New feature: Release Start
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@dannytaurus Almost all acoustic instruments.
Take a trumpet for example. When the musician stops blowing there is a distinct sound as the note is cut off and the resonance of the room dies down.
So you trigger a release sample containing this audio when the user lifts the key (or a MIDI note off is received). But you don't do this if the sample has already reached the release portion - with sustain samples you'll usually loop them so you'll never reach the release anyway.
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@Christoph-Hart Should the playhead in the sample editor visibly jump to the release start point when the key is released? If so I'm not seeing it.
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@d-healey yes but only after the fade. Have you cranked up the release of the envelope?
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@Christoph-Hart Here I'm just quickly tapping and releasing the key. I have the AHDSR release set to 20000 (I also tried it at minimum), the fade time for the release is set to the default 4096.
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@d-healey Have you set one shot to true?
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@Christoph-Hart No, playback is set to Normal
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@d-healey snippet time.
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@Christoph-Hart Does this work?
HiseSnippet 1404.3ocyX8rTaaDFeElMM3lloISNzC8fNR5jRsv1XxjoSLXrCzfAOVjL4lmEoU3cPZWMqVQhalL8ZdK5qPeD56PeD5wdIuAseqj.IY7jXbojxAPe+S6O88+kARgCMJRHQFUOZRHEYbGr8DtZbmwDFGs2NHi6h6ShTToYJqsmDRhhntHCiJOSyvXkkQI+7gmtMwmvcn4rPnWJXNz8YALUN2AseNy2uGwkdDKnf1MZumif2Q3KhA7TAWCERbNkbB8.hVskvncIQiQFeG9wMaZQb8Z4YU25wG654Pq2p1FMZsNo4lddspY0ntaKuF.HuUWWlRHsUDEMBdoaKbmXOV7Zd5A7RVD6XeplvBYCmbJaTmwLe2Am6bhPHC7fbWUkTW0Cv8YtrK3m6x95DAl4VTzoYrzGCRVWAHYT.RKmBo6gscjrPUtDMd9R7dbHB5QfXSQnjpKx3OwcDfBb0ZAjSo8j.wEFr5F0p8HS3WO7IUq1i4Ssm.YCAq4KHtceCIHzmtE79TQqpUvKl6nXBtofefPQOju5Cq91pqT8cUMmVjm2LkoQhT36SkyTrNiQ9wLbUdbvwT4iLOi3GSuPQvCU1seq4ys6j5XJnnfuGmoNLjlQ2S36pcm5mubPBk4Ygmdwd6PTDcbKiGnWHUpXZ3XrC8LnRIMJtBdGZzoJQHTqboPLjbIbi8IpxYb5ZwLAf+nTXVGK4QL0jh0pWgzvZezzv4Eh2COfobFOaLtzLvH3o9u.iYEueEtqmG0QkCvkw8d0hVoV6JWoVMqRENS8gemLRyduxZl0nuGmmrGJogDI8Hw.exjUiRJBGBX7QlG6KbN0l8yzKWgDlBgs0ZrpyXBmS8iVjBI70T+KzPQrhwOoOQIYuAduGDGXCs9cncxPGvyXIcMTJcMMsNuvlxcSH9a3mLgVZZiLgVmK7Zr76aSEdersRRIA.vsSb7osXgvYJk00wDxv4dB4.IU2IVGxyU62aucLjbKKy82ZmbTaEHh4kNqLjOjFRIJn9rfM2t8vgOSJhCm1pO7zjp4ijvDZvUTTvgbJjNnJ9M1QJhh7fOmj2UTQQChkmn8U4bFROiJiJyCRMJlTniyuHhpSAYNmm+jqcxoT6HRRZHr1PBs0TzqOEc8onaLEcyon2XJ5V4zSWhLmyZ5SBGPfOwBZtMKKKCjkxobe9BpNi1N25yvNKWOCK9LNOqTy5UNGi1LcTnK+LnbC3nw38g1DdjXe04bKW52WvEgiEblS4jaHY8jSnxhXelePaoTPsUNmGzdH0mRhxqNe+ezdeFmRjkqYuR9hq9JlyLd8M3T3Zp6WY9uIts77E29DacccrSRk4Zmjqc79YX+j40cc2rgblvIJU+ObGy6fSZEapmbdSBuahMYNekMcUY1yIKzXTgx0SdRVi1Glc5WLcMBVDPCIXpDJcQw.8jDr1asBNfHYAGSPSMjW+w2m4LP.dLnnP6ZvOAYSNil1ooBd8BizIAAjRtUizCBJuFJz6ArLdiln8EOmNI64cYYO2xB3+RMhScG6xxH9EsSMETY2xBt4Y5+FfeD+1ACO7m514nQ8Nb+c5N7c8S+J9gr+NZLSM5v3r9ri5UeT.0cTMq0dM4LzNwg9LGHdqyJ1W7ZpDNQgCjY7pjjljH7ABY.wGVdJqf8EggyTO6K17FY7E3FMrpACwg199L0X39svsh0N45MpuQyFMtPx9T9IpwHiaiWud8FsVG1.zOV+ksL962rvYOfRNUe28lMVqUyVVVahxF.jV8Ado+5Wugx8BHNRwHmzKFny.ucBGvKvShIqf6qoMsPIWVnXBX.rUwHGmxupKY35Kpg0WTCarnF1bQMbiE0vVKpga9oMTuz2VwJQP53ODp+ftosUL5dQakJn+A.7DcGl
Note that you need the example assets from the snippet browser (Tip of the day: this is a neat way of checking things with a generic samplemap).
EDIT: You have to load it twice. The first time the samplemap cannot be found because it's loaded before the asset manager is initialised from the script. UX powerhouse!
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@Christoph-Hart It tells me it can't find the monolith. I have downloaded the assets - well I think I have, where are they downloaded to? I notice the downloader seems to glitch out at the extraction phase so maybe something went wrong.
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Ah I just reminded myself of the snippet browser docs, seems the assets are in my snippets folder. But the snippet you posted is failing to find the monolith.
Seems like it's looking in a "My first project" path which isn't where my snippets are stored.
I've copied the files over manually and now the snippet loads, and the release trigger works as expected. Do I have to compress my samples to a monolith in order for the release start to work?
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@d-healey no, it should work in all configurations (I haven‘t explicitely tested multimics but there shouldn‘t be a problem).
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@Christoph-Hart I'm using multi-mics, I'll do some more tests and see what I can find
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@Christoph-Hart It works with a single mic, but multi-mic seems to break it.
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Bump bump
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@d-healey Fixed now, I just forgot to add the code for the multimic sample voices.
But nice of you to upload marimba samples that are processed by the
Waveshaper OF DEATH
I almost blew my ears the first time :)
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@Christoph-Hart said in New feature: Release Start:
Waveshaper OF DEATH
Ooops :) It's actually the the natural sound, it's a really cool instrument with buzzing membranes in each resonator.
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