HISE Logo Forum
    • Categories
    • Register
    • Login

    Scripnode 101

    Scheduled Pinned Locked Moved General Questions
    157 Posts 13 Posters 16.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DanHD
      DanH @lalalandsynth
      last edited by DanH

      @lalalandsynth said in Scripnode 101:

      what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

      You can only compile the FX in the workbench. But like you I think it seems preferable to create the FX in a HISE project rather than the workbench, and then compile it when finished

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @crd
        last edited by DanH

        @crd I don't think that's the case actually, I think you're better off compiling all scriptnode fx for better cpu usage.

        "Be aware that this is another contender for worst CPU usage for a simple effect (if you compile it the CPU usage will drop significantly)."

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        C 2 Replies Last reply Reply Quote 0
        • C
          crd @DanH
          last edited by crd

          @danh Got it. I guess I am confusing "wrapping" with compiling. Trying to compile anything for me right now crashes scriptnode_workbench for me...

          Has anyone been able to compile a scriptnode network on Mac OS Mojave?

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @lalalandsynth
            last edited by

            @lalalandsynth said in Scripnode 101:

            So what is the difference between making a dll and exporting as cpp ?

            In older versions of HISE you had to export as cpp and compile HISE again to include your network into you plugin. It's in the doc but it's outdated.
            With latest versions you can compile a dll with the workbench, then just compile your plugin with HISE and the dll network will be embedded into your plugin.

            And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

            @christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:

            Everything that is using the SNEX compiler in HISE must be compiled to a C++ class for the exported plugin (the JIT compiler is not included in the codebase of a exported plugin). This includes:

            • list itemany SNEX node
            • list itemany expression node (control.cable_expr and math.expr)
            • list itemany expression in a parameter connection (the Expression property)

            So if you use the SNEX compiler you must compile your network first with the workbench. Also if you're working on big projects it's "lighter" to use the workbench to design your network(s) : once created, they are available here :

            alt text

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @crd
              last edited by

              @crd

              Has anyone been able to compile a scriptnode network on Mac OS Mojave?

              Tried here on Catalina : workbench is not crashing, wrapping is ok but it fails to compile the network.

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              C 1 Reply Last reply Reply Quote 0
              • C
                crd @Matt_SF
                last edited by

                @matt_sf Thanks... Yeah. It wraps then I get an instant crash when trying to compile it.

                Matt_SFM 1 Reply Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @crd
                  last edited by

                  @crd I faced that kind of issues with some previous commit of the develop branch, but it can be anything... Are you using the latest version of develop ?

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  C 1 Reply Last reply Reply Quote 0
                  • C
                    crd @Matt_SF
                    last edited by

                    @matt_sf The build from the 27th. The latest is not building for me. I've been trying to narrow down what this could be for a couple weeks without much luck.

                    1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      Are there any general rules to follow when using Oversampling in scriptnode? I wrapped a chain that contains send/receive nodes in 4X oversampling, and the receive node is complaining about sample rate mismatch.

                      receive samplerate mismatch.png

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      Matt_SFM 1 Reply Last reply Reply Quote 0
                      • Matt_SFM
                        Matt_SF @Dan Korneff
                        last edited by

                        @dustbro It happens a lot. Did you try to delete/re-create the node ? It should solve the problem.

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @Matt_SF
                          last edited by

                          @matt_sf ha! I've had to remove and add a bunch of stuff to get everything to behave. I ended up taking this node out of the oversampling container for a quick fix.
                          Do we have access to individual nodes via script? I can't seem to find a way to bypass the oversampling. .

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          Matt_SFM 1 Reply Last reply Reply Quote 0
                          • Matt_SFM
                            Matt_SF @Dan Korneff
                            last edited by

                            @dustbro to my knowledge, there is no way to acces individual nodes or bypass a container via script -except for the container.bypass

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

                            1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff
                              last edited by

                              Maybe with this? I don't see it in the docs so I'm unsure how to use it.

                              bypass.png

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              Matt_SFM 1 Reply Last reply Reply Quote 0
                              • Matt_SFM
                                Matt_SF @Dan Korneff
                                last edited by

                                @dustbro I've never used these function... and won't be able to tell how they work 😁 But I guess, if you can do the bypass connection in the network graph, you can't do it by script...

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

                                Dan KorneffD 1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @Matt_SF
                                  last edited by

                                  @matt_sf I think I figured it out... snippit incoming shortly

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 1
                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    I feel crippled using the new layout 🤡
                                    How do I access the interface designer for a scripfx?

                                    edit interface.png

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    Matt_SFM d.healeyD 2 Replies Last reply Reply Quote 0
                                    • Matt_SFM
                                      Matt_SF @Dan Korneff
                                      last edited by

                                      @dustbro What I did is go to "View" > "Show custom workspace" and in the empty tab I displayed a "Script content". There you can select the interface designer for the scriptFx, like in the old days 🙂

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

                                      1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @Dan Korneff
                                        last edited by d.healey

                                        @dustbro Click "onInit" and start adding components. You shouldn't use the interface designer for scripts that aren't the main interface, you should do it through scripting.

                                        9f4761e6-5721-4178-862c-3c7975b55920-image.png

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        ? 1 Reply Last reply Reply Quote 3
                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          Thanks for all the help!
                                          I've created a combo box in a script effect, but the parameter isn't available in the main interface. Only knobs that I create in the dsp network show up.

                                          main interface parameter.png

                                          I thought I was able to access these in the past?

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Dan Korneff
                                            last edited by

                                            @dustbro Any script processor that hosts a DSP network will forward the parameters by default to the network as this is what 99% of the use cases will require. If you don't want to do it, you need to call this method.

                                            Dan KorneffD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            22

                                            Online

                                            1.8k

                                            Users

                                            11.9k

                                            Topics

                                            103.9k

                                            Posts