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    The things we all want to see in HISE 3.0

    Scheduled Pinned Locked Moved Feature Requests
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    • Y
      yall
      last edited by

      Timestrech and pitch in Real Time :)

      1 Reply Last reply Reply Quote 2
      • LindonL
        Lindon
        last edited by

        OK so lets not all add the same thing eh?

        some additional stuff:

        • Extra definitions for the "load or update samples" buttons - so those buttons we see when the user first starts the product and needs to open the hr1 and save the ch1 files somewhere. It'd be nice to have the ability to decide on which buttons we want to see - some users get confused and press the wrong button...

        • Extra definition for the background colour of the "system" dialogs. those dialog boxes HISE throws up - including "wheres your hr1 file?" and "where do you want to keep stuff?" - I know we can do this in C++ in the source code - but I really really dont want to have to recompile HISE everytime as a first step I work on a different product

        • it'd be REALLY nice if we didnt have to restart HISE after uncompressing the Hr1 files...

        • Id really like to have the "Audio Interface not found" error handled somewhat more kindly. Basically (and I hope this happens to a few of us not just me) if the product cant find the audio interface defined in the settings I'd prefer it to say "Audio Interface not set".

        HISE Development for hire.
        www.channelrobot.com

        ustkU 1 Reply Last reply Reply Quote 1
        • ustkU
          ustk @Lindon
          last edited by

          @Lindon

          1 - There are flags for that in the Projucer already
          2 - Why not to build 2 different versions of Hise you can keep together?
          4 - Never had this error...

          Can't help pressing F5 in the forum...

          LindonL 1 Reply Last reply Reply Quote 1
          • LindonL
            Lindon @ustk
            last edited by

            @ustk said in The things we all want to see in HISE 3.0:

            @Lindon

            1 - There are flags for that in the Projucer already
            2 - Why not to build 2 different versions of Hise you can keep together?
            4 - Never had this error...

            1 - where?
            2 - 2 different versions? I'm currently working on 6 different projects - so it would get silly..

            HISE Development for hire.
            www.channelrobot.com

            d.healeyD 1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon 582dd6fe-68cb-4773-affb-77fe8cddb21b-image.png

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 1
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey oh cool....

                HISE Development for hire.
                www.channelrobot.com

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by

                  @Lindon oh hang on...this is in a HISE compile right? So cant set this for each project? bummer...

                  HISE Development for hire.
                  www.channelrobot.com

                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @d.healey
                    last edited by

                    @d-healey said in The things we all want to see in HISE 3.0:

                    I'd also like to be able to get some feedback from the DAW about start/stop transport state.

                    You can do this right now if you don't want to wait for v3.0.
                    in HISE source code hi_core/MainController.cpp, un-comment the features you need.

                    void MainController::storePlayheadIntoDynamicObject(AudioPlayHead::CurrentPositionInfo &/*newPosition*/)
                    {
                    	//static const Identifier bpmId("bpm");
                    	//static const Identifier timeSigNumerator("timeSigNumerator");
                    	//static const Identifier timeSigDenominator("timeSigDenominator");
                    	//static const Identifier timeInSamples("timeInSamples");
                    	//static const Identifier timeInSeconds("timeInSeconds");
                    	//static const Identifier editOriginTime("editOriginTime");
                    	//static const Identifier ppqPosition("ppqPosition");
                    	//static const Identifier ppqPositionOfLastBarStart("ppqPositionOfLastBarStart");
                    	//static const Identifier frameRate("frameRate");
                    	//static const Identifier isPlaying("isPlaying");
                    	//static const Identifier isRecording("isRecording");
                    	//static const Identifier ppqLoopStart("ppqLoopStart");
                    	//static const Identifier ppqLoopEnd("ppqLoopEnd");
                    	//static const Identifier isLooping("isLooping");
                    
                    	//ScopedLock sl(getLock());
                    
                    	//hostInfo->setProperty(bpmId, newPosition.bpm);
                    	//hostInfo->setProperty(timeSigNumerator, newPosition.timeSigNumerator);
                    	//hostInfo->setProperty(timeSigDenominator, newPosition.timeSigDenominator);
                    	//hostInfo->setProperty(timeInSamples, newPosition.timeInSamples);
                    	//hostInfo->setProperty(timeInSeconds, newPosition.timeInSeconds);
                    	//hostInfo->setProperty(editOriginTime, newPosition.editOriginTime);
                    	//hostInfo->setProperty(ppqPosition, newPosition.ppqPosition);
                    	//hostInfo->setProperty(ppqPositionOfLastBarStart, newPosition.ppqPositionOfLastBarStart);
                    	//hostInfo->setProperty(frameRate, newPosition.frameRate);
                    	//hostInfo->setProperty(isPlaying, newPosition.isPlaying);
                    	//hostInfo->setProperty(isRecording, newPosition.isRecording);
                    	//hostInfo->setProperty(ppqLoopStart, newPosition.ppqLoopStart);
                    	//hostInfo->setProperty(ppqLoopEnd, newPosition.ppqLoopEnd);
                    	//hostInfo->setProperty(isLooping, newPosition.isLooping);
                    }
                    

                    These extend the Playhed functionality. For instance:

                    Engine.getPlayHead().isPlaying
                    

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    ulrikU 1 Reply Last reply Reply Quote 3
                    • ulrikU
                      ulrik @Dan Korneff
                      last edited by

                      @dustbro nice finding! 👏

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      L 1 Reply Last reply Reply Quote 0
                      • L
                        LeeC @ulrik
                        last edited by

                        Hey @dustbro & @ulrik,

                        I just attempted to rebuild HISE after uncommenting some playhead features in the MainController.cpp but got the following error:

                        "Use of undeclared indetifier 'newPosition'"

                        Has anybody come across this before?

                        I'm all over the forum today ☺
                        HISE is playing hardball with me!

                        Check the screenshot below of Xcode and the edited MainController.cpp file when you can.

                        Cheers

                        alt text

                        1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          20200530_164851.jpg

                          Don't forget this one

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          L 1 Reply Last reply Reply Quote 1
                          • L
                            LeeC @Dan Korneff
                            last edited by LeeC

                            Staring at me the whole time!
                            You're a legend @dustbro thanks ☺

                            You don't happen to know how to create a UI that will allow a user to drag midi from the Midi Player into their DAW by any chance do you?

                            Thanks again

                            1 Reply Last reply Reply Quote 0
                            • amounraA
                              amounra
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • amounraA
                                amounra
                                last edited by

                                Hey guys,

                                I'm trying to get the Engine.getPlayhead() functions to work. I've recompiled successfully with the modified hi-core file, and can call for example Engine.getPlayhead().isPlaying from a script, but I get undefined as the return. I could really use playhead information, and it's kind of stopped me in my tracks at the moment until I can figure out if this is possible or not....

                                I've tried in Logic, BW, and Live, same result everywhere.

                                Thanks in advance 🙂

                                a

                                1 Reply Last reply Reply Quote 0
                                • amounraA
                                  amounra
                                  last edited by

                                  Can any of you at least confirm that you got this working?

                                  1 Reply Last reply Reply Quote 0
                                  • T
                                    TNTHM
                                    last edited by TNTHM

                                    Throwing my two cents in, I’d like to see:

                                    Real-time autotuning module

                                    The ability to reskin knobs (after compiling) through the GUI

                                    Reverse delay option on Delay module

                                    Duplicate module quick command
                                    Similar to working in Logic, cmd-D duplicates a track

                                    Drag and drop reordering of modules in container

                                    Built in option for simple serial number protection

                                    Built in demo export option
                                    Allows you to set the length of time the plugin will be active for

                                    Top right corner resizing option
                                    Currently only the bottom left corner has the 3 grey lines for resizing buttons, panels ect

                                    Auto fit to screen size option for HISE. I tend to have to manually resize HISE to fit my screen.

                                    Auto-recognition of filmstrip image changes. Currently if I change the filmstrip image (skin) for a knob I have to change the number in numStrips to get HISE to display the new knob skin on the gui, even if the new filmstrip has the same numStrips value as the previous one.

                                    Delete key fix for the HISE App. Delete key works to remove components from the gui (panels, knobs, etc) in HISE when I use the version compiled from the source code, but when I use the pre-compiled HISE app the delete key does not delete components from the gui.

                                    The ability to add sidechain feature to fx plugins.

                                    Looking forward to 3.0!

                                    1 Reply Last reply Reply Quote 2
                                    • ?
                                      A Former User
                                      last edited by

                                      also chiming in :)

                                      pitch-shifting/time stretching
                                      calculate gain at specific frequency
                                      faust wrapper thing
                                      snex 2 ;)

                                      1 Reply Last reply Reply Quote 2
                                      • E
                                        Eskano
                                        last edited by

                                        Midi out would be great. I'd like to create midi fx plugins.

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @Eskano
                                          last edited by

                                          @Eskano said in The things we all want to see in HISE 3.0:

                                          Midi out would be great. I'd like to create midi fx plugins.

                                          • thats already Item no 2 on the list in the first post in this thread ...☺

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          1 Reply Last reply Reply Quote 1
                                          • lalalandsynthL
                                            lalalandsynth
                                            last edited by lalalandsynth

                                            1. Playhead follow ( Timeline sync for modulators)

                                            2. Bipolar modulators and modulation redesign - Ability to emulate analog synth modulation behaviour -LFO and envelope.

                                            3. Oversampling solution .

                                            4. Working monophonic envelopes.

                                            https://lalalandaudio.com/

                                            https://lalalandsynth.com/

                                            https://www.facebook.com/lalalandsynth

                                            https://www.facebook.com/lalalandsynth

                                            1 Reply Last reply Reply Quote 1
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