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    • DanHD
      DanH @Matt_SF
      last edited by

      @matt_sf This is pretty much my experience! Will make it again and see!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • lalalandsynthL
        lalalandsynth
        last edited by

        1. Could anyone explain to my what is the "playground" "snex" and all that jazz ?
        2. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
        3. What is this DLL business I see in this thread ?
        4. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

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        • d.healeyD
          d.healey @lalalandsynth
          last edited by d.healey

          @lalalandsynth

          Could anyone explain to my what is the "playground" "snex" and all that jazz ?

          https://docs.hise.audio/scriptnode/manual/snex.html
          https://docs.hise.audio/scriptnode/index.html

          1. Can I build CPP withing the scriptnode to include/build in HISE for future use ?
          2. What is this DLL business I see in this thread ?

          You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

          1. Am I supposed to build scriptnode fx in the "playground/Snex" rather then within HISE ?

          You should use the SNEX Workbench.

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          • lalalandsynthL
            lalalandsynth @d.healey
            last edited by lalalandsynth

            @d-healey said in Scripnode 101:

            You can (and probably should) export your node networks as a dynamic library (DLL on Windows) that will be compiled into your HISE project. This converts the scriptnode patch to C++/Assembly which will also improve efficiency.

            Why , does it not end up the same when I export my plugin ? Not too concerned about performance while making it ...yet , anyways.

            "You should use the SNEX Workbench."
            So is SNEX Workbench meant for programming rather then a NODE environment ?

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            • d.healeyD
              d.healey @lalalandsynth
              last edited by

              Why , does it not end up the same when I export my plugin

              No it has to be compiled separately first.

              @lalalandsynth said in Scripnode 101:

              So is SNEX Workbench meant for programming rather then a NODE environment ?

              It's for both.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • lalalandsynthL
                lalalandsynth @d.healey
                last edited by lalalandsynth

                @d-healey said in Scripnode 101:

                No it has to be compiled separately first.

                Interesting, I was sure I read that it was the same in the end.

                So what is the difference between making a dll and exporting as cpp ?
                And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

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                • C
                  crd @lalalandsynth
                  last edited by

                  This post is deleted!
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                  • DanHD
                    DanH @lalalandsynth
                    last edited by DanH

                    @lalalandsynth said in Scripnode 101:

                    what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

                    You can only compile the FX in the workbench. But like you I think it seems preferable to create the FX in a HISE project rather than the workbench, and then compile it when finished

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
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                    • DanHD
                      DanH @crd
                      last edited by DanH

                      @crd I don't think that's the case actually, I think you're better off compiling all scriptnode fx for better cpu usage.

                      "Be aware that this is another contender for worst CPU usage for a simple effect (if you compile it the CPU usage will drop significantly)."

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • C
                        crd @DanH
                        last edited by crd

                        @danh Got it. I guess I am confusing "wrapping" with compiling. Trying to compile anything for me right now crashes scriptnode_workbench for me...

                        Has anyone been able to compile a scriptnode network on Mac OS Mojave?

                        Matt_SFM 1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @lalalandsynth
                          last edited by

                          @lalalandsynth said in Scripnode 101:

                          So what is the difference between making a dll and exporting as cpp ?

                          In older versions of HISE you had to export as cpp and compile HISE again to include your network into you plugin. It's in the doc but it's outdated.
                          With latest versions you can compile a dll with the workbench, then just compile your plugin with HISE and the dll network will be embedded into your plugin.

                          And what is the benefit of building an FX in SNEX Workbench rather then within Hise where I can make them In context ?

                          @christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:

                          Everything that is using the SNEX compiler in HISE must be compiled to a C++ class for the exported plugin (the JIT compiler is not included in the codebase of a exported plugin). This includes:

                          • list itemany SNEX node
                          • list itemany expression node (control.cable_expr and math.expr)
                          • list itemany expression in a parameter connection (the Expression property)

                          So if you use the SNEX compiler you must compile your network first with the workbench. Also if you're working on big projects it's "lighter" to use the workbench to design your network(s) : once created, they are available here :

                          alt text

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

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                          • Matt_SFM
                            Matt_SF @crd
                            last edited by

                            @crd

                            Has anyone been able to compile a scriptnode network on Mac OS Mojave?

                            Tried here on Catalina : workbench is not crashing, wrapping is ok but it fails to compile the network.

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

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                            • C
                              crd @Matt_SF
                              last edited by

                              @matt_sf Thanks... Yeah. It wraps then I get an instant crash when trying to compile it.

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                              • Matt_SFM
                                Matt_SF @crd
                                last edited by

                                @crd I faced that kind of issues with some previous commit of the develop branch, but it can be anything... Are you using the latest version of develop ?

                                Develop branch
                                Win10 & VS17 / Ventura & Xcode 14. 3

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                                • C
                                  crd @Matt_SF
                                  last edited by

                                  @matt_sf The build from the 27th. The latest is not building for me. I've been trying to narrow down what this could be for a couple weeks without much luck.

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                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    Are there any general rules to follow when using Oversampling in scriptnode? I wrapped a chain that contains send/receive nodes in 4X oversampling, and the receive node is complaining about sample rate mismatch.

                                    receive samplerate mismatch.png

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Matt_SFM
                                      Matt_SF @Dan Korneff
                                      last edited by

                                      @dustbro It happens a lot. Did you try to delete/re-create the node ? It should solve the problem.

                                      Develop branch
                                      Win10 & VS17 / Ventura & Xcode 14. 3

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                                      • Dan KorneffD
                                        Dan Korneff @Matt_SF
                                        last edited by

                                        @matt_sf ha! I've had to remove and add a bunch of stuff to get everything to behave. I ended up taking this node out of the oversampling container for a quick fix.
                                        Do we have access to individual nodes via script? I can't seem to find a way to bypass the oversampling. .

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Matt_SFM
                                          Matt_SF @Dan Korneff
                                          last edited by

                                          @dustbro to my knowledge, there is no way to acces individual nodes or bypass a container via script -except for the container.bypass

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by

                                            Maybe with this? I don't see it in the docs so I'm unsure how to use it.

                                            bypass.png

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            Matt_SFM 1 Reply Last reply Reply Quote 0
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