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    ALARM ALARM - I have big problem I think....

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    • LindonL
      Lindon @Christoph Hart
      last edited by Lindon

      @Christoph-Hart

      Ok so I have my minimal example loaded in xcode...

      Build for Testing?

      How do I then attach my DAW (Reaper) to XCode?

      Debug>Attach to Process?

      HISE Development for hire.
      www.channelrobot.com

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Lindon
        last edited by Lindon

        @Lindon

        OK so I did that and now XCode tells me this:

        segFaulting`___lldb_unnamed_symbol22472$$segFaulting:
            0x122b1d114 <+0>:   stp    x20, x19, [sp, #-0x20]!
            0x122b1d118 <+4>:   stp    x29, x30, [sp, #0x10]
            0x122b1d11c <+8>:   add    x29, sp, #0x10            ; =0x10 
            0x122b1d120 <+12>:  ldr    x8, [x0, #0x8]
        ->  0x122b1d124 <+16>:  ldr    x8, [x8, #0x10]
            0x122b1d128 <+20>:  ldr    w9, [x8, #0x1dd4]
            0x122b1d12c <+24>:  movi.2d v0, #0000000000000000
            0x122b1d130 <+28>:  cmp    w9, w1
            0x122b1d134 <+32>:  b.ls   0x122b1d1a4               ; <+144>
            0x122b1d138 <+36>:  ldr    x8, [x8, #0x1dc8]
            0x122b1d13c <+40>:  ldr    x19, [x8, w1, sxtw #3]
            0x122b1d140 <+44>:  add    x8, x19, #0x20            ; =0x20 
            0x122b1d144 <+48>:  mov    w9, #0x1
            0x122b1d148 <+52>:  ldaddal w9, w9, [x8]
            0x122b1d14c <+56>:  mov    w9, #-0x1
            0x122b1d150 <+60>:  ldaddal w9, w8, [x8]
            0x122b1d154 <+64>:  cmp    w8, #0x1                  ; =0x1 
            0x122b1d158 <+68>:  b.ne   0x122b1d16c               ; <+88>
            0x122b1d15c <+72>:  ldr    x8, [x19]
            0x122b1d160 <+76>:  ldr    x8, [x8, #0x8]
            0x122b1d164 <+80>:  mov    x0, x19
            0x122b1d168 <+84>:  blr    x8
            0x122b1d16c <+88>:  ldr    x0, [x19, #0x1948]
            0x122b1d170 <+92>:  cbz    x0, 0x122b1d184           ; <+112>
            0x122b1d174 <+96>:  ldr    x8, [x0]
            0x122b1d178 <+100>: ldr    x8, [x8, #0x18]
            0x122b1d17c <+104>: blr    x8
            0x122b1d180 <+108>: b      0x122b1d1a0               ; <+140>
            0x122b1d184 <+112>: ldr    x0, [x19, #0x1928]
            0x122b1d188 <+116>: adrp   x8, 2503
            0x122b1d18c <+120>: ldr    x1, [x8, #0xfe8]
            0x122b1d190 <+124>: bl     0x122f8123c               ; ___lldb_unnamed_symbol35450$$segFaulting
            0x122b1d194 <+128>: ldr    x8, [x0], #0x8
            0x122b1d198 <+132>: ldr    x8, [x8, #0x20]
            0x122b1d19c <+136>: blr    x8
            0x122b1d1a0 <+140>: fcvt   s0, d0
            0x122b1d1a4 <+144>: ldp    x29, x30, [sp, #0x10]
            0x122b1d1a8 <+148>: ldp    x20, x19, [sp], #0x20
            0x122b1d1ac <+152>: ret    
            0x122b1d1b0 <+156>: bl     0x1223d7fbc               ; ___lldb_unnamed_symbol27$$segFaulting
        

        my app is called segfaulting by the way...

        HISE Development for hire.
        www.channelrobot.com

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by

          I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.

          LindonL 1 Reply Last reply Reply Quote 1
          • LindonL
            Lindon @A Former User
            last edited by Lindon

            @Hisenberb said in ALARM ALARM - I have big problem I think....:

            I just wanted to chime in. I am a beginner with HISE but I have experienced a similar issue which I think is related to the Offset from Faust's cubic distortion code.

            well I'm using the cubicNLDist code - so whats the problem with(and solution ) for this that you found?

            Actually I DONt use it everywhere, and its crashing everywhere - so Idont think this is likely to be it...

            nOpe that aint it...removed the Dist code and it still crashes,,,

            HISE Development for hire.
            www.channelrobot.com

            LindonL 1 Reply Last reply Reply Quote 1
            • LindonL
              Lindon @Lindon
              last edited by

              @Christoph-Hart

              Well, XCode may not have given us much info. but at least one crash here seems to have reported something more meaningful(hopefully) it seems to be something in scriptNode(duh!) , perhaps something in NodeBase.cpp?:

              ------------------------------------
              
              Process:               pluginval [5886]
              Path:                  /private/var/folders/*/pluginval.app/Contents/MacOS/pluginval
              Identifier:            com.Tracktion.pluginval
              Version:               1.0.3 (1.0.3)
              Code Type:             ARM-64 (Native)
              Parent Process:        launchd [1]
              User ID:               501
              
              Date/Time:             2023-09-14 13:34:25.8799 +0100
              OS Version:            macOS 12.6.5 (21G531)
              Report Version:        12
              Anonymous UUID:        8A518DFE-DF99-D520-8601-98829CE648C5
              
              
              Time Awake Since Boot: 6800 seconds
              
              System Integrity Protection: enabled
              
              Crashed Thread:        0  JUCE Message Thread  Dispatch queue: com.apple.main-thread
              
              Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
              Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000001e04
              Exception Codes:       0x0000000000000001, 0x0000000000001e04
              Exception Note:        EXC_CORPSE_NOTIFY
              
              Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
              Terminating Process:   exc handler [5886]
              
              VM Region Info: 0x1e04 is not in any region.  Bytes before following region: 105553518911996
                    REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
                    UNUSED SPACE AT START
              --->  
                    MALLOC_NANO (reserved)   600018000000-600020000000 [128.0M] rw-/rwx SM=NUL  ...(unallocated)
              
              Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread
              0   segFaulting Debug             	       0x15e5b44a8 juce::ArrayBase<scriptnode::Parameter*, juce::DummyCriticalSection>::size() const + 12 (juce_ArrayBase.h:201)
              1   segFaulting Debug             	       0x15e46edc8 juce::ReferenceCountedArray<scriptnode::Parameter, juce::DummyCriticalSection>::size() const + 24 (juce_ReferenceCountedArray.h:164)
              2   segFaulting Debug             	       0x15e46eda4 scriptnode::NodeBase::getNumParameters() const + 32 (NodeBase.cpp:365)
              3   segFaulting Debug             	       0x15e206f38 scriptnode::DspNetwork::NetworkParameterHandler::getNumParameters() const + 32 (DspNetwork.h:585)
              4   segFaulting Debug             	       0x15e117fdc scriptnode::DspNetwork::NetworkParameterHandler::getParameter(int) const + 40 (DspNetwork.h:593)
              5   segFaulting Debug             	       0x15e4847a0 scriptnode::DspNetwork::ProjectNodeHolder::setEnabled(bool) + 352 (DspNetwork.cpp:2200)
              6   segFaulting Debug             	       0x15e482d00 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 3780 (DspNetwork.cpp:143)
              7   segFaulting Debug             	       0x15e4860b0 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 64 (DspNetwork.cpp:68)
              8   segFaulting Debug             	       0x15e48d6d8 scriptnode::DspNetwork::Holder::restoreNetworks(juce::ValueTree const&) + 692 (DspNetwork.cpp:1597)
              9   segFaulting Debug             	       0x15e105bf0 hise::JavascriptProcessor::restoreScript(juce::ValueTree const&) + 76 (ScriptProcessor.cpp:1598)
              10  segFaulting Debug             	       0x15e112ce0 hise::JavascriptMasterEffect::restoreFromValueTree(juce::ValueTree const&) + 52 (ScriptProcessorModules.cpp:819)
              11  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
              12  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
              13  segFaulting Debug             	       0x15d9e4484 hise::ModulatorSynth::restoreFromValueTree(juce::ValueTree const&) + 824 (ModulatorSynth.cpp:146)
              14  segFaulting Debug             	       0x15d9f00f4 hise::ModulatorSynthChain::restoreFromValueTree(juce::ValueTree const&) + 168 (ModulatorSynthChain.cpp:388)
              15  segFaulting Debug             	       0x15de2bd88 hise::FrontendProcessor::createPreset(juce::ValueTree const&) + 128 (FrontEndProcessor.cpp:412)
              16  segFaulting Debug             	       0x15de2ba50 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 2520 (FrontEndProcessor.cpp:356)
              17  segFaulting Debug             	       0x15de2a608 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 120 (FrontEndProcessor.cpp:249)
              18  segFaulting Debug             	       0x15de2a134 hise::FrontendFactory::createPluginWithAudioFiles(juce::AudioDeviceManager*, juce::AudioProcessorPlayer*) + 432 (FrontEndProcessor.cpp:65)
              19  segFaulting Debug             	       0x15d8934c4 createPluginFilter() + 20 (Plugin.cpp:22)
              20  segFaulting Debug             	       0x15d8367f0 juce::createPluginFilterOfType(juce::AudioProcessor::WrapperType) + 28 (juce_CreatePluginFilter.h:39)
              21  segFaulting Debug             	       0x15d8364e8 juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 300 (juce_VST3_Wrapper.cpp:2210)
              22  segFaulting Debug             	       0x15d8363ac juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:2212)
              23  segFaulting Debug             	       0x15d82a074 juce::createComponentInstance(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:3677)
              24  segFaulting Debug             	       0x15d832b5c juce::JucePluginFactory::createInstance(char const*, char const*, void**) + 340 (juce_VST3_Wrapper.cpp:3813)
              25  pluginval                     	       0x104ad3b44 juce::DescriptionFactory::findDescriptionsAndPerform(juce::File const&) + 1048
              26  pluginval                     	       0x104ad3398 juce::VST3PluginFormat::findAllTypesForFile(juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::String const&) + 280
              27  pluginval                     	       0x104ad8400 juce::KnownPluginList::scanAndAddFile(juce::String const&, bool, juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::AudioPluginFormat&) + 692
              28  pluginval                     	       0x104ada880 juce::PluginDirectoryScanner::scanNextFile(bool, juce::String&) + 360
              29  pluginval                     	       0x104b0e048 juce::PluginListComponent::Scanner::timerCallback() + 304
              30  pluginval                     	       0x104a9dd14 juce::Timer::TimerThread::callTimers() + 212
              31  pluginval                     	       0x104aa1240 juce::MessageQueue::deliverNextMessage() + 60
              32  pluginval                     	       0x104aa11d0 juce::MessageQueue::runLoopCallback() + 44
              33  CoreFoundation                	       0x1a4bd8f64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
              34  CoreFoundation                	       0x1a4bd8eb0 __CFRunLoopDoSource0 + 208
              35  CoreFoundation                	       0x1a4bd8bb0 __CFRunLoopDoSources0 + 268
              36  CoreFoundation                	       0x1a4bd7530 __CFRunLoopRun + 828
              37  CoreFoundation                	       0x1a4bd6a54 CFRunLoopRunSpecific + 600
              38  HIToolbox                     	       0x1ad81a338 RunCurrentEventLoopInMode + 292
              39  HIToolbox                     	       0x1ad819fc4 ReceiveNextEventCommon + 324
              40  HIToolbox                     	       0x1ad819e68 _BlockUntilNextEventMatchingListInModeWithFilter + 72
              41  AppKit                        	       0x1a773e4b8 _DPSNextEvent + 860
              42  AppKit                        	       0x1a773cdb0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328
              43  AppKit                        	       0x1a772ef7c -[NSApplication run] + 596
              44  pluginval                     	       0x104a953d4 juce::JUCEApplicationBase::main() + 188
              45  pluginval                     	       0x104a952c8 juce::JUCEApplicationBase::main(int, char const**) + 88
              46  dyld                          	       0x10536d08c start + 520
              

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon Does it happen with the AU or just the VST?

                Libre Wave - Freedom respecting instruments and effects
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                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @d.healey
                  last edited by

                  @d-healey when I tested the AU it happened there too...

                  HISE Development for hire.
                  www.channelrobot.com

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Lindon
                    last edited by

                    @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @Christoph Hart
                      last edited by

                      @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                      @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

                      pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                      HISE Development for hire.
                      www.channelrobot.com

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @Lindon
                        last edited by Lindon

                        @Lindon now Im getting very confused.....

                        I get my minimal project to compile and not crash pluginval, I then load my "real" project and compile that - it makes pluginval fail...I go back to my minimal project and re-compile - now its failing....the more I do the more unstable it gets

                        HISE Development for hire.
                        www.channelrobot.com

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Lindon
                          last edited by Lindon

                          @Lindon ...and.....I think @Hisenberb may be correct..its the non linear distortion effect in Faust.

                          I deleted all reference to distortion from my main project - removing code headers in two places as well as cpp files and removed the script node from the compiled DLL and the project builds and loads in pluginval....

                          Now to invent a non linear distortion .... to replace the one in Faust

                          @sletz I think this is now over to you.....

                          HISE Development for hire.
                          www.channelrobot.com

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            sletz @Lindon
                            last edited by sletz

                            @Lindon what is the Faust DSP code ?

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @sletz
                              last edited by

                              @sletz very simple I'm afraid:

                              // Faust Source File: FaustDistCode
                              // Created with HISE on 2023-05-03
                              import("stdfaust.lib");
                              
                              //drive
                              drive = hslider("Drive", 0.2, 0, 1, 0.01);
                              //offset
                              offset = hslider("Offset", 0.2, 0, 1, 0.01);
                              
                              process = _,_ : ef.cubicnl_nodc(drive,offset),ef.cubicnl_nodc(drive,offset) : _,_;
                              

                              HISE Development for hire.
                              www.channelrobot.com

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Lindon
                                last edited by

                                pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                                The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Christoph Hart
                                  last edited by

                                  @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                  pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                                  The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                                  well download the snippet I posted and you will see Im not doing that - ..or I dont think I am....

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @Lindon
                                    last edited by

                                    @Lindon heres a screen shot - no code no widgets nothing except these HardcodedFX

                                    c57030df-0520-4146-a928-682b143c6489-image.png

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    Christoph HartC 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @Lindon
                                      last edited by

                                      @Lindon Print that on your T-Shirt:

                                      7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                      :)

                                      LindonL 2 Replies Last reply Reply Quote 1
                                      • LindonL
                                        Lindon @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                        @Lindon Print that on your T-Shirt:

                                        7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                        :)

                                        hmm, thers enough on my t-shirt already - but hey ho one more thing wont harm...

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @Christoph Hart
                                          last edited by

                                          @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                          @Lindon Print that on your T-Shirt:

                                          7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                          :)

                                          So just so we are clear - the bypassed ScriptFX is this Faust NLDist thing, so are you saying:

                                          1. its this NLDist thing - which generally is my finding..

                                          or

                                          1. I cant have a bypassed scriptNode version of something if I have also got a compiled version running in a HardCodedFX

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Lindon
                                            last edited by

                                            @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                                            1. Develop the faust code
                                            2. Export it to a hardcoded FX
                                            3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                                            4. Export and enjoy a working plugin.
                                            d.healeyD LindonL 2 Replies Last reply Reply Quote 2
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