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    RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

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    • voxuer1V
      voxuer1 @Oli Ullmann
      last edited by

      @Oli-Ullmann already tried all of that exactly as you suggested, but unfortunately no success yet — neither as AU nor as VST3.
      Current setup:
      Project Type = FX Plugin
      Force Stereo Output = enabled
      Enable Sound Generator FX = enabled
      Dry/Wet default is set to Wet
      I even added an extra global bypass button for testing
      The GUI works, but the audio signal just passes through unchanged in the exported plugin.
      The reason I’m not using a hardcoded effect is because I need to read data back from RNBO via outports for my peak meter. That only works for me through Global Cables / Script FX. As soon as I hardcode the network, I lose the outport communication.
      So currently the RNBO patch is loaded directly inside a Script FX on purpose.
      Inside HISE everything works perfectly, including:
      RNBO processing
      Global Cable communication
      Peak meter
      parameter control
      Only the exported plugin loses the DSP processing.

      Oli UllmannO HISEnbergH 2 Replies Last reply Reply Quote 0
      • Oli UllmannO
        Oli Ullmann @voxuer1
        last edited by

        @voxuer1
        Oh, okay. I've encountered this issue before, where something worked in HISE within a network but didn't work in the compiled plug-in. It worked fine as a hardcoded effect, though. I never figured out why, but I didn't look into it further since I was able to work with the hardcoded effect.

        You could try moving your RNBO patch into a frame block. I don't know if that will help, but it solved some performance issues for me.

        1 Reply Last reply Reply Quote 0
        • HISEnbergH
          HISEnberg @voxuer1
          last edited by HISEnberg

          @voxuer1 It probably is the ScriptFX, I've had that issue as well. You should still be able to access the global cable from the HardcodedMasterFx. The script shouldn't change much but you need to create a Global Routing Manager:

          const grm = Engine.getGlobalRoutingManager();
          

          and a reference to your global cable:

          const peak = grm.getCable("peak");
          

          from there you can use connectTo (ModuleParameter, macroControl, etc.) or in your case register a callback (most likely you will want to use asynchronous): https://docs.hise.dev/scripting/scripting-api/globalcable/index.html#registercallback

          	peak.registerCallback(function(value)
          	{
          		Console.print(value);
          	}, AsyncNotification);
          

          Sonic Architect && Software Mercenary

          HISEnbergH 2 Replies Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @HISEnberg
            last edited by

            @HISEnberg Also maybe worth just testing the RNBO node in a hardcodedmasterFX (no peak or scriptFX) just to see if you are getting an audio output.

            Sonic Architect && Software Mercenary

            voxuer1V 2 Replies Last reply Reply Quote 0
            • voxuer1V
              voxuer1 @HISEnberg
              last edited by

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • voxuer1V
                voxuer1 @HISEnberg
                last edited by

                @HISEnberg Yeah, that’s the frustrating part — as a hardcoded master FX everything works perfectly, including the exported VST/AU.

                But I need RNBO outports for my peak meter / UI data, and I can only access those through Script FX / Scriptnode runtime. In hardcoded mode I lose the outport communication completely.

                HISEnbergH 1 Reply Last reply Reply Quote 0
                • HISEnbergH
                  HISEnberg @voxuer1
                  last edited by HISEnberg

                  @voxuer1 Export the Scriptnode Network and load that into the HardcodeMasterFx, then use the code above. That's typically what I would do unless there is a breaking change I am missing in your setup!

                  Sonic Architect && Software Mercenary

                  voxuer1V 1 Reply Last reply Reply Quote 0
                  • voxuer1V
                    voxuer1 @HISEnberg
                    last edited by

                    @HISEnberg export as custom Cpp?Bildschirmfoto 2026-05-21 um 20.07.50.png

                    Oli UllmannO 1 Reply Last reply Reply Quote 0
                    • Oli UllmannO
                      Oli Ullmann @voxuer1
                      last edited by

                      @voxuer1
                      Export → “Compile DSP networks as dll”

                      voxuer1V 1 Reply Last reply Reply Quote 0
                      • voxuer1V
                        voxuer1 @Oli Ullmann
                        last edited by

                        @Oli-Ullmann no no success

                        HISEnbergH 1 Reply Last reply Reply Quote 0
                        • HISEnbergH
                          HISEnberg @voxuer1
                          last edited by

                          @voxuer1 Which part is not working?

                          Sonic Architect && Software Mercenary

                          voxuer1V 1 Reply Last reply Reply Quote 0
                          • voxuer1V
                            voxuer1 @HISEnberg
                            last edited by

                            @HISEnberg tested it with a completely simple core.gain ScriptFX network (no RNBO at all) and the same thing happens: works inside HISE, but after export the plugin passes audio through dry. So it seems the issue is not RNBO-specific but Scriptnode/ScriptFX export related on my setup (HISE 4.1 macOS).Bildschirmfoto 2026-05-21 um 21.38.21.png

                            HISEnbergH 1 Reply Last reply Reply Quote 0
                            • HISEnbergH
                              HISEnberg @voxuer1
                              last edited by

                              @voxuer1 and if you compile that gain network: Export → “Compile DSP networks as dll” , then load that network into the HardcodedMasterFx, do you still have the same issue?

                              Sonic Architect && Software Mercenary

                              voxuer1V 1 Reply Last reply Reply Quote 0
                              • voxuer1V
                                voxuer1 @HISEnberg
                                last edited by

                                @HISEnberg Yes, if I compile the simple gain network with Export -> Compile DSP networks as DLL and load it into the HardcodedMasterFX, then the DSP works correctly after export.

                                But with my RNBO setup I lose the outport / modulation connection in Hardcoded mode, which I need for the peak meter communication.

                                1 Reply Last reply Reply Quote 0
                                • HISEnbergH
                                  HISEnberg @HISEnberg
                                  last edited by

                                  @HISEnberg even after trying this?

                                  For a hardcoded master fx, the global cable is still there. To make it present you need to make a variable for it:

                                  const grm = Engine.getGlobalRoutingManager();
                                  const gcPeak = grm.getCable("gcpeak");
                                  

                                  After that it will show up again. Try this example, compile this scriptnode network as dll. Once it's done restart HISE. Remove the Script FX and load the network into the Hardcoded Master FX.

                                  HiseSnippet 1466.3oc2Ws0aaaCElxNJswsaXEqaXOJTrGbGxLhctzFTLzD6jzZr5Di3zr8V.MEsMgkH0nnSi2Pee+71Ok9OX6bzEKIG2zNi1h04.DHdtP9ctS1UqX7vPklXU4roAbh0cs6MUZF0ZDUHIsOfXslM+JpefGmzbZ.MLj6RrrJ+Ljs0ZqPh98lm1j5QkLdFIB4bkfwegvWXxnFr2OK77Nh5xOS3mS5s1qMSIao7TS.nT1dCR.kMlNjeLEEqjM44zvQDqevlWeP+s2Zmc29Q82lt6fGsU+5tMFvGznAa6s1r+fc2Ym96P2bah0pG5JLJcOC0vCIVqzT4Ns2H0qjwGv4hPQevpfE0I8fSNl7QJOWzDQpjViDdtcS8QgDhkc2LOV4XO18s6HbEynm449pHFNYZj2AZUpH7JW.d0yCuMxAuE.IqbPZkXHcO6dLsHvjwAwycraKMb8.JqXrLVVRo.K6VJPBoolOcL+HMrXlFU2YiMV2A92CeRkJPrJz3LT667SNGJGJj7ZC4lm4o5S8NUMwHjC6PkP3SWEDOQZVWNcLn.nFJcKJXdUevPV.P9A3tFKQMMenHDN0VTOu9PVP0ASjLiPIqdI0aB+gU9iJqA3LT4wqEnERSB8mT40q6re3TI6XkQLPvnnR.4T8cTRfC+DY0n8nxqq3LOqACVHOzsnUddn8r.1Xtr9lTrpbheetdcmLK.EDhWESBre6IA4yQYwQobBpjskByIAb4aKykjDZgudY6CnFJl4jPCjKfqMBDBVGvuDpaiyiVy9.d3XiJfPtdRFjdqbm3QMEy4wNCIL.ePgDMLYRFJLSy243CVgv6KDumcWggMZwXrzBvH3o9Xfwj1Geg8gCFvYlL.th8Q+5GodEkttOpRRuB3LiaRDuzYNLjzjv5OsyxuCz7.plelpqGcZ0vnoDmBPbcm9dJ13dheme8hhfXDzDknJaDUJ4dgKSsypu2Nk52bLYVGKiVbETDd7D+dvbHFuUB5.ZVkvRn30afqwzhdboazh+F9kvrNt1JgY8Tl4p9NladkRONpycx2Dqait9uzFaEdQ531887TupkxOPjjlFaVbcXzhaYuQM3uXw5p7lFLRIELLVEqTJ722WMAN4DaHKsuYZLJ0bfQrmQEdXUPuIgPuD2Sj8f8IZtNlEdrxE9Z0inLvuOsK0LBqlvtQPpKWWiMKEdNSIKQBCAwyzmSDbuSm+GCGvJ7QWFN82pLxOJCNAD3orZzVPJfm6.3QCCFPFK5XSz4cbbqj4lNipgoUgIsKkbVbrHBGscQ6XXzbuKX3.MRWpFNGX7Ex6V1miIsQaNXjWk128.QX.TxzbBT4GOCu.EXcaoK+JrUvOBMymsmIcPRaVSH4bFygiBNku0VGmiWqfLKNrTPj79o6ZuUiG2X2s2XyFMlK5jGTQWHAWAsPKgH6t14bbwNDqaaGO3unwApltBBKcDxDoswbcRG5UyVWGVi6cpG9.9.5DOSA96Own7glCo2laAwz2tqcAVQ6vyQtLpWpU.UTMUpw9zn54OTCV+Z6mS0tLvy61gh2DJo072jQ2Ilw7Mom0OIJn74T+wbdguL1K.ChflJQOFIw5w0N+B8Rtyy3P6Fbp9M7lj+5C+aRNgYfS+LMUFFnBKrw839hyTRzQmQ7kgvkn4+1oXNWd5sTT8BY8lmdDXiKTmdTyDcTxaZ+7bWOo7M8Tm5K4ScV4+bO04yfKgV30XqkhwdBr8+gxK4dPCgjaglzxZF07friRpRmmmEmOkCUfCGhMGyf9Bsm8MF3kSYTt+dmx83z74re+du.x0n5NQiPVJWQ8+0OLcggquyNFtNX8mymuucn7+qe6vmjw.eJNCeJSqtfE+5BLO81QT.6VFcCn0r6fqcpStLdJeVrzGZxcAiUbqtlhMVVE2bYUbqkUwsWVE2YYU7QKqhO9cqHNCJ4ReXoIbiutGFciLKqCk30YipHH+C3d0N2C
                                  

                                  Or are you saying the modulation from the RNBO patch is not outputting to the global cable in this scenario still? I do this all the time with my C++ modules without issues.

                                  Sonic Architect && Software Mercenary

                                  1 Reply Last reply Reply Quote 0
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