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    New feature: Release Start

    Scheduled Pinned Locked Moved Feature Requests
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    • d.healeyD
      d.healey @dannytaurus
      last edited by

      @dannytaurus Almost all acoustic instruments.

      Take a trumpet for example. When the musician stops blowing there is a distinct sound as the note is cut off and the resonance of the room dies down.

      So you trigger a release sample containing this audio when the user lifts the key (or a MIDI note off is received). But you don't do this if the sample has already reached the release portion - with sustain samples you'll usually loop them so you'll never reach the release anyway.

      1 Reply Last reply Reply Quote 2
      • d.healeyD
        d.healey @Christoph Hart
        last edited by

        @Christoph-Hart Should the playhead in the sample editor visibly jump to the release start point when the key is released? If so I'm not seeing it.

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @d.healey
          last edited by

          @d-healey yes but only after the fade. Have you cranked up the release of the envelope?

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Christoph Hart
            last edited by d.healey

            @Christoph-Hart Here I'm just quickly tapping and releasing the key. I have the AHDSR release set to 20000 (I also tried it at minimum), the fade time for the release is set to the default 4096.

            Peek 2024-10-02 10-39.gif

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              @d-healey Have you set one shot to true?

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Christoph Hart
                last edited by

                @Christoph-Hart No, playback is set to Normal

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @d.healey
                  last edited by

                  @d-healey snippet time.

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Christoph Hart
                    last edited by Christoph Hart

                    @Christoph-Hart Does this work?

                    HiseSnippet 1404.3ocyX8rTaaDFeElMM3lloISNzC8fNR5jRsv1XxjoSLXrCzfAOVjL4lmEoU3cPZWMqVQhalL8ZdK5qPeD56PeD5wdIuAseqj.IY7jXbojxAPe+S6O88+kARgCMJRHQFUOZRHEYbGr8DtZbmwDFGs2NHi6h6ShTToYJqsmDRhhntHCiJOSyvXkkQI+7gmtMwmvcn4rPnWJXNz8YALUN2AseNy2uGwkdDKnf1MZumif2Q3KhA7TAWCERbNkbB8.hVskvncIQiQFeG9wMaZQb8Z4YU25wG654Pq2p1FMZsNo4lddspY0ntaKuF.HuUWWlRHsUDEMBdoaKbmXOV7Zd5A7RVD6XeplvBYCmbJaTmwLe2Am6bhPHC7fbWUkTW0Cv8YtrK3m6x95DAl4VTzoYrzGCRVWAHYT.RKmBo6gscjrPUtDMd9R7dbHB5QfXSQnjpKx3OwcDfBb0ZAjSo8j.wEFr5F0p8HS3WO7IUq1i4Ssm.YCAq4KHtceCIHzmtE79TQqpUvKl6nXBtofefPQOju5Cq91pqT8cUMmVjm2LkoQhT36SkyTrNiQ9wLbUdbvwT4iLOi3GSuPQvCU1seq4ys6j5XJnnfuGmoNLjlQ2S36pcm5mubPBk4Ygmdwd6PTDcbKiGnWHUpXZ3XrC8LnRIMJtBdGZzoJQHTqboPLjbIbi8IpxYb5ZwLAf+nTXVGK4QL0jh0pWgzvZezzv4Eh2COfobFOaLtzLvH3o9u.iYEueEtqmG0QkCvkw8d0hVoV6JWoVMqRENS8gemLRyduxZl0nuGmmrGJogDI8Hw.exjUiRJBGBX7QlG6KbN0l8yzKWgDlBgs0ZrpyXBmS8iVjBI70T+KzPQrhwOoOQIYuAduGDGXCs9cncxPGvyXIcMTJcMMsNuvlxcSH9a3mLgVZZiLgVmK7Zr76aSEdersRRIA.vsSb7osXgvYJk00wDxv4dB4.IU2IVGxyU62aucLjbKKy82ZmbTaEHh4kNqLjOjFRIJn9rfM2t8vgOSJhCm1pO7zjp4ijvDZvUTTvgbJjNnJ9M1QJhh7fOmj2UTQQChkmn8U4bFROiJiJyCRMJlTniyuHhpSAYNmm+jqcxoT6HRRZHr1PBs0TzqOEc8onaLEcyon2XJ5V4zSWhLmyZ5SBGPfOwBZtMKKKCjkxobe9BpNi1N25yvNKWOCK9LNOqTy5UNGi1LcTnK+LnbC3nw38g1DdjXe04bKW52WvEgiEblS4jaHY8jSnxhXelePaoTPsUNmGzdH0mRhxqNe+ezdeFmRjkqYuR9hq9JlyLd8M3T3Zp6WY9uIts77E29DacccrSRk4Zmjqc79YX+j40cc2rgblvIJU+ObGy6fSZEapmbdSBuahMYNekMcUY1yIKzXTgx0SdRVi1Glc5WLcMBVDPCIXpDJcQw.8jDr1asBNfHYAGSPSMjW+w2m4LP.dLnnP6ZvOAYSNil1ooBd8BizIAAjRtUizCBJuFJz6ArLdiln8EOmNI64cYYO2xB3+RMhScG6xxH9EsSMETY2xBt4Y5+FfeD+1ACO7m514nQ8Nb+c5N7c8S+J9gr+NZLSM5v3r9ri5UeT.0cTMq0dM4LzNwg9LGHdqyJ1W7ZpDNQgCjY7pjjljH7ABY.wGVdJqf8EggyTO6K17FY7E3FMrpACwg199L0X39svsh0N45MpuQyFMtPx9T9IpwHiaiWud8FsVG1.zOV+ksL962rvYOfRNUe28lMVqUyVVVahxF.jV8Ado+5Wugx8BHNRwHmzKFny.ucBGvKvShIqf6qoMsPIWVnXBX.rUwHGmxupKY35Kpg0WTCarnF1bQMbiE0vVKpga9oMTuz2VwJQP53ODp+ftosUL5dQakJn+A.7DcGl
                    

                    Note that you need the example assets from the snippet browser (Tip of the day: this is a neat way of checking things with a generic samplemap).

                    EDIT: You have to load it twice. The first time the samplemap cannot be found because it's loaded before the asset manager is initialised from the script. UX powerhouse!

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Christoph Hart
                      last edited by

                      @Christoph-Hart It tells me it can't find the monolith. I have downloaded the assets - well I think I have, where are they downloaded to? I notice the downloader seems to glitch out at the extraction phase so maybe something went wrong.

                      Peek 2024-10-02 14-49.gif

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey
                        last edited by d.healey

                        Ah I just reminded myself of the snippet browser docs, seems the assets are in my snippets folder. But the snippet you posted is failing to find the monolith.

                        Seems like it's looking in a "My first project" path which isn't where my snippets are stored.

                        2359d6de-5db6-401e-b44f-6242f4b5371c-image.png

                        I've copied the files over manually and now the snippet loads, and the release trigger works as expected. Do I have to compress my samples to a monolith in order for the release start to work?

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @d.healey
                          last edited by

                          @d-healey no, it should work in all configurations (I haven‘t explicitely tested multimics but there shouldn‘t be a problem).

                          d.healeyD 2 Replies Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by

                            @Christoph-Hart I'm using multi-mics, I'll do some more tests and see what I can find

                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Christoph Hart
                              last edited by

                              @Christoph-Hart It works with a single mic, but multi-mic seems to break it.

                              marimba.zip

                              1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey
                                last edited by d.healey

                                This post is deleted!
                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey
                                  last edited by

                                  Bump bump

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @d.healey
                                    last edited by

                                    @d-healey Fixed now, I just forgot to add the code for the multimic sample voices.

                                    But nice of you to upload marimba samples that are processed by the

                                    Waveshaper OF DEATH

                                    I almost blew my ears the first time :)

                                    d.healeyD O 2 Replies Last reply Reply Quote 1
                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by d.healey

                                      @Christoph-Hart said in New feature: Release Start:

                                      Waveshaper OF DEATH

                                      Ooops :) It's actually the the natural sound, it's a really cool instrument with buzzing membranes in each resonator.

                                      1 Reply Last reply Reply Quote 0
                                      • O
                                        Orvillain @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in New feature: Release Start:

                                        Waveshaper OF DEATH

                                        :face_with_tears_of_joy:

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • SimonS
                                          Simon
                                          last edited by

                                          What would be the best way to temporarily disable the behavior on a per-event basis? When scripting legato, you sometimes want the sustain to go to a release sample, sometimes to a legato sample.

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Simon
                                            last edited by

                                            @Simon I've discussed the same issue with Christoph and I believe he is working on a solution but for now use a separate sampler for releases - actually there are a few advantages to this so I'll probably keep on doing it this way for most of my libraries.

                                            1 Reply Last reply Reply Quote 1
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