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    • Christoph HartC
      Christoph Hart
      last edited by

      The & operator is your friend here...

      orangeO 1 Reply Last reply Reply Quote 1
      • orangeO
        orange @Christoph Hart
        last edited by

        @Christoph-Hart @d-healey Do you mean I should use && operator in an "if else" conditional statement?

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @orange
          last edited by

          @orange & is not the same as && - https://www.w3schools.com/js/js_operators.asp

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 1
          • Christoph HartC
            Christoph Hart
            last edited by

            Oops, my smart-ass me wrote & (logical AND) instead of % (modulo). To my defense these two are equivalent if the loop length matches the formula (2 ^ x) - 1 :)

            1 Reply Last reply Reply Quote 3
            • Dominik MayerD
              Dominik Mayer
              last edited by Dominik Mayer

              It works this way:

              the g.drawImage() function takes the filmstrip, the position [x,y,width,height] and the offsets as parameters. (the x-offset doesn't work btw..)

              on each tick you advance to the next frame with the y-offset. Therefore you need to calculate the y-offset position for each frame. The modulo % operator provides a neat trick to divide the increasing index by the amount of the total frames. It returns a "looping" index with which you can cycle through the frames of your filmstrip.

              greetings,
              d

              Resource:
              on_off_64_64_24.png

              reg index = 0; // index of the filmstrip 
              reg total_frames = 24; // total frames in the filmstrip
              reg frame_height = 64; // the height(y) of each frame
              
              
              Panel1.loadImage("{PROJECT_FOLDER}on_off_64_64_24.png", "dot");
              
              Panel1.setPaintRoutine(function(g){
                  g.drawImage("dot", [0, 0, this.get("width"), this.get("height")], 0, index * frame_height);
              });
              
              Panel1.setTimerCallback(function(){
                  index = (index + 1) % total_frames;
                  this.repaint();
              });
              
              // Custom Callback for Button1
              
              inline function onButton1Control(component, value)
              {
              	if (value)
                  {  
                      Panel1.startTimer(100);
                  }
                  else
                  {
                      Panel1.stopTimer();
                  }
              };
              
              HiseSnippet 1090.3ocsV8uaiSDDdcaLbIPPbR7.rJRmjCT5kTxUPpBQn4Gn.WaiZJm3DBEs0dc7pZuqk85qMpJua7Hwa.Lq20INsIkK+QspZ6Ny7sy2L6ryriSDtzzTQBxp5UyioHqO2dxbtLnW.gwQi5ir9R6wgDojxSiYzPZB5z4wjzTpGxxZ+eQYkU0Jn7u+4mNkDR3tzUhPn2IXtz2xhXxURG282XggCIdzqXQkrtS2QtBdOQnHCXz91sPwD2aHynmSTlsmMx5SF3wjhjIRhjlhrpbpva9j.wsbs8uikxtNjpVzFMA1Hs3ghPOEiURQ8BXgdiKh7TDrKiWkG1WmG9J6yXdrkxKmOTJvqPTNeXs2SQu1koWqOd5YUhdUzz6k1SbSXwxUZTb6yrGwkzDeBbDTlVZaQ68pJ18DfEb4gQjanCSfEKQ3bbqVGfeSqVMOods50fChTI9CjD7XBmF1F+i3BrynxdhnXAGV3zPqtgB0JLmlIkB91AYz2P6qD5LLi6QuCru0I3W+ZyJgOVFPw9rvnTIDBXsoRgjDN0OAJJRADG0IGRtTrQJiuNRMvbkSCnrYAR.3wFffgZYNyap7Ik3FnsUQt50zQ3ggBh2nHnZzow8iu7hecPuqlN7h21evkKD7oBe+oG2Q8yQcNLlOqwA3FdBoIBMaQJUNFJjjWJxjLN0wOi6JYBtyrl2WuFF9z+d1gdIjaMNSsKGf+S3vA9QFvRU4RmF2x7jAMZVVjNJZz7uxMUmC+50hZEaV7PJotDlziDFdMbaaEmJnTwIii9e9Fb6l3Ws1gvIZCyIRBMVEgNk7T8ZPVtWVpTDgKbC1WrrJQYAiGBIDbgywBtQop9IQD53VT7b.TfElQaVuFvupLerSwZEGtuHEp9JBQIIQGjNs0k2JkKz+gFlRMP2.PQrFWIPKxio+mxZUZ0v7kI1GFRp8rT7dtPRu.x50tuV0ZKdjFe+MoxrUgJJ9XsFtuUXN7rnqoIEYTicPSl06hYu8tXkax5pSIkLTvGwYxKho7s0aCYxiptbFRAlJy6w8Eldb5rFhAsxpZaRgnbFWdNC52G0mHIEaDrmfehoIRlJDr5S+.LGR27rpceZ5MvYKLRY4gGLZQ615EsVU0.4d8E155AzcqbXqtyKuH+xX4Ab5qakkfdrqdxHbKN6ueeWI8NXO9T675ZzCb8ztnGOt.FZI7xf43qOISM91n.pKVajgZr.OkImWd79yx3sOV59R6wLoavl46dafuPovyMeMOVnt8.eepqbEYqXO7Od9eY.ROGY1YDXFGTuXedVzD3sStTfIbnjUc40ZO00L85Vp0pLyDJ2Kew+BeFksUqsLJaWnDEQbSDSc0WNUOG4E4R.NwyeUVU6yTqwKuSp3cD7FoottpDw2BLeyHNZmQ7c6LhN6Lh2ryHNdmQ786Lhe3IPndP5OmASW0WK.AiGj2KzxZ.m.UU4Ufn+CSrMQs.
              
              orangeO 1 Reply Last reply Reply Quote 2
              • orangeO
                orange @Dominik Mayer
                last edited by orange

                @Dominik-Mayer Thank you so so much, that's what I am looking for :) By the way,

                I will use this in a fx plugin. Normally this animation should stop when the DAW is stopped to play project. WHen the song starts, then plugin should start the animation. If we want to start animation when the daw is in play, should I use it onNoteOn function? Or what should we do to do it?

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                1 Reply Last reply Reply Quote 0
                • T
                  tomekslesicki
                  last edited by

                  Can I define the direction of rotation based on a value of a button? So say, if button value is 1, the image rotates to the right so:

                  angle = (angle + 1) % 360;
                  

                  And if the button value is 0, the +1 gets changed to -1?

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @tomekslesicki
                    last edited by

                    @tomekslesicki Yes

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    T 1 Reply Last reply Reply Quote 1
                    • T
                      tomekslesicki @d.healey
                      last edited by

                      @d-healey Awesome! I've been trying to figure it out for the past hour so any tip would be highly appreciated!

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @tomekslesicki
                        last edited by

                        HiseSnippet 944.3ocsV8+ZaaDE+jiUoVatrB6Ofi.EjYoAo01zxJg5F+kgYKoh4rvfwnbQ5r8QjtSHcpIlRf82v9uZ+2r+C1d2cRVxspkTC69Aade+y6cu26TPlHjlmKxPV8NecJEY801yWykqFshv3nYiQVOv9TRtjlgMrNYcJIOmFgrr16GULr50EoO+yqNgDS3gzZVHzEBVH8mYILYM2fg+DKNdJIhdNKog1Oc3rPAejHVT.3YOaOTJI7JxR5YDkZcrQV2aRDSJxlKIRZNnyIhn0yWItlaz+BVN6xXphvGMGbjgMZzJVbTPUtliPVcCpy78LY92ZeJKhsgecE3azBv0VzrFX0YaH0cKH4+ofzTQbjxAeB3Y0.dcMv6g1yCyXoxZIJr8U1y3vkyBBT1aBKitnN+UG6QBPCt7vDxUzoY.wFKbOxy6.7y77F7x9N8cxnKwD9xXplBtJxk32QxvADNM1GeLtxSKoxQhjTAGHb22HdeiOLDGlSkAP4S9KhBIiScWTvCkLA2c4f9NuuuCFN5PAd07+2gkqX4JWeAItf5N.+H7SNxS6Tk1KU9zza35cyyGOUeTA0HcAzRcdFS6L2e2WkXa8yebfIPUVz24VChY7X.g3JDhE7SJjRA2WksYhX2vpT8.nZ.PqNCzj3iOF6geEtNyMIvi8Gf+gOhq+fWZhduRIYzTUgxUAla0.p8pbIn1efoNng1HRb7kvHh6GhYkyZjPmIjz2vcG37dmdN25f+PQKVzprRmESyZUrZ3M6yYnKuH4RZVUYqRQnid6Ql6c2FYBM0kFJJ3y3L4aRokz0CU9sLTgJKrpwqRDBpJ0CWOnb3xTFQLvI8rKqoHM7atTC8qyFSjjJGA9DhSJMSxToi0X56fkdlo1d1io4WIEov9qM2lPJaBa+pYZUufNp221zWftYS.+yoCWWG8ICulEIWgrrs9aKDZEksbkTQcfkNE2Dht2gL6ll9sNHAWOD8wKff0fhnhXhb6cipGAJE.29asDRsngmyjqa9HwWvBSuVWX15c6cDtOzNfICW0Nd6zBdg63+uwa4yO8smrXAMTVC1t1S+sc8slu.nX1Qu7ThLiAMD1mUjLG1xFRAjvgdwbU2UGUykg1SQqpLyo7HMw+BmRg9JZqRg9UBQIjvLwaCMScpG3tulCfIt9s8dvGY.z3MCa11dG5gRf2ceaXnpT7X.6say2uC17jcvlmtC17rcvli1Aad9NXyK9r1n9jmWWHEIlwDfQvD8ROKqIbBzko6HQ+Gfi+AaE
                        

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          tomekslesicki @d.healey
                          last edited by

                          @d-healey Ah, that totally makes sense. Thanks so much!

                          1 Reply Last reply Reply Quote 0
                          • NatanN
                            Natan
                            last edited by Natan

                            This post is deleted!
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