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    RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

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    • voxuer1V
      voxuer1 @HISEnberg
      last edited by

      @HISEnberg Yeah, that’s the frustrating part — as a hardcoded master FX everything works perfectly, including the exported VST/AU.

      But I need RNBO outports for my peak meter / UI data, and I can only access those through Script FX / Scriptnode runtime. In hardcoded mode I lose the outport communication completely.

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @voxuer1
        last edited by HISEnberg

        @voxuer1 Export the Scriptnode Network and load that into the HardcodeMasterFx, then use the code above. That's typically what I would do unless there is a breaking change I am missing in your setup!

        Sonic Architect && Software Mercenary

        voxuer1V 1 Reply Last reply Reply Quote 0
        • voxuer1V
          voxuer1 @HISEnberg
          last edited by

          @HISEnberg export as custom Cpp?Bildschirmfoto 2026-05-21 um 20.07.50.png

          Oli UllmannO 1 Reply Last reply Reply Quote 0
          • Oli UllmannO
            Oli Ullmann @voxuer1
            last edited by

            @voxuer1
            Export → “Compile DSP networks as dll”

            voxuer1V 1 Reply Last reply Reply Quote 0
            • voxuer1V
              voxuer1 @Oli Ullmann
              last edited by

              @Oli-Ullmann no no success

              HISEnbergH 1 Reply Last reply Reply Quote 0
              • HISEnbergH
                HISEnberg @voxuer1
                last edited by

                @voxuer1 Which part is not working?

                Sonic Architect && Software Mercenary

                voxuer1V 1 Reply Last reply Reply Quote 0
                • voxuer1V
                  voxuer1 @HISEnberg
                  last edited by

                  @HISEnberg tested it with a completely simple core.gain ScriptFX network (no RNBO at all) and the same thing happens: works inside HISE, but after export the plugin passes audio through dry. So it seems the issue is not RNBO-specific but Scriptnode/ScriptFX export related on my setup (HISE 4.1 macOS).Bildschirmfoto 2026-05-21 um 21.38.21.png

                  HISEnbergH 1 Reply Last reply Reply Quote 0
                  • HISEnbergH
                    HISEnberg @voxuer1
                    last edited by

                    @voxuer1 and if you compile that gain network: Export → “Compile DSP networks as dll” , then load that network into the HardcodedMasterFx, do you still have the same issue?

                    Sonic Architect && Software Mercenary

                    voxuer1V 1 Reply Last reply Reply Quote 0
                    • voxuer1V
                      voxuer1 @HISEnberg
                      last edited by

                      @HISEnberg Yes, if I compile the simple gain network with Export -> Compile DSP networks as DLL and load it into the HardcodedMasterFX, then the DSP works correctly after export.

                      But with my RNBO setup I lose the outport / modulation connection in Hardcoded mode, which I need for the peak meter communication.

                      1 Reply Last reply Reply Quote 0
                      • HISEnbergH
                        HISEnberg @HISEnberg
                        last edited by

                        @HISEnberg even after trying this?

                        For a hardcoded master fx, the global cable is still there. To make it present you need to make a variable for it:

                        const grm = Engine.getGlobalRoutingManager();
                        const gcPeak = grm.getCable("gcpeak");
                        

                        After that it will show up again. Try this example, compile this scriptnode network as dll. Once it's done restart HISE. Remove the Script FX and load the network into the Hardcoded Master FX.

                        HiseSnippet 1466.3oc2Ws0aaaCElxNJswsaXEqaXOJTrGbGxLhctzFTLzD6jzZr5Di3zr8V.MEsMgkH0nnSi2Pee+71Ok9OX6bzEKIG2zNi1h04.DHdtP9ctS1UqX7vPklXU4roAbh0cs6MUZF0ZDUHIsOfXslM+JpefGmzbZ.MLj6RrrJ+Ljs0ZqPh98lm1j5QkLdFIB4bkfwegvWXxnFr2OK77Nh5xOS3mS5s1qMSIao7TS.nT1dCR.kMlNjeLEEqjM44zvQDqevlWeP+s2Zmc29Q82lt6fGsU+5tMFvGznAa6s1r+fc2Ym96P2bah0pG5JLJcOC0vCIVqzT4Ns2H0qjwGv4hPQevpfE0I8fSNl7QJOWzDQpjViDdtcS8QgDhkc2LOV4XO18s6HbEynm449pHFNYZj2AZUpH7JW.d0yCuMxAuE.IqbPZkXHcO6dLsHvjwAwycraKMb8.JqXrLVVRo.K6VJPBoolOcL+HMrXlFU2YiMV2A92CeRkJPrJz3LT667SNGJGJj7ZC4lm4o5S8NUMwHjC6PkP3SWEDOQZVWNcLn.nFJcKJXdUevPV.P9A3tFKQMMenHDN0VTOu9PVP0ASjLiPIqdI0aB+gU9iJqA3LT4wqEnERSB8mT40q6re3TI6XkQLPvnnR.4T8cTRfC+DY0n8nxqq3LOqACVHOzsnUddn8r.1Xtr9lTrpbheetdcmLK.EDhWESBre6IA4yQYwQobBpjskByIAb4aKykjDZgudY6CnFJl4jPCjKfqMBDBVGvuDpaiyiVy9.d3XiJfPtdRFjdqbm3QMEy4wNCIL.ePgDMLYRFJLSy243CVgv6KDumcWggMZwXrzBvH3o9Xfwj1Geg8gCFvYlL.th8Q+5GodEkttOpRRuB3LiaRDuzYNLjzjv5OsyxuCz7.plelpqGcZ0vnoDmBPbcm9dJ13dheme8hhfXDzDknJaDUJ4dgKSsypu2Nk52bLYVGKiVbETDd7D+dvbHFuUB5.ZVkvRn30afqwzhdboazh+F9kvrNt1JgY8Tl4p9NladkRONpycx2Dqait9uzFaEdQ531887TupkxOPjjlFaVbcXzhaYuQM3uXw5p7lFLRIELLVEqTJ722WMAN4DaHKsuYZLJ0bfQrmQEdXUPuIgPuD2Sj8f8IZtNlEdrxE9Z0inLvuOsK0LBqlvtQPpKWWiMKEdNSIKQBCAwyzmSDbuSm+GCGvJ7QWFN82pLxOJCNAD3orZzVPJfm6.3QCCFPFK5XSz4cbbqj4lNipgoUgIsKkbVbrHBGscQ6XXzbuKX3.MRWpFNGX7Ex6V1miIsQaNXjWk128.QX.TxzbBT4GOCu.EXcaoK+JrUvOBMymsmIcPRaVSH4bFygiBNku0VGmiWqfLKNrTPj79o6ZuUiG2X2s2XyFMlK5jGTQWHAWAsPKgH6t14bbwNDqaaGO3unwApltBBKcDxDoswbcRG5UyVWGVi6cpG9.9.5DOSA96Own7glCo2laAwz2tqcAVQ6vyQtLpWpU.UTMUpw9zn54OTCV+Z6mS0tLvy61gh2DJo072jQ2Ilw7Mom0OIJn74T+wbdguL1K.ChflJQOFIw5w0N+B8Rtyy3P6Fbp9M7lj+5C+aRNgYfS+LMUFFnBKrw839hyTRzQmQ7kgvkn4+1oXNWd5sTT8BY8lmdDXiKTmdTyDcTxaZ+7bWOo7M8Tm5K4ScV4+bO04yfKgV30XqkhwdBr8+gxK4dPCgjaglzxZF07friRpRmmmEmOkCUfCGhMGyf9Bsm8MF3kSYTt+dmx83z74re+du.x0n5NQiPVJWQ8+0OLcggquyNFtNX8mymuucn7+qe6vmjw.eJNCeJSqtfE+5BLO81QT.6VFcCn0r6fqcpStLdJeVrzGZxcAiUbqtlhMVVE2bYUbqkUwsWVE2YYU7QKqhO9cqHNCJ4ReXoIbiutGFciLKqCk30YipHH+C3d0N2C
                        

                        Or are you saying the modulation from the RNBO patch is not outputting to the global cable in this scenario still? I do this all the time with my C++ modules without issues.

                        Sonic Architect && Software Mercenary

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