to do it?

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            1 Reply Last reply Reply Quote 0
                            • T
                              tomekslesicki
                              last edited by

                              Can I define the direction of rotation based on a value of a button? So say, if button value is 1, the image rotates to the right so:

                              angle = (angle + 1) % 360;
                              

                              And if the button value is 0, the +1 gets changed to -1?

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @tomekslesicki
                                last edited by

                                @tomekslesicki Yes

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                T 1 Reply Last reply Reply Quote 1
                                • T
                                  tomekslesicki @d.healey
                                  last edited by

                                  @d-healey Awesome! I've been trying to figure it out for the past hour so any tip would be highly appreciated!

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @tomekslesicki
                                    last edited by

                                    HiseSnippet 944.3ocsV8+ZaaDE+jiUoVatrB6Ofi.EjYoAo01zxJg5F+kgYKoh4rvfwnbQ5r8QjtSHcpIlRf82v9uZ+2r+C1d2cRVxspkTC69Aade+y6cu26TPlHjlmKxPV8NecJEY801yWykqFshv3nYiQVOv9TRtjlgMrNYcJIOmFgrr16GULr50EoO+yqNgDS3gzZVHzEBVH8mYILYM2fg+DKNdJIhdNKog1Oc3rPAejHVT.3YOaOTJI7JxR5YDkZcrQV2aRDSJxlKIRZNnyIhn0yWItlaz+BVN6xXphvGMGbjgMZzJVbTPUtliPVcCpy78LY92ZeJKhsgecE3azBv0VzrFX0YaH0cKH4+ofzTQbjxAeB3Y0.dcMv6g1yCyXoxZIJr8U1y3vkyBBT1aBKitnN+UG6QBPCt7vDxUzoY.wFKbOxy6.7y77F7x9N8cxnKwD9xXplBtJxk32QxvADNM1GeLtxSKoxQhjTAGHb22HdeiOLDGlSkAP4S9KhBIiScWTvCkLA2c4f9NuuuCFN5PAd07+2gkqX4JWeAItf5N.+H7SNxS6Tk1KU9zza35cyyGOUeTA0HcAzRcdFS6L2e2WkXa8yebfIPUVz24VChY7X.g3JDhE7SJjRA2WksYhX2vpT8.nZ.PqNCzj3iOF6geEtNyMIvi8Gf+gOhq+fWZhduRIYzTUgxUAla0.p8pbIn1efoNng1HRb7kvHh6GhYkyZjPmIjz2vcG37dmdN25f+PQKVzprRmESyZUrZ3M6yYnKuH4RZVUYqRQnid6Ql6c2FYBM0kFJJ3y3L4aRokz0CU9sLTgJKrpwqRDBpJ0CWOnb3xTFQLvI8rKqoHM7atTC8qyFSjjJGA9DhSJMSxToi0X56fkdlo1d1io4WIEov9qM2lPJaBa+pYZUufNp221zWftYS.+yoCWWG8ICulEIWgrrs9aKDZEksbkTQcfkNE2Dht2gL6ll9sNHAWOD8wKff0fhnhXhb6cipGAJE.29asDRsngmyjqa9HwWvBSuVWX15c6cDtOzNfICW0Nd6zBdg63+uwa4yO8smrXAMTVC1t1S+sc8slu.nX1Qu7ThLiAMD1mUjLG1xFRAjvgdwbU2UGUykg1SQqpLyo7HMw+BmRg9JZqRg9UBQIjvLwaCMScpG3tulCfIt9s8dvGY.z3MCa11dG5gRf2ceaXnpT7X.6say2uC17jcvlmtC17rcvli1Aad9NXyK9r1n9jmWWHEIlwDfQvD8ROKqIbBzko6HQ+Gfi+AaE
                                    

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    T 1 Reply Last reply Reply Quote 0
                                    • T
                                      tomekslesicki @d.healey
                                      last edited by

                                      @d-healey Ah, that totally makes sense. Thanks so much!

                                      1 Reply Last reply Reply Quote 0
                                      • NatanN
                                        Natan
                                        last edited by Natan

                                        This post is deleted!
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