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    Clockramp not reliably running.

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    • DanHD
      DanH @DanH
      last edited by

      @Christoph-Hart simpler projects ok. If you can think of a specific module causing it let me know and I'll try and find it in the meantime

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @DanH
        last edited by

        @DanH it appears to be crashing in a routing FX. Are you using multichannels?

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Christoph Hart
          last edited by

          @Christoph-Hart I'm using routing fx yes. Not multichannels in scriptnode if that's what you meant?

          I'll try without the routing now

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • Christoph HartC
            Christoph Hart @DanH
            last edited by

            @DanH no I meant more than 2 channels in the master chain.

            DanHD lalalandsynthL 2 Replies Last reply Reply Quote 0
            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart Yes. So I removed the FX Routing modules and it still crashed, but after reducing channels to only 2 it opens.

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • lalalandsynthL
                lalalandsynth @Christoph Hart
                last edited by lalalandsynth

                @Christoph-Hart My projects started crashing on opening (simpler were fine), I went back one version , to the "fix plugin compilation"

                https://lalalandaudio.com/

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                • Christoph HartC
                  Christoph Hart @lalalandsynth
                  last edited by

                  @lalalandsynth Yeah, I noticed that too. I've pushed a fix that fixes it here, but let me know it it still crashes.

                  DanHD lalalandsynthL 3 Replies Last reply Reply Quote 2
                  • DanHD
                    DanH @Christoph Hart
                    last edited by

                    @Christoph-Hart Projects open fine now :)

                    Will try an export

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      @Christoph-Hart Exports fine, working in Logic. It's an FX plugin. I set my LFO with Tempo Sync on and Clock Sync on. What should I be expecting? I ran a loop and the lfo loops normally without any retriggering when the loop starts again (I looped it between oscillations).

                      Setting sync to external was mentioned - should I do this and if so where do I do it?

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • lalalandsynthL
                        lalalandsynth @DanH
                        last edited by lalalandsynth

                        @DanH ?
                        When everything is working like it should , you should be able to start your playback say at 1/4 into the bar and the lfo should start there. It should also allow seeking and looping within a bar , say a1/4 from the start and a 1/4 from the end.

                        btw, are you exporting as AUv2 or Auv3 ? Out of curiosity.
                        Did you use this code

                        // Create a transport handler
                         const var transportHandler = Engine.createTransportHandler();
                         
                         // The grid callback needs to be enabled for the LFO
                         // to sync itself to the clock.
                         transportHandler.setEnableGrid(true, 8);
                         
                         // The clock will now prefer the external clock source. This
                         // means that as long as the external clock isn't running
                         // (the DAW playback is stopped) it will use the internal clock
                         // and as soon as the DAW playback is started it will resync
                         // itself to match the DAW position
                         transportHandler.setSyncMode(transportHandler.PreferExternal);
                         
                         // Start the internal clock. This will cause the LFO to run
                         // even if the DAW playback is stopped. (if you omit this line
                         // the LFO will not move unless the DAW playback is started).
                         transportHandler.startInternalClock(0);
                        

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                        • lalalandsynthL
                          lalalandsynth @Christoph Hart
                          last edited by

                          @Christoph-Hart Works fine now !

                          https://lalalandaudio.com/

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                          • DanHD
                            DanH @lalalandsynth
                            last edited by

                            @lalalandsynth Ah, there's the code! Will try again tomorrow, thanks!

                            AUv2. What's the process for v3?

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                            • lalalandsynthL
                              lalalandsynth @DanH
                              last edited by

                              @DanH The process is long, painful and arduous, and after that there seems to be an issue with resizing. :)

                              https://forum.juce.com/t/auv3-resizing-issue-on-macos-not-ios/43811/9

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                              • DanHD
                                DanH @lalalandsynth
                                last edited by

                                @lalalandsynth well I won't bother in that case! 😆

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

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                                • lalalandsynthL
                                  lalalandsynth @DanH
                                  last edited by

                                  @DanH We are only chasing AUv3 for the midi out. Unless its possible to have midi out in a midifx plugin for AUv2 ?

                                  Not a logic user so I have no idea ?

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                                  • DanHD
                                    DanH @lalalandsynth
                                    last edited by

                                    @lalalandsynth I don't either I'm afraid!

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

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                                    • lalalandsynthL
                                      lalalandsynth @Christoph Hart
                                      last edited by

                                      @Christoph-Hart is it possible to retain seeking while enabling/disabling loop with a button ?

                                      It can be useful to loop 4 bars in a daw while the table is set to 8 bars and does not loop on 4.

                                      https://lalalandaudio.com/

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                                      • Christoph HartC
                                        Christoph Hart @lalalandsynth
                                        last edited by

                                        @lalalandsynth Not sure what you mean here?

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                                        • lalalandsynthL
                                          lalalandsynth @Christoph Hart
                                          last edited by

                                          @Christoph-Hart can the looping be disabled?
                                          I am referring to it following/looping the selected area in a daw.

                                          Not essential...but in some cases you might have a 4 bar loop set in the daw but the table set to 8 bars.

                                          When set to loop as is now the default it would play half the 8 bar loop and then start again as opposed to being able to play the first 4 bars on the first loop and the other 4 bars in the second loop as it did before looping was added.

                                          In these admittedly edge cases it could be useful to be able to disable the loop function (daw selection)

                                          Hope i am making sense here?

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                                          • Christoph HartC
                                            Christoph Hart @lalalandsynth
                                            last edited by

                                            @lalalandsynth I‘m afraid thats too much of an edge case for me - just make the Daw loop longer…

                                            lalalandsynthL 1 Reply Last reply Reply Quote 0
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