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    Clockramp not reliably running.

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    • DanHD
      DanH @Christoph Hart
      last edited by

      @Christoph-Hart Projects open fine now :)

      Will try an export

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
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      • DanHD
        DanH @Christoph Hart
        last edited by

        @Christoph-Hart Exports fine, working in Logic. It's an FX plugin. I set my LFO with Tempo Sync on and Clock Sync on. What should I be expecting? I ran a loop and the lfo loops normally without any retriggering when the loop starts again (I looped it between oscillations).

        Setting sync to external was mentioned - should I do this and if so where do I do it?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
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        • lalalandsynthL
          lalalandsynth @DanH
          last edited by lalalandsynth

          @DanH ?
          When everything is working like it should , you should be able to start your playback say at 1/4 into the bar and the lfo should start there. It should also allow seeking and looping within a bar , say a1/4 from the start and a 1/4 from the end.

          btw, are you exporting as AUv2 or Auv3 ? Out of curiosity.
          Did you use this code

          // Create a transport handler
           const var transportHandler = Engine.createTransportHandler();
           
           // The grid callback needs to be enabled for the LFO
           // to sync itself to the clock.
           transportHandler.setEnableGrid(true, 8);
           
           // The clock will now prefer the external clock source. This
           // means that as long as the external clock isn't running
           // (the DAW playback is stopped) it will use the internal clock
           // and as soon as the DAW playback is started it will resync
           // itself to match the DAW position
           transportHandler.setSyncMode(transportHandler.PreferExternal);
           
           // Start the internal clock. This will cause the LFO to run
           // even if the DAW playback is stopped. (if you omit this line
           // the LFO will not move unless the DAW playback is started).
           transportHandler.startInternalClock(0);
          

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          • lalalandsynthL
            lalalandsynth @Christoph Hart
            last edited by

            @Christoph-Hart Works fine now !

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            • DanHD
              DanH @lalalandsynth
              last edited by

              @lalalandsynth Ah, there's the code! Will try again tomorrow, thanks!

              AUv2. What's the process for v3?

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
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              • lalalandsynthL
                lalalandsynth @DanH
                last edited by

                @DanH The process is long, painful and arduous, and after that there seems to be an issue with resizing. :)

                https://forum.juce.com/t/auv3-resizing-issue-on-macos-not-ios/43811/9

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                • DanHD
                  DanH @lalalandsynth
                  last edited by

                  @lalalandsynth well I won't bother in that case! 😆

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • lalalandsynthL
                    lalalandsynth @DanH
                    last edited by

                    @DanH We are only chasing AUv3 for the midi out. Unless its possible to have midi out in a midifx plugin for AUv2 ?

                    Not a logic user so I have no idea ?

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                    • DanHD
                      DanH @lalalandsynth
                      last edited by

                      @lalalandsynth I don't either I'm afraid!

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • lalalandsynthL
                        lalalandsynth @Christoph Hart
                        last edited by

                        @Christoph-Hart is it possible to retain seeking while enabling/disabling loop with a button ?

                        It can be useful to loop 4 bars in a daw while the table is set to 8 bars and does not loop on 4.

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                        • Christoph HartC
                          Christoph Hart @lalalandsynth
                          last edited by

                          @lalalandsynth Not sure what you mean here?

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                          • lalalandsynthL
                            lalalandsynth @Christoph Hart
                            last edited by

                            @Christoph-Hart can the looping be disabled?
                            I am referring to it following/looping the selected area in a daw.

                            Not essential...but in some cases you might have a 4 bar loop set in the daw but the table set to 8 bars.

                            When set to loop as is now the default it would play half the 8 bar loop and then start again as opposed to being able to play the first 4 bars on the first loop and the other 4 bars in the second loop as it did before looping was added.

                            In these admittedly edge cases it could be useful to be able to disable the loop function (daw selection)

                            Hope i am making sense here?

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                            • Christoph HartC
                              Christoph Hart @lalalandsynth
                              last edited by

                              @lalalandsynth I‘m afraid thats too much of an edge case for me - just make the Daw loop longer…

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                              • lalalandsynthL
                                lalalandsynth @Christoph Hart
                                last edited by

                                @Christoph-Hart Fair enough :)

                                https://lalalandaudio.com/

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