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    onNoteOn() - Illegal operation in audio thread: String creation (in HISE plugin only!?)

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    • gorangroovesG
      gorangrooves @d.healey
      last edited by

      @d-healey Nope. This is definitely a bug. YAY I finally found a real bug :lady_beetle:

      How do I know? I created a blank project with nothing more than a label. I set the label with MIDI in number onNoteOn. It works perfectly in the standalone, but not in the plugin HISE.

      Further, I compiled one of my plugins that get this error and it works as it should.

      I filed a bug report.
      It has the snippet, if you want to try it out.

      Goran Rista
      https://gorangrooves.com

      Handy Drums and Handy Grooves
      https://library.gorangrooves.com

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @gorangrooves
        last edited by

        There is a bug, but the bug is that it doesn't complain in the standalone version. You absolutely must not do this in the audio thread and the error that is reported is correctly.

        I'll check why the AudioThreadGuard (yup, that's what it's called) isn't enabled in the standalone HISE version.

        gorangroovesG 1 Reply Last reply Reply Quote 1
        • gorangroovesG
          gorangrooves @Christoph Hart
          last edited by

          @Christoph-Hart Damn it. I was hoping you were not going to say that. 😩

          Goran Rista
          https://gorangrooves.com

          Handy Drums and Handy Grooves
          https://library.gorangrooves.com

          Christoph HartC 1 Reply Last reply Reply Quote 1
          • Christoph HartC
            Christoph Hart @gorangrooves
            last edited by

            @gorangrooves But I don't think that this is a big problem. Can't you just defer the Interface script?

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @Christoph Hart
              last edited by

              @Christoph-Hart I tried that. Now I get:

              Call of setNoteNumber() outside of midi event callback
              

              on the following line for my note audition buttons and mapping (onNoteOn):

              Message.setNoteNumber(noteSources[arrayPos]);
              

              Full portion of that code:

              arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
                  if (arrayPos > -1)
                  {      
                     Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
                  }else{
                     Message.ignoreEvent(true); // no ignore it..
                  };
              

              If moving a controller, I get this:

              Call of setControllerValue() outside of midi event callback
              

              for that infamous Table line I recently cried bug about:

               if(Message.getControllerNumber() == 4)
                  {
              	    UnifiedVari = Message.getControllerValue();
              		
              	    tv = Math.round(127 * (VarHatsControllerTable.getTableValue(UnifiedVari/127.0)));
              	    Message.setControllerValue(tv);
              	    
              	    Console.print("table value: " + tv);
                  }
              

              If I could understand exactly what kind of script should go where, I could perhaps split them. It seems that only these two are throwing a fit.

              What does this mean and what do I need to do, please?

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @gorangrooves
                last edited by

                You basically have two tasks in one function that cannot coexist:

                • you can only change the note number in a synchronous callback
                • you can only do UI stuff in a deferred callback

                You'll need to untwist that into separate functions. Ideally anything that changes the note number is a separate script and the rest can stay in the main UI script.

                gorangroovesG 1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves @Christoph Hart
                  last edited by

                  @Christoph-Hart Thank you!

                  So, lets say I create a script file called extra.js.

                  Inside it, I put the script relevant to the mapping (and anything else which may currently cause an error), including the relevant onNoteOn portion of the script.

                  I include the script in my project with

                  include("extra.js");
                  

                  before the line

                  Synth.deferCallbacks(true);
                  

                  And that should do the job?

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @gorangrooves
                    last edited by

                    @gorangrooves You need to put the audio stuff in a completely separate MIDI processor.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @d.healey
                      last edited by

                      @d-healey So, I create a MIDI script processor for the Main Container (the sampler window) and put all of this there?

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @gorangrooves
                        last edited by

                        @gorangrooves I can't say without being more familiar with your project.

                        Anything that is not UI related needs to go into one or more separate MIDI processors.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @d.healey
                          last edited by

                          @d-healey Ok, but are we talking about the same thing? See the image, please.

                          Desktop Screenshot 2022.10.25 - 16.24.56.23.png

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @gorangrooves
                            last edited by

                            @gorangrooves Yes

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            gorangroovesG 1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves @d.healey
                              last edited by

                              @d-healey Alright. Thank you. I'll give it a shot.

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              gorangroovesG 1 Reply Last reply Reply Quote 0
                              • gorangroovesG
                                gorangrooves @gorangrooves
                                last edited by gorangrooves

                                I am getting nowhere with this. It is like a f'ing Rubik's cube 🥴
                                Is anyone of you guys available 1-on-1 to help me with this? I'll compensate you fairly. I want to get this done asap and move on.

                                Goran Rista
                                https://gorangrooves.com

                                Handy Drums and Handy Grooves
                                https://library.gorangrooves.com

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @gorangrooves
                                  last edited by Lindon

                                  @gorangrooves

                                  so you need to get this bit of code into your seperate midi processor - the one you've identified.

                                  arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
                                      if (arrayPos > -1)
                                      {      
                                         Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
                                      }else{
                                         Message.ignoreEvent(true); // no ignore it..
                                      };
                                  

                                  so it wont know about noteSources, so you need a way to tell it - ahead of time when noteSources changes - or explicitly if its always the same.

                                  so either:

                                  declare noteSources in the midi processor init and populate it
                                  or
                                  make noteSources a global variable (not a great solution)
                                  or
                                  create a table in the MIDI processor that you can reference (and set) from your UI script

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  1 Reply Last reply Reply Quote 0
                                  • gorangroovesG
                                    gorangrooves
                                    last edited by

                                    Update: @Lindon saved the day (and a few more) by helping me today. I got the scripts separated. Massive thanks!

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

                                    1 Reply Last reply Reply Quote 2
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