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    New feature: Release Start

    Scheduled Pinned Locked Moved Feature Requests
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    • Christoph HartC
      Christoph Hart @orange
      last edited by

      @orange no for easier / better sounding release samples.

      1 Reply Last reply Reply Quote 1
      • dannytaurusD
        dannytaurus
        last edited by

        I've seen 'release sample' option in a few other samplers too. Never needed it but always curious.

        What are some real-world examples of using release samples? For what instruments?

        Meat Beats: https://meatbeats.com
        Klippr Video: https://klippr.video

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @dannytaurus
          last edited by

          @dannytaurus Almost all acoustic instruments.

          Take a trumpet for example. When the musician stops blowing there is a distinct sound as the note is cut off and the resonance of the room dies down.

          So you trigger a release sample containing this audio when the user lifts the key (or a MIDI note off is received). But you don't do this if the sample has already reached the release portion - with sustain samples you'll usually loop them so you'll never reach the release anyway.

          1 Reply Last reply Reply Quote 2
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart Should the playhead in the sample editor visibly jump to the release start point when the key is released? If so I'm not seeing it.

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              @d-healey yes but only after the fade. Have you cranked up the release of the envelope?

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Christoph Hart
                last edited by d.healey

                @Christoph-Hart Here I'm just quickly tapping and releasing the key. I have the AHDSR release set to 20000 (I also tried it at minimum), the fade time for the release is set to the default 4096.

                Peek 2024-10-02 10-39.gif

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @d.healey
                  last edited by

                  @d-healey Have you set one shot to true?

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Christoph Hart
                    last edited by

                    @Christoph-Hart No, playback is set to Normal

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @d.healey
                      last edited by

                      @d-healey snippet time.

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Christoph Hart
                        last edited by Christoph Hart

                        @Christoph-Hart Does this work?

                        HiseSnippet 1404.3ocyX8rTaaDFeElMM3lloISNzC8fNR5jRsv1XxjoSLXrCzfAOVjL4lmEoU3cPZWMqVQhalL8ZdK5qPeD56PeD5wdIuAseqj.IY7jXbojxAPe+S6O88+kARgCMJRHQFUOZRHEYbGr8DtZbmwDFGs2NHi6h6ShTToYJqsmDRhhntHCiJOSyvXkkQI+7gmtMwmvcn4rPnWJXNz8YALUN2AseNy2uGwkdDKnf1MZumif2Q3KhA7TAWCERbNkbB8.hVskvncIQiQFeG9wMaZQb8Z4YU25wG654Pq2p1FMZsNo4lddspY0ntaKuF.HuUWWlRHsUDEMBdoaKbmXOV7Zd5A7RVD6XeplvBYCmbJaTmwLe2Am6bhPHC7fbWUkTW0Cv8YtrK3m6x95DAl4VTzoYrzGCRVWAHYT.RKmBo6gscjrPUtDMd9R7dbHB5QfXSQnjpKx3OwcDfBb0ZAjSo8j.wEFr5F0p8HS3WO7IUq1i4Ssm.YCAq4KHtceCIHzmtE79TQqpUvKl6nXBtofefPQOju5Cq91pqT8cUMmVjm2LkoQhT36SkyTrNiQ9wLbUdbvwT4iLOi3GSuPQvCU1seq4ys6j5XJnnfuGmoNLjlQ2S36pcm5mubPBk4Ygmdwd6PTDcbKiGnWHUpXZ3XrC8LnRIMJtBdGZzoJQHTqboPLjbIbi8IpxYb5ZwLAf+nTXVGK4QL0jh0pWgzvZezzv4Eh2COfobFOaLtzLvH3o9u.iYEueEtqmG0QkCvkw8d0hVoV6JWoVMqRENS8gemLRyduxZl0nuGmmrGJogDI8Hw.exjUiRJBGBX7QlG6KbN0l8yzKWgDlBgs0ZrpyXBmS8iVjBI70T+KzPQrhwOoOQIYuAduGDGXCs9cncxPGvyXIcMTJcMMsNuvlxcSH9a3mLgVZZiLgVmK7Zr76aSEdersRRIA.vsSb7osXgvYJk00wDxv4dB4.IU2IVGxyU62aucLjbKKy82ZmbTaEHh4kNqLjOjFRIJn9rfM2t8vgOSJhCm1pO7zjp4ijvDZvUTTvgbJjNnJ9M1QJhh7fOmj2UTQQChkmn8U4bFROiJiJyCRMJlTniyuHhpSAYNmm+jqcxoT6HRRZHr1PBs0TzqOEc8onaLEcyon2XJ5V4zSWhLmyZ5SBGPfOwBZtMKKKCjkxobe9BpNi1N25yvNKWOCK9LNOqTy5UNGi1LcTnK+LnbC3nw38g1DdjXe04bKW52WvEgiEblS4jaHY8jSnxhXelePaoTPsUNmGzdH0mRhxqNe+ezdeFmRjkqYuR9hq9JlyLd8M3T3Zp6WY9uIts77E29DacccrSRk4Zmjqc79YX+j40cc2rgblvIJU+ObGy6fSZEapmbdSBuahMYNekMcUY1yIKzXTgx0SdRVi1Glc5WLcMBVDPCIXpDJcQw.8jDr1asBNfHYAGSPSMjW+w2m4LP.dLnnP6ZvOAYSNil1ooBd8BizIAAjRtUizCBJuFJz6ArLdiln8EOmNI64cYYO2xB3+RMhScG6xxH9EsSMETY2xBt4Y5+FfeD+1ACO7m514nQ8Nb+c5N7c8S+J9gr+NZLSM5v3r9ri5UeT.0cTMq0dM4LzNwg9LGHdqyJ1W7ZpDNQgCjY7pjjljH7ABY.wGVdJqf8EggyTO6K17FY7E3FMrpACwg199L0X39svsh0N45MpuQyFMtPx9T9IpwHiaiWud8FsVG1.zOV+ksL962rvYOfRNUe28lMVqUyVVVahxF.jV8Ado+5Wugx8BHNRwHmzKFny.ucBGvKvShIqf6qoMsPIWVnXBX.rUwHGmxupKY35Kpg0WTCarnF1bQMbiE0vVKpga9oMTuz2VwJQP53ODp+ftosUL5dQakJn+A.7DcGl
                        

                        Note that you need the example assets from the snippet browser (Tip of the day: this is a neat way of checking things with a generic samplemap).

                        EDIT: You have to load it twice. The first time the samplemap cannot be found because it's loaded before the asset manager is initialised from the script. UX powerhouse!

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @Christoph-Hart It tells me it can't find the monolith. I have downloaded the assets - well I think I have, where are they downloaded to? I notice the downloader seems to glitch out at the extraction phase so maybe something went wrong.

                          Peek 2024-10-02 14-49.gif

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey
                            last edited by d.healey

                            Ah I just reminded myself of the snippet browser docs, seems the assets are in my snippets folder. But the snippet you posted is failing to find the monolith.

                            Seems like it's looking in a "My first project" path which isn't where my snippets are stored.

                            2359d6de-5db6-401e-b44f-6242f4b5371c-image.png

                            I've copied the files over manually and now the snippet loads, and the release trigger works as expected. Do I have to compress my samples to a monolith in order for the release start to work?

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              @d-healey no, it should work in all configurations (I haven‘t explicitely tested multimics but there shouldn‘t be a problem).

                              d.healeyD 2 Replies Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @Christoph Hart
                                last edited by

                                @Christoph-Hart I'm using multi-mics, I'll do some more tests and see what I can find

                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @Christoph Hart
                                  last edited by

                                  @Christoph-Hart It works with a single mic, but multi-mic seems to break it.

                                  marimba.zip

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by d.healey

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Bump bump

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @d.healey
                                        last edited by

                                        @d-healey Fixed now, I just forgot to add the code for the multimic sample voices.

                                        But nice of you to upload marimba samples that are processed by the

                                        Waveshaper OF DEATH

                                        I almost blew my ears the first time :)

                                        d.healeyD O 2 Replies Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by d.healey

                                          @Christoph-Hart said in New feature: Release Start:

                                          Waveshaper OF DEATH

                                          Ooops :) It's actually the the natural sound, it's a really cool instrument with buzzing membranes in each resonator.

                                          1 Reply Last reply Reply Quote 0
                                          • O
                                            Orvillain @Christoph Hart
                                            last edited by

                                            @Christoph-Hart said in New feature: Release Start:

                                            Waveshaper OF DEATH

                                            :face_with_tears_of_joy:

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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