HISE Logo Forum
    • Categories
    • Register
    • Login

    ALARM ALARM - I have big problem I think....

    Scheduled Pinned Locked Moved General Questions
    35 Posts 5 Posters 2.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • LindonL
      Lindon @Lindon
      last edited by Lindon

      @Lindon

      OK so I did that and now XCode tells me this:

      segFaulting`___lldb_unnamed_symbol22472$$segFaulting:
          0x122b1d114 <+0>:   stp    x20, x19, [sp, #-0x20]!
          0x122b1d118 <+4>:   stp    x29, x30, [sp, #0x10]
          0x122b1d11c <+8>:   add    x29, sp, #0x10            ; =0x10 
          0x122b1d120 <+12>:  ldr    x8, [x0, #0x8]
      ->  0x122b1d124 <+16>:  ldr    x8, [x8, #0x10]
          0x122b1d128 <+20>:  ldr    w9, [x8, #0x1dd4]
          0x122b1d12c <+24>:  movi.2d v0, #0000000000000000
          0x122b1d130 <+28>:  cmp    w9, w1
          0x122b1d134 <+32>:  b.ls   0x122b1d1a4               ; <+144>
          0x122b1d138 <+36>:  ldr    x8, [x8, #0x1dc8]
          0x122b1d13c <+40>:  ldr    x19, [x8, w1, sxtw #3]
          0x122b1d140 <+44>:  add    x8, x19, #0x20            ; =0x20 
          0x122b1d144 <+48>:  mov    w9, #0x1
          0x122b1d148 <+52>:  ldaddal w9, w9, [x8]
          0x122b1d14c <+56>:  mov    w9, #-0x1
          0x122b1d150 <+60>:  ldaddal w9, w8, [x8]
          0x122b1d154 <+64>:  cmp    w8, #0x1                  ; =0x1 
          0x122b1d158 <+68>:  b.ne   0x122b1d16c               ; <+88>
          0x122b1d15c <+72>:  ldr    x8, [x19]
          0x122b1d160 <+76>:  ldr    x8, [x8, #0x8]
          0x122b1d164 <+80>:  mov    x0, x19
          0x122b1d168 <+84>:  blr    x8
          0x122b1d16c <+88>:  ldr    x0, [x19, #0x1948]
          0x122b1d170 <+92>:  cbz    x0, 0x122b1d184           ; <+112>
          0x122b1d174 <+96>:  ldr    x8, [x0]
          0x122b1d178 <+100>: ldr    x8, [x8, #0x18]
          0x122b1d17c <+104>: blr    x8
          0x122b1d180 <+108>: b      0x122b1d1a0               ; <+140>
          0x122b1d184 <+112>: ldr    x0, [x19, #0x1928]
          0x122b1d188 <+116>: adrp   x8, 2503
          0x122b1d18c <+120>: ldr    x1, [x8, #0xfe8]
          0x122b1d190 <+124>: bl     0x122f8123c               ; ___lldb_unnamed_symbol35450$$segFaulting
          0x122b1d194 <+128>: ldr    x8, [x0], #0x8
          0x122b1d198 <+132>: ldr    x8, [x8, #0x20]
          0x122b1d19c <+136>: blr    x8
          0x122b1d1a0 <+140>: fcvt   s0, d0
          0x122b1d1a4 <+144>: ldp    x29, x30, [sp, #0x10]
          0x122b1d1a8 <+148>: ldp    x20, x19, [sp], #0x20
          0x122b1d1ac <+152>: ret    
          0x122b1d1b0 <+156>: bl     0x1223d7fbc               ; ___lldb_unnamed_symbol27$$segFaulting
      

      my app is called segfaulting by the way...

      HISE Development for hire.
      www.channelrobot.com

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by

        I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.

        LindonL 1 Reply Last reply Reply Quote 1
        • LindonL
          Lindon @A Former User
          last edited by Lindon

          @Hisenberb said in ALARM ALARM - I have big problem I think....:

          I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.

          well I'm using the cubicNLDist code - so whats the problem with(and solution ) for this that you found?

          Actually I DONt use it everywhere, and its crashing everywhere - so Idont think this is likely to be it...

          nOpe that aint it...removed the Dist code and it still crashes,,,

          HISE Development for hire.
          www.channelrobot.com

          LindonL 1 Reply Last reply Reply Quote 1
          • LindonL
            Lindon @Lindon
            last edited by

            @Christoph-Hart

            Well, XCode may not have given us much info. but at least one crash here seems to have reported something more meaningful(hopefully) it seems to be something in scriptNode(duh!) , perhaps something in NodeBase.cpp?:

            ------------------------------------
            
            Process:               pluginval [5886]
            Path:                  /private/var/folders/*/pluginval.app/Contents/MacOS/pluginval
            Identifier:            com.Tracktion.pluginval
            Version:               1.0.3 (1.0.3)
            Code Type:             ARM-64 (Native)
            Parent Process:        launchd [1]
            User ID:               501
            
            Date/Time:             2023-09-14 13:34:25.8799 +0100
            OS Version:            macOS 12.6.5 (21G531)
            Report Version:        12
            Anonymous UUID:        8A518DFE-DF99-D520-8601-98829CE648C5
            
            
            Time Awake Since Boot: 6800 seconds
            
            System Integrity Protection: enabled
            
            Crashed Thread:        0  JUCE Message Thread  Dispatch queue: com.apple.main-thread
            
            Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
            Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000001e04
            Exception Codes:       0x0000000000000001, 0x0000000000001e04
            Exception Note:        EXC_CORPSE_NOTIFY
            
            Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
            Terminating Process:   exc handler [5886]
            
            VM Region Info: 0x1e04 is not in any region.  Bytes before following region: 105553518911996
                  REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
                  UNUSED SPACE AT START
            --->  
                  MALLOC_NANO (reserved)   600018000000-600020000000 [128.0M] rw-/rwx SM=NUL  ...(unallocated)
            
            Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread
            0   segFaulting Debug             	       0x15e5b44a8 juce::ArrayBase<scriptnode::Parameter*, juce::DummyCriticalSection>::size() const + 12 (juce_ArrayBase.h:201)
            1   segFaulting Debug             	       0x15e46edc8 juce::ReferenceCountedArray<scriptnode::Parameter, juce::DummyCriticalSection>::size() const + 24 (juce_ReferenceCountedArray.h:164)
            2   segFaulting Debug             	       0x15e46eda4 scriptnode::NodeBase::getNumParameters() const + 32 (NodeBase.cpp:365)
            3   segFaulting Debug             	       0x15e206f38 scriptnode::DspNetwork::NetworkParameterHandler::getNumParameters() const + 32 (DspNetwork.h:585)
            4   segFaulting Debug             	       0x15e117fdc scriptnode::DspNetwork::NetworkParameterHandler::getParameter(int) const + 40 (DspNetwork.h:593)
            5   segFaulting Debug             	       0x15e4847a0 scriptnode::DspNetwork::ProjectNodeHolder::setEnabled(bool) + 352 (DspNetwork.cpp:2200)
            6   segFaulting Debug             	       0x15e482d00 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 3780 (DspNetwork.cpp:143)
            7   segFaulting Debug             	       0x15e4860b0 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 64 (DspNetwork.cpp:68)
            8   segFaulting Debug             	       0x15e48d6d8 scriptnode::DspNetwork::Holder::restoreNetworks(juce::ValueTree const&) + 692 (DspNetwork.cpp:1597)
            9   segFaulting Debug             	       0x15e105bf0 hise::JavascriptProcessor::restoreScript(juce::ValueTree const&) + 76 (ScriptProcessor.cpp:1598)
            10  segFaulting Debug             	       0x15e112ce0 hise::JavascriptMasterEffect::restoreFromValueTree(juce::ValueTree const&) + 52 (ScriptProcessorModules.cpp:819)
            11  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
            12  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
            13  segFaulting Debug             	       0x15d9e4484 hise::ModulatorSynth::restoreFromValueTree(juce::ValueTree const&) + 824 (ModulatorSynth.cpp:146)
            14  segFaulting Debug             	       0x15d9f00f4 hise::ModulatorSynthChain::restoreFromValueTree(juce::ValueTree const&) + 168 (ModulatorSynthChain.cpp:388)
            15  segFaulting Debug             	       0x15de2bd88 hise::FrontendProcessor::createPreset(juce::ValueTree const&) + 128 (FrontEndProcessor.cpp:412)
            16  segFaulting Debug             	       0x15de2ba50 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 2520 (FrontEndProcessor.cpp:356)
            17  segFaulting Debug             	       0x15de2a608 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 120 (FrontEndProcessor.cpp:249)
            18  segFaulting Debug             	       0x15de2a134 hise::FrontendFactory::createPluginWithAudioFiles(juce::AudioDeviceManager*, juce::AudioProcessorPlayer*) + 432 (FrontEndProcessor.cpp:65)
            19  segFaulting Debug             	       0x15d8934c4 createPluginFilter() + 20 (Plugin.cpp:22)
            20  segFaulting Debug             	       0x15d8367f0 juce::createPluginFilterOfType(juce::AudioProcessor::WrapperType) + 28 (juce_CreatePluginFilter.h:39)
            21  segFaulting Debug             	       0x15d8364e8 juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 300 (juce_VST3_Wrapper.cpp:2210)
            22  segFaulting Debug             	       0x15d8363ac juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:2212)
            23  segFaulting Debug             	       0x15d82a074 juce::createComponentInstance(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:3677)
            24  segFaulting Debug             	       0x15d832b5c juce::JucePluginFactory::createInstance(char const*, char const*, void**) + 340 (juce_VST3_Wrapper.cpp:3813)
            25  pluginval                     	       0x104ad3b44 juce::DescriptionFactory::findDescriptionsAndPerform(juce::File const&) + 1048
            26  pluginval                     	       0x104ad3398 juce::VST3PluginFormat::findAllTypesForFile(juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::String const&) + 280
            27  pluginval                     	       0x104ad8400 juce::KnownPluginList::scanAndAddFile(juce::String const&, bool, juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::AudioPluginFormat&) + 692
            28  pluginval                     	       0x104ada880 juce::PluginDirectoryScanner::scanNextFile(bool, juce::String&) + 360
            29  pluginval                     	       0x104b0e048 juce::PluginListComponent::Scanner::timerCallback() + 304
            30  pluginval                     	       0x104a9dd14 juce::Timer::TimerThread::callTimers() + 212
            31  pluginval                     	       0x104aa1240 juce::MessageQueue::deliverNextMessage() + 60
            32  pluginval                     	       0x104aa11d0 juce::MessageQueue::runLoopCallback() + 44
            33  CoreFoundation                	       0x1a4bd8f64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
            34  CoreFoundation                	       0x1a4bd8eb0 __CFRunLoopDoSource0 + 208
            35  CoreFoundation                	       0x1a4bd8bb0 __CFRunLoopDoSources0 + 268
            36  CoreFoundation                	       0x1a4bd7530 __CFRunLoopRun + 828
            37  CoreFoundation                	       0x1a4bd6a54 CFRunLoopRunSpecific + 600
            38  HIToolbox                     	       0x1ad81a338 RunCurrentEventLoopInMode + 292
            39  HIToolbox                     	       0x1ad819fc4 ReceiveNextEventCommon + 324
            40  HIToolbox                     	       0x1ad819e68 _BlockUntilNextEventMatchingListInModeWithFilter + 72
            41  AppKit                        	       0x1a773e4b8 _DPSNextEvent + 860
            42  AppKit                        	       0x1a773cdb0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328
            43  AppKit                        	       0x1a772ef7c -[NSApplication run] + 596
            44  pluginval                     	       0x104a953d4 juce::JUCEApplicationBase::main() + 188
            45  pluginval                     	       0x104a952c8 juce::JUCEApplicationBase::main(int, char const**) + 88
            46  dyld                          	       0x10536d08c start + 520
            

            HISE Development for hire.
            www.channelrobot.com

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon Does it happen with the AU or just the VST?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey when I tested the AU it happened there too...

                HISE Development for hire.
                www.channelrobot.com

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Lindon
                  last edited by

                  @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Christoph Hart
                    last edited by

                    @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                    @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

                    pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                    HISE Development for hire.
                    www.channelrobot.com

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @Lindon
                      last edited by Lindon

                      @Lindon now Im getting very confused.....

                      I get my minimal project to compile and not crash pluginval, I then load my "real" project and compile that - it makes pluginval fail...I go back to my minimal project and re-compile - now its failing....the more I do the more unstable it gets

                      HISE Development for hire.
                      www.channelrobot.com

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @Lindon
                        last edited by Lindon

                        @Lindon ...and.....I think @Hisenberb may be correct..its the non linear distortion effect in Faust.

                        I deleted all reference to distortion from my main project - removing code headers in two places as well as cpp files and removed the script node from the compiled DLL and the project builds and loads in pluginval....

                        Now to invent a non linear distortion .... to replace the one in Faust

                        @sletz I think this is now over to you.....

                        HISE Development for hire.
                        www.channelrobot.com

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          sletz @Lindon
                          last edited by sletz

                          @Lindon what is the Faust DSP code ?

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @sletz
                            last edited by

                            @sletz very simple I'm afraid:

                            // Faust Source File: FaustDistCode
                            // Created with HISE on 2023-05-03
                            import("stdfaust.lib");
                            
                            //drive
                            drive = hslider("Drive", 0.2, 0, 1, 0.01);
                            //offset
                            offset = hslider("Offset", 0.2, 0, 1, 0.01);
                            
                            process = _,_ : ef.cubicnl_nodc(drive,offset),ef.cubicnl_nodc(drive,offset) : _,_;
                            

                            HISE Development for hire.
                            www.channelrobot.com

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Lindon
                              last edited by

                              pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                              The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @Christoph Hart
                                last edited by

                                @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                                The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                                well download the snippet I posted and you will see Im not doing that - ..or I dont think I am....

                                HISE Development for hire.
                                www.channelrobot.com

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Lindon
                                  last edited by

                                  @Lindon heres a screen shot - no code no widgets nothing except these HardcodedFX

                                  c57030df-0520-4146-a928-682b143c6489-image.png

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @Lindon
                                    last edited by

                                    @Lindon Print that on your T-Shirt:

                                    7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                    :)

                                    LindonL 2 Replies Last reply Reply Quote 1
                                    • LindonL
                                      Lindon @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                      @Lindon Print that on your T-Shirt:

                                      7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                      :)

                                      hmm, thers enough on my t-shirt already - but hey ho one more thing wont harm...

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      1 Reply Last reply Reply Quote 0
                                      • LindonL
                                        Lindon @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                        @Lindon Print that on your T-Shirt:

                                        7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                        :)

                                        So just so we are clear - the bypassed ScriptFX is this Faust NLDist thing, so are you saying:

                                        1. its this NLDist thing - which generally is my finding..

                                        or

                                        1. I cant have a bypassed scriptNode version of something if I have also got a compiled version running in a HardCodedFX

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Lindon
                                          last edited by

                                          @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                                          1. Develop the faust code
                                          2. Export it to a hardcoded FX
                                          3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                                          4. Export and enjoy a working plugin.
                                          d.healeyD LindonL 2 Replies Last reply Reply Quote 2
                                          • d.healeyD
                                            d.healey @Christoph Hart
                                            last edited by

                                            @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                            Having a non-compiled faust node in a compiled plugin is a nononononononono

                                            Maybe it would be good to add this to the export sanity checks

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post

                                            10

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            103.1k

                                            Posts