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    ALARM ALARM - I have big problem I think....

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    • LindonL
      Lindon @Lindon
      last edited by

      @Christoph-Hart

      Well, XCode may not have given us much info. but at least one crash here seems to have reported something more meaningful(hopefully) it seems to be something in scriptNode(duh!) , perhaps something in NodeBase.cpp?:

      ------------------------------------
      
      Process:               pluginval [5886]
      Path:                  /private/var/folders/*/pluginval.app/Contents/MacOS/pluginval
      Identifier:            com.Tracktion.pluginval
      Version:               1.0.3 (1.0.3)
      Code Type:             ARM-64 (Native)
      Parent Process:        launchd [1]
      User ID:               501
      
      Date/Time:             2023-09-14 13:34:25.8799 +0100
      OS Version:            macOS 12.6.5 (21G531)
      Report Version:        12
      Anonymous UUID:        8A518DFE-DF99-D520-8601-98829CE648C5
      
      
      Time Awake Since Boot: 6800 seconds
      
      System Integrity Protection: enabled
      
      Crashed Thread:        0  JUCE Message Thread  Dispatch queue: com.apple.main-thread
      
      Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
      Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000001e04
      Exception Codes:       0x0000000000000001, 0x0000000000001e04
      Exception Note:        EXC_CORPSE_NOTIFY
      
      Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
      Terminating Process:   exc handler [5886]
      
      VM Region Info: 0x1e04 is not in any region.  Bytes before following region: 105553518911996
            REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
            UNUSED SPACE AT START
      --->  
            MALLOC_NANO (reserved)   600018000000-600020000000 [128.0M] rw-/rwx SM=NUL  ...(unallocated)
      
      Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread
      0   segFaulting Debug             	       0x15e5b44a8 juce::ArrayBase<scriptnode::Parameter*, juce::DummyCriticalSection>::size() const + 12 (juce_ArrayBase.h:201)
      1   segFaulting Debug             	       0x15e46edc8 juce::ReferenceCountedArray<scriptnode::Parameter, juce::DummyCriticalSection>::size() const + 24 (juce_ReferenceCountedArray.h:164)
      2   segFaulting Debug             	       0x15e46eda4 scriptnode::NodeBase::getNumParameters() const + 32 (NodeBase.cpp:365)
      3   segFaulting Debug             	       0x15e206f38 scriptnode::DspNetwork::NetworkParameterHandler::getNumParameters() const + 32 (DspNetwork.h:585)
      4   segFaulting Debug             	       0x15e117fdc scriptnode::DspNetwork::NetworkParameterHandler::getParameter(int) const + 40 (DspNetwork.h:593)
      5   segFaulting Debug             	       0x15e4847a0 scriptnode::DspNetwork::ProjectNodeHolder::setEnabled(bool) + 352 (DspNetwork.cpp:2200)
      6   segFaulting Debug             	       0x15e482d00 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 3780 (DspNetwork.cpp:143)
      7   segFaulting Debug             	       0x15e4860b0 scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool, snex::ExternalDataHolder*) + 64 (DspNetwork.cpp:68)
      8   segFaulting Debug             	       0x15e48d6d8 scriptnode::DspNetwork::Holder::restoreNetworks(juce::ValueTree const&) + 692 (DspNetwork.cpp:1597)
      9   segFaulting Debug             	       0x15e105bf0 hise::JavascriptProcessor::restoreScript(juce::ValueTree const&) + 76 (ScriptProcessor.cpp:1598)
      10  segFaulting Debug             	       0x15e112ce0 hise::JavascriptMasterEffect::restoreFromValueTree(juce::ValueTree const&) + 52 (ScriptProcessorModules.cpp:819)
      11  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
      12  segFaulting Debug             	       0x15d9a8a70 hise::Processor::restoreFromValueTree(juce::ValueTree const&) + 1364 (Processor.cpp:171)
      13  segFaulting Debug             	       0x15d9e4484 hise::ModulatorSynth::restoreFromValueTree(juce::ValueTree const&) + 824 (ModulatorSynth.cpp:146)
      14  segFaulting Debug             	       0x15d9f00f4 hise::ModulatorSynthChain::restoreFromValueTree(juce::ValueTree const&) + 168 (ModulatorSynthChain.cpp:388)
      15  segFaulting Debug             	       0x15de2bd88 hise::FrontendProcessor::createPreset(juce::ValueTree const&) + 128 (FrontEndProcessor.cpp:412)
      16  segFaulting Debug             	       0x15de2ba50 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 2520 (FrontEndProcessor.cpp:356)
      17  segFaulting Debug             	       0x15de2a608 hise::FrontendProcessor::FrontendProcessor(juce::ValueTree&, juce::AudioDeviceManager*, juce::AudioProcessorPlayer*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::MemoryInputStream*, juce::ValueTree*, juce::ValueTree*) + 120 (FrontEndProcessor.cpp:249)
      18  segFaulting Debug             	       0x15de2a134 hise::FrontendFactory::createPluginWithAudioFiles(juce::AudioDeviceManager*, juce::AudioProcessorPlayer*) + 432 (FrontEndProcessor.cpp:65)
      19  segFaulting Debug             	       0x15d8934c4 createPluginFilter() + 20 (Plugin.cpp:22)
      20  segFaulting Debug             	       0x15d8367f0 juce::createPluginFilterOfType(juce::AudioProcessor::WrapperType) + 28 (juce_CreatePluginFilter.h:39)
      21  segFaulting Debug             	       0x15d8364e8 juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 300 (juce_VST3_Wrapper.cpp:2210)
      22  segFaulting Debug             	       0x15d8363ac juce::JuceVST3Component::JuceVST3Component(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:2212)
      23  segFaulting Debug             	       0x15d82a074 juce::createComponentInstance(Steinberg::Vst::IHostApplication*) + 36 (juce_VST3_Wrapper.cpp:3677)
      24  segFaulting Debug             	       0x15d832b5c juce::JucePluginFactory::createInstance(char const*, char const*, void**) + 340 (juce_VST3_Wrapper.cpp:3813)
      25  pluginval                     	       0x104ad3b44 juce::DescriptionFactory::findDescriptionsAndPerform(juce::File const&) + 1048
      26  pluginval                     	       0x104ad3398 juce::VST3PluginFormat::findAllTypesForFile(juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::String const&) + 280
      27  pluginval                     	       0x104ad8400 juce::KnownPluginList::scanAndAddFile(juce::String const&, bool, juce::OwnedArray<juce::PluginDescription, juce::DummyCriticalSection>&, juce::AudioPluginFormat&) + 692
      28  pluginval                     	       0x104ada880 juce::PluginDirectoryScanner::scanNextFile(bool, juce::String&) + 360
      29  pluginval                     	       0x104b0e048 juce::PluginListComponent::Scanner::timerCallback() + 304
      30  pluginval                     	       0x104a9dd14 juce::Timer::TimerThread::callTimers() + 212
      31  pluginval                     	       0x104aa1240 juce::MessageQueue::deliverNextMessage() + 60
      32  pluginval                     	       0x104aa11d0 juce::MessageQueue::runLoopCallback() + 44
      33  CoreFoundation                	       0x1a4bd8f64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
      34  CoreFoundation                	       0x1a4bd8eb0 __CFRunLoopDoSource0 + 208
      35  CoreFoundation                	       0x1a4bd8bb0 __CFRunLoopDoSources0 + 268
      36  CoreFoundation                	       0x1a4bd7530 __CFRunLoopRun + 828
      37  CoreFoundation                	       0x1a4bd6a54 CFRunLoopRunSpecific + 600
      38  HIToolbox                     	       0x1ad81a338 RunCurrentEventLoopInMode + 292
      39  HIToolbox                     	       0x1ad819fc4 ReceiveNextEventCommon + 324
      40  HIToolbox                     	       0x1ad819e68 _BlockUntilNextEventMatchingListInModeWithFilter + 72
      41  AppKit                        	       0x1a773e4b8 _DPSNextEvent + 860
      42  AppKit                        	       0x1a773cdb0 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328
      43  AppKit                        	       0x1a772ef7c -[NSApplication run] + 596
      44  pluginval                     	       0x104a953d4 juce::JUCEApplicationBase::main() + 188
      45  pluginval                     	       0x104a952c8 juce::JUCEApplicationBase::main(int, char const**) + 88
      46  dyld                          	       0x10536d08c start + 520
      

      HISE Development for hire.
      www.channelrobot.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Lindon
        last edited by

        @Lindon Does it happen with the AU or just the VST?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @d.healey
          last edited by

          @d-healey when I tested the AU it happened there too...

          HISE Development for hire.
          www.channelrobot.com

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Lindon
            last edited by

            @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Christoph Hart
              last edited by

              @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

              @Lindon Are you using a frozen DspNetwork? If yes, try replacing it with a HardcodedFX module, might be more stable.

              pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

              HISE Development for hire.
              www.channelrobot.com

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @Lindon
                last edited by Lindon

                @Lindon now Im getting very confused.....

                I get my minimal project to compile and not crash pluginval, I then load my "real" project and compile that - it makes pluginval fail...I go back to my minimal project and re-compile - now its failing....the more I do the more unstable it gets

                HISE Development for hire.
                www.channelrobot.com

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by Lindon

                  @Lindon ...and.....I think @Hisenberb may be correct..its the non linear distortion effect in Faust.

                  I deleted all reference to distortion from my main project - removing code headers in two places as well as cpp files and removed the script node from the compiled DLL and the project builds and loads in pluginval....

                  Now to invent a non linear distortion .... to replace the one in Faust

                  @sletz I think this is now over to you.....

                  HISE Development for hire.
                  www.channelrobot.com

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    sletz @Lindon
                    last edited by sletz

                    @Lindon what is the Faust DSP code ?

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @sletz
                      last edited by

                      @sletz very simple I'm afraid:

                      // Faust Source File: FaustDistCode
                      // Created with HISE on 2023-05-03
                      import("stdfaust.lib");
                      
                      //drive
                      drive = hslider("Drive", 0.2, 0, 1, 0.01);
                      //offset
                      offset = hslider("Offset", 0.2, 0, 1, 0.01);
                      
                      process = _,_ : ef.cubicnl_nodc(drive,offset),ef.cubicnl_nodc(drive,offset) : _,_;
                      

                      HISE Development for hire.
                      www.channelrobot.com

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Lindon
                        last edited by

                        pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                        The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Christoph Hart
                          last edited by

                          @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                          pls downlaod the snippet I posted above to see I am using a hardcoded dspnetwork.

                          The crash report you posted says something different. You'll definitely initialising a DspNetwork from a script FX and it crashes at the parameter initialisation.

                          well download the snippet I posted and you will see Im not doing that - ..or I dont think I am....

                          HISE Development for hire.
                          www.channelrobot.com

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @Lindon
                            last edited by

                            @Lindon heres a screen shot - no code no widgets nothing except these HardcodedFX

                            c57030df-0520-4146-a928-682b143c6489-image.png

                            HISE Development for hire.
                            www.channelrobot.com

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Lindon
                              last edited by

                              @Lindon Print that on your T-Shirt:

                              7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                              :)

                              LindonL 2 Replies Last reply Reply Quote 1
                              • LindonL
                                Lindon @Christoph Hart
                                last edited by

                                @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                @Lindon Print that on your T-Shirt:

                                7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                :)

                                hmm, thers enough on my t-shirt already - but hey ho one more thing wont harm...

                                HISE Development for hire.
                                www.channelrobot.com

                                1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @Christoph Hart
                                  last edited by

                                  @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                  @Lindon Print that on your T-Shirt:

                                  7cfe696e-558b-478e-b511-a9951f3ced68-image.png

                                  :)

                                  So just so we are clear - the bypassed ScriptFX is this Faust NLDist thing, so are you saying:

                                  1. its this NLDist thing - which generally is my finding..

                                  or

                                  1. I cant have a bypassed scriptNode version of something if I have also got a compiled version running in a HardCodedFX

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @Lindon
                                    last edited by

                                    @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                                    1. Develop the faust code
                                    2. Export it to a hardcoded FX
                                    3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                                    4. Export and enjoy a working plugin.
                                    d.healeyD LindonL 2 Replies Last reply Reply Quote 2
                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                      Having a non-compiled faust node in a compiled plugin is a nononononononono

                                      Maybe it would be good to add this to the export sanity checks

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      1 Reply Last reply Reply Quote 2
                                      • LindonL
                                        Lindon @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in ALARM ALARM - I have big problem I think....:

                                        @Lindon Having a non-compiled faust node in a compiled plugin is a nononononononono even if you have bypassed it (which doesn't change anything except for skipping the rendering).

                                        1. Develop the faust code
                                        2. Export it to a hardcoded FX
                                        3. Remove the scriptnode network that you've used for developing the faust code and kill every person that saw you do it.
                                        4. Export and enjoy a working plugin.

                                        Okay after quite a bit of cleaning up - this advice certainly helped got to a consistent and reliable compile that also passes pluginval, and after some fiddling, auval so thanks for this

                                        and

                                        @sletz - you can ignore me about the non linear distortion(thankfully) as it seems to be working fine now...

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        ? 1 Reply Last reply Reply Quote 1
                                        • ?
                                          A Former User @Lindon
                                          last edited by

                                          @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                                          LindonL 1 Reply Last reply Reply Quote 0
                                          • LindonL
                                            Lindon @A Former User
                                            last edited by

                                            @Hisenberb said in ALARM ALARM - I have big problem I think....:

                                            @Lindon So in the end were you able to compile your project successfully with the Faust Distortion's Offset control? I wouldn't mind seeing how you did this. If not I found another solution where I created a separate Faust node for phase offset that, once I find it, I can share with you.

                                            yes I used the cubicnl_nodc in my compile.... the requirement was to remove all refences to this - rebuild it and make sure there was no scriptFX node left in my product hierarchy - replacing all of them with HardCodedFX modules...

                                            HISE Development for hire.
                                            www.channelrobot.com

                                            ? 1 Reply Last reply Reply Quote 0
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