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    onNoteOn() - Illegal operation in audio thread: String creation (in HISE plugin only!?)

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    • gorangroovesG
      gorangrooves @Christoph Hart
      last edited by

      @Christoph-Hart I tried that. Now I get:

      Call of setNoteNumber() outside of midi event callback
      

      on the following line for my note audition buttons and mapping (onNoteOn):

      Message.setNoteNumber(noteSources[arrayPos]);
      

      Full portion of that code:

      arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
          if (arrayPos > -1)
          {      
             Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
          }else{
             Message.ignoreEvent(true); // no ignore it..
          };
      

      If moving a controller, I get this:

      Call of setControllerValue() outside of midi event callback
      

      for that infamous Table line I recently cried bug about:

       if(Message.getControllerNumber() == 4)
          {
      	    UnifiedVari = Message.getControllerValue();
      		
      	    tv = Math.round(127 * (VarHatsControllerTable.getTableValue(UnifiedVari/127.0)));
      	    Message.setControllerValue(tv);
      	    
      	    Console.print("table value: " + tv);
          }
      

      If I could understand exactly what kind of script should go where, I could perhaps split them. It seems that only these two are throwing a fit.

      What does this mean and what do I need to do, please?

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @gorangrooves
        last edited by

        You basically have two tasks in one function that cannot coexist:

        • you can only change the note number in a synchronous callback
        • you can only do UI stuff in a deferred callback

        You'll need to untwist that into separate functions. Ideally anything that changes the note number is a separate script and the rest can stay in the main UI script.

        gorangroovesG 1 Reply Last reply Reply Quote 0
        • gorangroovesG
          gorangrooves @Christoph Hart
          last edited by

          @Christoph-Hart Thank you!

          So, lets say I create a script file called extra.js.

          Inside it, I put the script relevant to the mapping (and anything else which may currently cause an error), including the relevant onNoteOn portion of the script.

          I include the script in my project with

          include("extra.js");
          

          before the line

          Synth.deferCallbacks(true);
          

          And that should do the job?

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @gorangrooves
            last edited by

            @gorangrooves You need to put the audio stuff in a completely separate MIDI processor.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @d.healey
              last edited by

              @d-healey So, I create a MIDI script processor for the Main Container (the sampler window) and put all of this there?

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @gorangrooves
                last edited by

                @gorangrooves I can't say without being more familiar with your project.

                Anything that is not UI related needs to go into one or more separate MIDI processors.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                gorangroovesG 1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves @d.healey
                  last edited by

                  @d-healey Ok, but are we talking about the same thing? See the image, please.

                  Desktop Screenshot 2022.10.25 - 16.24.56.23.png

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @gorangrooves
                    last edited by

                    @gorangrooves Yes

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @d.healey
                      last edited by

                      @d-healey Alright. Thank you. I'll give it a shot.

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves @gorangrooves
                        last edited by gorangrooves

                        I am getting nowhere with this. It is like a f'ing Rubik's cube 🥴
                        Is anyone of you guys available 1-on-1 to help me with this? I'll compensate you fairly. I want to get this done asap and move on.

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @gorangrooves
                          last edited by Lindon

                          @gorangrooves

                          so you need to get this bit of code into your seperate midi processor - the one you've identified.

                          arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
                              if (arrayPos > -1)
                              {      
                                 Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
                              }else{
                                 Message.ignoreEvent(true); // no ignore it..
                              };
                          

                          so it wont know about noteSources, so you need a way to tell it - ahead of time when noteSources changes - or explicitly if its always the same.

                          so either:

                          declare noteSources in the midi processor init and populate it
                          or
                          make noteSources a global variable (not a great solution)
                          or
                          create a table in the MIDI processor that you can reference (and set) from your UI script

                          HISE Development for hire.
                          www.channelrobot.com

                          1 Reply Last reply Reply Quote 0
                          • gorangroovesG
                            gorangrooves
                            last edited by

                            Update: @Lindon saved the day (and a few more) by helping me today. I got the scripts separated. Massive thanks!

                            Goran Rista
                            https://gorangrooves.com

                            Handy Drums and Handy Grooves
                            https://library.gorangrooves.com

                            1 Reply Last reply Reply Quote 2
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