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    • d.healeyD
      d.healey @orange
      last edited by

      @orange & is not the same as && - https://www.w3schools.com/js/js_operators.asp

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart
        last edited by

        Oops, my smart-ass me wrote & (logical AND) instead of % (modulo). To my defense these two are equivalent if the loop length matches the formula (2 ^ x) - 1 :)

        1 Reply Last reply Reply Quote 3
        • Dominik MayerD
          Dominik Mayer
          last edited by Dominik Mayer

          It works this way:

          the g.drawImage() function takes the filmstrip, the position [x,y,width,height] and the offsets as parameters. (the x-offset doesn't work btw..)

          on each tick you advance to the next frame with the y-offset. Therefore you need to calculate the y-offset position for each frame. The modulo % operator provides a neat trick to divide the increasing index by the amount of the total frames. It returns a "looping" index with which you can cycle through the frames of your filmstrip.

          greetings,
          d

          Resource:
          on_off_64_64_24.png

          reg index = 0; // index of the filmstrip 
          reg total_frames = 24; // total frames in the filmstrip
          reg frame_height = 64; // the height(y) of each frame
          
          
          Panel1.loadImage("{PROJECT_FOLDER}on_off_64_64_24.png", "dot");
          
          Panel1.setPaintRoutine(function(g){
              g.drawImage("dot", [0, 0, this.get("width"), this.get("height")], 0, index * frame_height);
          });
          
          Panel1.setTimerCallback(function(){
              index = (index + 1) % total_frames;
              this.repaint();
          });
          
          // Custom Callback for Button1
          
          inline function onButton1Control(component, value)
          {
          	if (value)
              {  
                  Panel1.startTimer(100);
              }
              else
              {
                  Panel1.stopTimer();
              }
          };
          
          HiseSnippet 1090.3ocsV8uaiSDDdcaLbIPPbR7.rJRmjCT5kTxUPpBQn4Gn.WaiZJm3DBEs0dc7pZuqk85qMpJua7Hwa.Lq20INsIkK+QspZ6Ny7sy2L6ryriSDtzzTQBxp5UyioHqO2dxbtLnW.gwQi5ir9R6wgDojxSiYzPZB5z4wjzTpGxxZ+eQYkU0Jn7u+4mNkDR3tzUhPn2IXtz2xhXxURG282XggCIdzqXQkrtS2QtBdOQnHCXz91sPwD2aHynmSTlsmMx5SF3wjhjIRhjlhrpbpva9j.wsbs8uikxtNjpVzFMA1Hs3ghPOEiURQ8BXgdiKh7TDrKiWkG1WmG9J6yXdrkxKmOTJvqPTNeXs2SQu1koWqOd5YUhdUzz6k1SbSXwxUZTb6yrGwkzDeBbDTlVZaQ68pJ18DfEb4gQjanCSfEKQ3bbqVGfeSqVMOods50fChTI9CjD7XBmF1F+i3BrynxdhnXAGV3zPqtgB0JLmlIkB91AYz2P6qD5LLi6QuCru0I3W+ZyJgOVFPw9rvnTIDBXsoRgjDN0OAJJRADG0IGRtTrQJiuNRMvbkSCnrYAR.3wFffgZYNyap7Ik3FnsUQt50zQ3ggBh2nHnZzow8iu7hecPuqlN7h21evkKD7oBe+oG2Q8yQcNLlOqwA3FdBoIBMaQJUNFJjjWJxjLN0wOi6JYBtyrl2WuFF9z+d1gdIjaMNSsKGf+S3vA9QFvRU4RmF2x7jAMZVVjNJZz7uxMUmC+50hZEaV7PJotDlziDFdMbaaEmJnTwIii9e9Fb6l3Ws1gvIZCyIRBMVEgNk7T8ZPVtWVpTDgKbC1WrrJQYAiGBIDbgywBtQop9IQD53VT7b.TfElQaVuFvupLerSwZEGtuHEp9JBQIIQGjNs0k2JkKz+gFlRMP2.PQrFWIPKxio+mxZUZ0v7kI1GFRp8rT7dtPRu.x50tuV0ZKdjFe+MoxrUgJJ9XsFtuUXN7rnqoIEYTicPSl06hYu8tXkax5pSIkLTvGwYxKho7s0aCYxiptbFRAlJy6w8Eldb5rFhAsxpZaRgnbFWdNC52G0mHIEaDrmfehoIRlJDr5S+.LGR27rpceZ5MvYKLRY4gGLZQ615EsVU0.4d8E155AzcqbXqtyKuH+xX4Ab5qakkfdrqdxHbKN6ueeWI8NXO9T675ZzCb8ztnGOt.FZI7xf43qOISM91n.pKVajgZr.OkImWd79yx3sOV59R6wLoavl46dafuPovyMeMOVnt8.eepqbEYqXO7Od9eY.ROGY1YDXFGTuXedVzD3sStTfIbnjUc40ZO00L85Vp0pLyDJ2Kew+BeFksUqsLJaWnDEQbSDSc0WNUOG4E4R.NwyeUVU6yTqwKuSp3cD7FoottpDw2BLeyHNZmQ7c6LhN6Lh2ryHNdmQ786Lhe3IPndP5OmASW0WK.AiGj2KzxZ.m.UU4Ufn+CSrMQs.
          
          orangeO 1 Reply Last reply Reply Quote 2
          • orangeO
            orange @Dominik Mayer
            last edited by orange

            @Dominik-Mayer Thank you so so much, that's what I am looking for :) By the way,

            I will use this in a fx plugin. Normally this animation should stop when the DAW is stopped to play project. WHen the song starts, then plugin should start the animation. If we want to start animation when the daw is in play, should I use it onNoteOn function? Or what should we do to do it?

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            1 Reply Last reply Reply Quote 0
            • T
              tomekslesicki
              last edited by

              Can I define the direction of rotation based on a value of a button? So say, if button value is 1, the image rotates to the right so:

              angle = (angle + 1) % 360;
              

              And if the button value is 0, the +1 gets changed to -1?

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @tomekslesicki
                last edited by

                @tomekslesicki Yes

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                T 1 Reply Last reply Reply Quote 1
                • T
                  tomekslesicki @d.healey
                  last edited by

                  @d-healey Awesome! I've been trying to figure it out for the past hour so any tip would be highly appreciated!

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @tomekslesicki
                    last edited by

                    HiseSnippet 944.3ocsV8+ZaaDE+jiUoVatrB6Ofi.EjYoAo01zxJg5F+kgYKoh4rvfwnbQ5r8QjtSHcpIlRf82v9uZ+2r+C1d2cRVxspkTC69Aade+y6cu26TPlHjlmKxPV8NecJEY801yWykqFshv3nYiQVOv9TRtjlgMrNYcJIOmFgrr16GULr50EoO+yqNgDS3gzZVHzEBVH8mYILYM2fg+DKNdJIhdNKog1Oc3rPAejHVT.3YOaOTJI7JxR5YDkZcrQV2aRDSJxlKIRZNnyIhn0yWItlaz+BVN6xXphvGMGbjgMZzJVbTPUtliPVcCpy78LY92ZeJKhsgecE3azBv0VzrFX0YaH0cKH4+ofzTQbjxAeB3Y0.dcMv6g1yCyXoxZIJr8U1y3vkyBBT1aBKitnN+UG6QBPCt7vDxUzoY.wFKbOxy6.7y77F7x9N8cxnKwD9xXplBtJxk32QxvADNM1GeLtxSKoxQhjTAGHb22HdeiOLDGlSkAP4S9KhBIiScWTvCkLA2c4f9NuuuCFN5PAd07+2gkqX4JWeAItf5N.+H7SNxS6Tk1KU9zza35cyyGOUeTA0HcAzRcdFS6L2e2WkXa8yebfIPUVz24VChY7X.g3JDhE7SJjRA2WksYhX2vpT8.nZ.PqNCzj3iOF6geEtNyMIvi8Gf+gOhq+fWZhduRIYzTUgxUAla0.p8pbIn1efoNng1HRb7kvHh6GhYkyZjPmIjz2vcG37dmdN25f+PQKVzprRmESyZUrZ3M6yYnKuH4RZVUYqRQnid6Ql6c2FYBM0kFJJ3y3L4aRokz0CU9sLTgJKrpwqRDBpJ0CWOnb3xTFQLvI8rKqoHM7atTC8qyFSjjJGA9DhSJMSxToi0X56fkdlo1d1io4WIEov9qM2lPJaBa+pYZUufNp221zWftYS.+yoCWWG8ICulEIWgrrs9aKDZEksbkTQcfkNE2Dht2gL6ll9sNHAWOD8wKff0fhnhXhb6cipGAJE.29asDRsngmyjqa9HwWvBSuVWX15c6cDtOzNfICW0Nd6zBdg63+uwa4yO8smrXAMTVC1t1S+sc8slu.nX1Qu7ThLiAMD1mUjLG1xFRAjvgdwbU2UGUykg1SQqpLyo7HMw+BmRg9JZqRg9UBQIjvLwaCMScpG3tulCfIt9s8dvGY.z3MCa11dG5gRf2ceaXnpT7X.6say2uC17jcvlmtC17rcvli1Aad9NXyK9r1n9jmWWHEIlwDfQvD8ROKqIbBzko6HQ+Gfi+AaE
                    

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      tomekslesicki @d.healey
                      last edited by

                      @d-healey Ah, that totally makes sense. Thanks so much!

                      1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan
                        last edited by Natan

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
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