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    onNoteOn() - Illegal operation in audio thread: String creation (in HISE plugin only!?)

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    • gorangroovesG
      gorangrooves @d.healey
      last edited by

      @d-healey hmmm so what is onNoteOn script portion of the interface script for, if not for this? All I want to do is to display a note being played by setting the text of a label in onNoteOn script. How come it works perfectly in the standalone, but not in the plugin? It makes no sense to me.

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @gorangrooves
        last edited by

        @gorangrooves Why you only get the error in the plugin I don't know.

        There are two threads, audio and message. The audio is the fast lane, and you want to keep it clear of slow moving traffic (like GUI stuff) so that you don't get audio dropouts. The message thread is the slow lane, here you can take your time.

        You should almost always defer your main interface script - defer means move everything in that script into the slow lane. This prevents the UI stuff from interfering with the audio thread. Use Synth.deferCallbacks(true); in on init.

        Anything you want to happen on the audio thread you put in a separate script.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        gorangroovesG 1 Reply Last reply Reply Quote 0
        • gorangroovesG
          gorangrooves @d.healey
          last edited by

          @d-healey Thanks for that explanation. Splitting my main script into several just to display these labels doesn't seem like a practical or even relevant solution. Everything has worked perfectly in the currently compiled plugins the way I have it set up, and the new stuff in the standalone. I don't even really know if there is any "audio" specific function in the Interface script that is not relevant to the GUI.

          The main playable functionalities are happening inside the samplers and their scripts anyway. The interface script deals with GUI, meters, sliders, and any action a user wants to take. Surely displaying a note played is relevant to the GUI and not to the audio performance side of a plugin. I would expect this to work in the interface onNoteOn/ onController.

          Do you know of another way I can set the labels with played-in notes without reshuffling everything else I have put together to date?

          If it works in the standalone, but not in the plugin, could this be a bug, @Christoph-Hart ? (Sorry if I screamed "bug" prematurely again. I'll be known as "that bug guy" 😂 ).

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @gorangrooves
            last edited by

            @gorangrooves I don't think you need to split your script because it sounds like you're only using it for GUI purposes. So you just need to defer it.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @d.healey
              last edited by

              @d-healey I tried that, but it is not as simple as "just" 😬, as it opens up a can of worms in the form of new errors (Call of setNoteNumber() outside of midi event callback).

              So, going back to my original script, if I do something like this:

              *onNoteOn
              label.set("text", "Static text");
              

              It will work fine.

              However, as soon as we try to add this:

              label.set("text", "Dynamic text: " + Message.getNoteNumber()):
              

              all hell gets loose: Illegal operation in audio thread: String creation
              😭

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @gorangrooves
                last edited by

                @gorangrooves Then perhaps you are doing stuff in the audio thread in your interface script and you'll need to do some re-arranging.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                gorangroovesG 1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves @d.healey
                  last edited by

                  @d-healey Nope. This is definitely a bug. YAY I finally found a real bug :lady_beetle:

                  How do I know? I created a blank project with nothing more than a label. I set the label with MIDI in number onNoteOn. It works perfectly in the standalone, but not in the plugin HISE.

                  Further, I compiled one of my plugins that get this error and it works as it should.

                  I filed a bug report.
                  It has the snippet, if you want to try it out.

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @gorangrooves
                    last edited by

                    There is a bug, but the bug is that it doesn't complain in the standalone version. You absolutely must not do this in the audio thread and the error that is reported is correctly.

                    I'll check why the AudioThreadGuard (yup, that's what it's called) isn't enabled in the standalone HISE version.

                    gorangroovesG 1 Reply Last reply Reply Quote 1
                    • gorangroovesG
                      gorangrooves @Christoph Hart
                      last edited by

                      @Christoph-Hart Damn it. I was hoping you were not going to say that. 😩

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      Christoph HartC 1 Reply Last reply Reply Quote 1
                      • Christoph HartC
                        Christoph Hart @gorangrooves
                        last edited by

                        @gorangrooves But I don't think that this is a big problem. Can't you just defer the Interface script?

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @Christoph Hart
                          last edited by

                          @Christoph-Hart I tried that. Now I get:

                          Call of setNoteNumber() outside of midi event callback
                          

                          on the following line for my note audition buttons and mapping (onNoteOn):

                          Message.setNoteNumber(noteSources[arrayPos]);
                          

                          Full portion of that code:

                          arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
                              if (arrayPos > -1)
                              {      
                                 Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
                              }else{
                                 Message.ignoreEvent(true); // no ignore it..
                              };
                          

                          If moving a controller, I get this:

                          Call of setControllerValue() outside of midi event callback
                          

                          for that infamous Table line I recently cried bug about:

                           if(Message.getControllerNumber() == 4)
                              {
                          	    UnifiedVari = Message.getControllerValue();
                          		
                          	    tv = Math.round(127 * (VarHatsControllerTable.getTableValue(UnifiedVari/127.0)));
                          	    Message.setControllerValue(tv);
                          	    
                          	    Console.print("table value: " + tv);
                              }
                          

                          If I could understand exactly what kind of script should go where, I could perhaps split them. It seems that only these two are throwing a fit.

                          What does this mean and what do I need to do, please?

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @gorangrooves
                            last edited by

                            You basically have two tasks in one function that cannot coexist:

                            • you can only change the note number in a synchronous callback
                            • you can only do UI stuff in a deferred callback

                            You'll need to untwist that into separate functions. Ideally anything that changes the note number is a separate script and the rest can stay in the main UI script.

                            gorangroovesG 1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves @Christoph Hart
                              last edited by

                              @Christoph-Hart Thank you!

                              So, lets say I create a script file called extra.js.

                              Inside it, I put the script relevant to the mapping (and anything else which may currently cause an error), including the relevant onNoteOn portion of the script.

                              I include the script in my project with

                              include("extra.js");
                              

                              before the line

                              Synth.deferCallbacks(true);
                              

                              And that should do the job?

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @gorangrooves
                                last edited by

                                @gorangrooves You need to put the audio stuff in a completely separate MIDI processor.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @d.healey
                                  last edited by

                                  @d-healey So, I create a MIDI script processor for the Main Container (the sampler window) and put all of this there?

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @gorangrooves
                                    last edited by

                                    @gorangrooves I can't say without being more familiar with your project.

                                    Anything that is not UI related needs to go into one or more separate MIDI processors.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • gorangroovesG
                                      gorangrooves @d.healey
                                      last edited by

                                      @d-healey Ok, but are we talking about the same thing? See the image, please.

                                      Desktop Screenshot 2022.10.25 - 16.24.56.23.png

                                      Goran Rista
                                      https://gorangrooves.com

                                      Handy Drums and Handy Grooves
                                      https://library.gorangrooves.com

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @gorangrooves
                                        last edited by

                                        @gorangrooves Yes

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        gorangroovesG 1 Reply Last reply Reply Quote 0
                                        • gorangroovesG
                                          gorangrooves @d.healey
                                          last edited by

                                          @d-healey Alright. Thank you. I'll give it a shot.

                                          Goran Rista
                                          https://gorangrooves.com

                                          Handy Drums and Handy Grooves
                                          https://library.gorangrooves.com

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • gorangroovesG
                                            gorangrooves @gorangrooves
                                            last edited by gorangrooves

                                            I am getting nowhere with this. It is like a f'ing Rubik's cube 🥴
                                            Is anyone of you guys available 1-on-1 to help me with this? I'll compensate you fairly. I want to get this done asap and move on.

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

                                            LindonL 1 Reply Last reply Reply Quote 0
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