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    The things we all want to see in HISE 3.0

    Scheduled Pinned Locked Moved Feature Requests
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    • A
      arminh @Natan
      last edited by

      @Natanr said in The things we all want to see in HISE 3.0:

      Audio Pitch FX

      yup, realtime pitch would be awesome

      1 Reply Last reply Reply Quote 3
      • L
        LeeC
        last edited by

        Pitch and time stretching FX capabilities - Whether that's via modules or the great Scriptnode ✌

        hisefiloH 1 Reply Last reply Reply Quote 2
        • hisefiloH
          hisefilo @LeeC
          last edited by

          All of the STK modules (or a way to add them :)

          d.healeyD 1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey @hisefilo
            last edited by

            @hisefilo said in The things we all want to see in HISE 3.0:

            or a way to add them :)

            C++ ;)

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            hisefiloH 1 Reply Last reply Reply Quote 0
            • hisefiloH
              hisefilo @d.healey
              last edited by

              @d-healey I meant an idiot-ready way to add them LOL

              1 Reply Last reply Reply Quote 1
              • Y
                yall
                last edited by

                Timestrech and pitch in Real Time :)

                1 Reply Last reply Reply Quote 2
                • LindonL
                  Lindon
                  last edited by

                  OK so lets not all add the same thing eh?

                  some additional stuff:

                  • Extra definitions for the "load or update samples" buttons - so those buttons we see when the user first starts the product and needs to open the hr1 and save the ch1 files somewhere. It'd be nice to have the ability to decide on which buttons we want to see - some users get confused and press the wrong button...

                  • Extra definition for the background colour of the "system" dialogs. those dialog boxes HISE throws up - including "wheres your hr1 file?" and "where do you want to keep stuff?" - I know we can do this in C++ in the source code - but I really really dont want to have to recompile HISE everytime as a first step I work on a different product

                  • it'd be REALLY nice if we didnt have to restart HISE after uncompressing the Hr1 files...

                  • Id really like to have the "Audio Interface not found" error handled somewhat more kindly. Basically (and I hope this happens to a few of us not just me) if the product cant find the audio interface defined in the settings I'd prefer it to say "Audio Interface not set".

                  HISE Development for hire.
                  www.channelrobot.com

                  ustkU 1 Reply Last reply Reply Quote 1
                  • ustkU
                    ustk @Lindon
                    last edited by

                    @Lindon

                    1 - There are flags for that in the Projucer already
                    2 - Why not to build 2 different versions of Hise you can keep together?
                    4 - Never had this error...

                    Can't help pressing F5 in the forum...

                    LindonL 1 Reply Last reply Reply Quote 1
                    • LindonL
                      Lindon @ustk
                      last edited by

                      @ustk said in The things we all want to see in HISE 3.0:

                      @Lindon

                      1 - There are flags for that in the Projucer already
                      2 - Why not to build 2 different versions of Hise you can keep together?
                      4 - Never had this error...

                      1 - where?
                      2 - 2 different versions? I'm currently working on 6 different projects - so it would get silly..

                      HISE Development for hire.
                      www.channelrobot.com

                      d.healeyD 1 Reply Last reply Reply Quote 1
                      • d.healeyD
                        d.healey @Lindon
                        last edited by

                        @Lindon 582dd6fe-68cb-4773-affb-77fe8cddb21b-image.png

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        LindonL 1 Reply Last reply Reply Quote 1
                        • LindonL
                          Lindon @d.healey
                          last edited by

                          @d-healey oh cool....

                          HISE Development for hire.
                          www.channelrobot.com

                          LindonL 1 Reply Last reply Reply Quote 0
                          • LindonL
                            Lindon @Lindon
                            last edited by

                            @Lindon oh hang on...this is in a HISE compile right? So cant set this for each project? bummer...

                            HISE Development for hire.
                            www.channelrobot.com

                            1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @d.healey
                              last edited by

                              @d-healey said in The things we all want to see in HISE 3.0:

                              I'd also like to be able to get some feedback from the DAW about start/stop transport state.

                              You can do this right now if you don't want to wait for v3.0.
                              in HISE source code hi_core/MainController.cpp, un-comment the features you need.

                              void MainController::storePlayheadIntoDynamicObject(AudioPlayHead::CurrentPositionInfo &/*newPosition*/)
                              {
                              	//static const Identifier bpmId("bpm");
                              	//static const Identifier timeSigNumerator("timeSigNumerator");
                              	//static const Identifier timeSigDenominator("timeSigDenominator");
                              	//static const Identifier timeInSamples("timeInSamples");
                              	//static const Identifier timeInSeconds("timeInSeconds");
                              	//static const Identifier editOriginTime("editOriginTime");
                              	//static const Identifier ppqPosition("ppqPosition");
                              	//static const Identifier ppqPositionOfLastBarStart("ppqPositionOfLastBarStart");
                              	//static const Identifier frameRate("frameRate");
                              	//static const Identifier isPlaying("isPlaying");
                              	//static const Identifier isRecording("isRecording");
                              	//static const Identifier ppqLoopStart("ppqLoopStart");
                              	//static const Identifier ppqLoopEnd("ppqLoopEnd");
                              	//static const Identifier isLooping("isLooping");
                              
                              	//ScopedLock sl(getLock());
                              
                              	//hostInfo->setProperty(bpmId, newPosition.bpm);
                              	//hostInfo->setProperty(timeSigNumerator, newPosition.timeSigNumerator);
                              	//hostInfo->setProperty(timeSigDenominator, newPosition.timeSigDenominator);
                              	//hostInfo->setProperty(timeInSamples, newPosition.timeInSamples);
                              	//hostInfo->setProperty(timeInSeconds, newPosition.timeInSeconds);
                              	//hostInfo->setProperty(editOriginTime, newPosition.editOriginTime);
                              	//hostInfo->setProperty(ppqPosition, newPosition.ppqPosition);
                              	//hostInfo->setProperty(ppqPositionOfLastBarStart, newPosition.ppqPositionOfLastBarStart);
                              	//hostInfo->setProperty(frameRate, newPosition.frameRate);
                              	//hostInfo->setProperty(isPlaying, newPosition.isPlaying);
                              	//hostInfo->setProperty(isRecording, newPosition.isRecording);
                              	//hostInfo->setProperty(ppqLoopStart, newPosition.ppqLoopStart);
                              	//hostInfo->setProperty(ppqLoopEnd, newPosition.ppqLoopEnd);
                              	//hostInfo->setProperty(isLooping, newPosition.isLooping);
                              }
                              

                              These extend the Playhed functionality. For instance:

                              Engine.getPlayHead().isPlaying
                              

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              ulrikU 1 Reply Last reply Reply Quote 3
                              • ulrikU
                                ulrik @Dan Korneff
                                last edited by

                                @dustbro nice finding! 👏

                                Hise Develop branch
                                MacOs 15.3.1, Xcode 16.2
                                http://musikboden.se

                                L 1 Reply Last reply Reply Quote 0
                                • L
                                  LeeC @ulrik
                                  last edited by

                                  Hey @dustbro & @ulrik,

                                  I just attempted to rebuild HISE after uncommenting some playhead features in the MainController.cpp but got the following error:

                                  "Use of undeclared indetifier 'newPosition'"

                                  Has anybody come across this before?

                                  I'm all over the forum today ☺
                                  HISE is playing hardball with me!

                                  Check the screenshot below of Xcode and the edited MainController.cpp file when you can.

                                  Cheers

                                  alt text

                                  1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    20200530_164851.jpg

                                    Don't forget this one

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    L 1 Reply Last reply Reply Quote 1
                                    • L
                                      LeeC @Dan Korneff
                                      last edited by LeeC

                                      Staring at me the whole time!
                                      You're a legend @dustbro thanks ☺

                                      You don't happen to know how to create a UI that will allow a user to drag midi from the Midi Player into their DAW by any chance do you?

                                      Thanks again

                                      1 Reply Last reply Reply Quote 0
                                      • amounraA
                                        amounra
                                        last edited by

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 0
                                        • amounraA
                                          amounra
                                          last edited by

                                          Hey guys,

                                          I'm trying to get the Engine.getPlayhead() functions to work. I've recompiled successfully with the modified hi-core file, and can call for example Engine.getPlayhead().isPlaying from a script, but I get undefined as the return. I could really use playhead information, and it's kind of stopped me in my tracks at the moment until I can figure out if this is possible or not....

                                          I've tried in Logic, BW, and Live, same result everywhere.

                                          Thanks in advance 🙂

                                          a

                                          1 Reply Last reply Reply Quote 0
                                          • amounraA
                                            amounra
                                            last edited by

                                            Can any of you at least confirm that you got this working?

                                            1 Reply Last reply Reply Quote 0
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