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    onNoteOn() - Illegal operation in audio thread: String creation (in HISE plugin only!?)

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    • Christoph HartC
      Christoph Hart @gorangrooves
      last edited by

      @gorangrooves But I don't think that this is a big problem. Can't you just defer the Interface script?

      gorangroovesG 1 Reply Last reply Reply Quote 0
      • gorangroovesG
        gorangrooves @Christoph Hart
        last edited by

        @Christoph-Hart I tried that. Now I get:

        Call of setNoteNumber() outside of midi event callback
        

        on the following line for my note audition buttons and mapping (onNoteOn):

        Message.setNoteNumber(noteSources[arrayPos]);
        

        Full portion of that code:

        arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
            if (arrayPos > -1)
            {      
               Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
            }else{
               Message.ignoreEvent(true); // no ignore it..
            };
        

        If moving a controller, I get this:

        Call of setControllerValue() outside of midi event callback
        

        for that infamous Table line I recently cried bug about:

         if(Message.getControllerNumber() == 4)
            {
        	    UnifiedVari = Message.getControllerValue();
        		
        	    tv = Math.round(127 * (VarHatsControllerTable.getTableValue(UnifiedVari/127.0)));
        	    Message.setControllerValue(tv);
        	    
        	    Console.print("table value: " + tv);
            }
        

        If I could understand exactly what kind of script should go where, I could perhaps split them. It seems that only these two are throwing a fit.

        What does this mean and what do I need to do, please?

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @gorangrooves
          last edited by

          You basically have two tasks in one function that cannot coexist:

          • you can only change the note number in a synchronous callback
          • you can only do UI stuff in a deferred callback

          You'll need to untwist that into separate functions. Ideally anything that changes the note number is a separate script and the rest can stay in the main UI script.

          gorangroovesG 1 Reply Last reply Reply Quote 0
          • gorangroovesG
            gorangrooves @Christoph Hart
            last edited by

            @Christoph-Hart Thank you!

            So, lets say I create a script file called extra.js.

            Inside it, I put the script relevant to the mapping (and anything else which may currently cause an error), including the relevant onNoteOn portion of the script.

            I include the script in my project with

            include("extra.js");
            

            before the line

            Synth.deferCallbacks(true);
            

            And that should do the job?

            Goran Rista
            https://gorangrooves.com

            Handy Drums and Handy Grooves
            https://library.gorangrooves.com

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @gorangrooves
              last edited by

              @gorangrooves You need to put the audio stuff in a completely separate MIDI processor.

              Free HISE Bootcamp Full Course for beginners.
              YouTube Channel - Public HISE tutorials
              My Patreon - HISE tutorials

              gorangroovesG 1 Reply Last reply Reply Quote 0
              • gorangroovesG
                gorangrooves @d.healey
                last edited by

                @d-healey So, I create a MIDI script processor for the Main Container (the sampler window) and put all of this there?

                Goran Rista
                https://gorangrooves.com

                Handy Drums and Handy Grooves
                https://library.gorangrooves.com

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @gorangrooves
                  last edited by

                  @gorangrooves I can't say without being more familiar with your project.

                  Anything that is not UI related needs to go into one or more separate MIDI processors.

                  Free HISE Bootcamp Full Course for beginners.
                  YouTube Channel - Public HISE tutorials
                  My Patreon - HISE tutorials

                  gorangroovesG 1 Reply Last reply Reply Quote 0
                  • gorangroovesG
                    gorangrooves @d.healey
                    last edited by

                    @d-healey Ok, but are we talking about the same thing? See the image, please.

                    Desktop Screenshot 2022.10.25 - 16.24.56.23.png

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @gorangrooves
                      last edited by

                      @gorangrooves Yes

                      Free HISE Bootcamp Full Course for beginners.
                      YouTube Channel - Public HISE tutorials
                      My Patreon - HISE tutorials

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves @d.healey
                        last edited by

                        @d-healey Alright. Thank you. I'll give it a shot.

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @gorangrooves
                          last edited by gorangrooves

                          I am getting nowhere with this. It is like a f'ing Rubik's cube 🥴
                          Is anyone of you guys available 1-on-1 to help me with this? I'll compensate you fairly. I want to get this done asap and move on.

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @gorangrooves
                            last edited by Lindon

                            @gorangrooves

                            so you need to get this bit of code into your seperate midi processor - the one you've identified.

                            arrayPos = noteTriggers.indexOf(Message.getNoteNumber());
                                if (arrayPos > -1)
                                {      
                                   Message.setNoteNumber(noteSources[arrayPos]);  // yes so play its matching source note
                                }else{
                                   Message.ignoreEvent(true); // no ignore it..
                                };
                            

                            so it wont know about noteSources, so you need a way to tell it - ahead of time when noteSources changes - or explicitly if its always the same.

                            so either:

                            declare noteSources in the midi processor init and populate it
                            or
                            make noteSources a global variable (not a great solution)
                            or
                            create a table in the MIDI processor that you can reference (and set) from your UI script

                            HISE Development for hire.
                            www.channelrobot.com

                            1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves
                              last edited by

                              Update: @Lindon saved the day (and a few more) by helping me today. I got the scripts separated. Massive thanks!

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              1 Reply Last reply Reply Quote 2
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