Forum
    • Categories
    • Register
    • Login

    RNBO effect bypassed in exported VST3 (works perfectly in HISE editor via Script FX / Global Cables)

    Scheduled Pinned Locked Moved General Questions
    17 Posts 3 Posters 61 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Oli UllmannO
      Oli Ullmann @voxuer1
      last edited by

      @voxuer1
      You have a Dry/Wet knob. Is the default value for that knob set to “Wet”? For example, 1.0 or 100.0?

      Other things I had to do to get my effects plugin to work:

      • Enable Sound Generator FX
      • Force Stereo Output
      • Project Type: FX Plugin

      Does it work without a Global Cable?

      In your image, you didn't load the effect as a hardcoded effect; you can only see the ScriptFX. Are you sure you loaded the effect as a hardcoded effect before compiling?

      voxuer1V 1 Reply Last reply Reply Quote 0
      • voxuer1V
        voxuer1 @Oli Ullmann
        last edited by

        @Oli-Ullmann already tried all of that exactly as you suggested, but unfortunately no success yet — neither as AU nor as VST3.
        Current setup:
        Project Type = FX Plugin
        Force Stereo Output = enabled
        Enable Sound Generator FX = enabled
        Dry/Wet default is set to Wet
        I even added an extra global bypass button for testing
        The GUI works, but the audio signal just passes through unchanged in the exported plugin.
        The reason I’m not using a hardcoded effect is because I need to read data back from RNBO via outports for my peak meter. That only works for me through Global Cables / Script FX. As soon as I hardcode the network, I lose the outport communication.
        So currently the RNBO patch is loaded directly inside a Script FX on purpose.
        Inside HISE everything works perfectly, including:
        RNBO processing
        Global Cable communication
        Peak meter
        parameter control
        Only the exported plugin loses the DSP processing.

        Oli UllmannO HISEnbergH 2 Replies Last reply Reply Quote 0
        • Oli UllmannO
          Oli Ullmann @voxuer1
          last edited by

          @voxuer1
          Oh, okay. I've encountered this issue before, where something worked in HISE within a network but didn't work in the compiled plug-in. It worked fine as a hardcoded effect, though. I never figured out why, but I didn't look into it further since I was able to work with the hardcoded effect.

          You could try moving your RNBO patch into a frame block. I don't know if that will help, but it solved some performance issues for me.

          1 Reply Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @voxuer1
            last edited by HISEnberg

            @voxuer1 It probably is the ScriptFX, I've had that issue as well. You should still be able to access the global cable from the HardcodedMasterFx. The script shouldn't change much but you need to create a Global Routing Manager:

            const grm = Engine.getGlobalRoutingManager();
            

            and a reference to your global cable:

            const peak = grm.getCable("peak");
            

            from there you can use connectTo (ModuleParameter, macroControl, etc.) or in your case register a callback (most likely you will want to use asynchronous): https://docs.hise.dev/scripting/scripting-api/globalcable/index.html#registercallback

            	peak.registerCallback(function(value)
            	{
            		Console.print(value);
            	}, AsyncNotification);
            

            Sonic Architect && Software Mercenary

            HISEnbergH 2 Replies Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @HISEnberg
              last edited by

              @HISEnberg Also maybe worth just testing the RNBO node in a hardcodedmasterFX (no peak or scriptFX) just to see if you are getting an audio output.

              Sonic Architect && Software Mercenary

              voxuer1V 2 Replies Last reply Reply Quote 0
              • voxuer1V
                voxuer1 @HISEnberg
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • voxuer1V
                  voxuer1 @HISEnberg
                  last edited by

                  @HISEnberg Yeah, that’s the frustrating part — as a hardcoded master FX everything works perfectly, including the exported VST/AU.

                  But I need RNBO outports for my peak meter / UI data, and I can only access those through Script FX / Scriptnode runtime. In hardcoded mode I lose the outport communication completely.

                  HISEnbergH 1 Reply Last reply Reply Quote 0
                  • HISEnbergH
                    HISEnberg @voxuer1
                    last edited by HISEnberg

                    @voxuer1 Export the Scriptnode Network and load that into the HardcodeMasterFx, then use the code above. That's typically what I would do unless there is a breaking change I am missing in your setup!

                    Sonic Architect && Software Mercenary

                    voxuer1V 1 Reply Last reply Reply Quote 0
                    • voxuer1V
                      voxuer1 @HISEnberg
                      last edited by

                      @HISEnberg export as custom Cpp?Bildschirmfoto 2026-05-21 um 20.07.50.png

                      Oli UllmannO 1 Reply Last reply Reply Quote 0
                      • Oli UllmannO
                        Oli Ullmann @voxuer1
                        last edited by

                        @voxuer1
                        Export → “Compile DSP networks as dll”

                        voxuer1V 1 Reply Last reply Reply Quote 0
                        • voxuer1V
                          voxuer1 @Oli Ullmann
                          last edited by

                          @Oli-Ullmann no no success

                          HISEnbergH 1 Reply Last reply Reply Quote 0
                          • HISEnbergH
                            HISEnberg @voxuer1
                            last edited by

                            @voxuer1 Which part is not working?

                            Sonic Architect && Software Mercenary

                            voxuer1V 1 Reply Last reply Reply Quote 0
                            • voxuer1V
                              voxuer1 @HISEnberg
                              last edited by

                              @HISEnberg tested it with a completely simple core.gain ScriptFX network (no RNBO at all) and the same thing happens: works inside HISE, but after export the plugin passes audio through dry. So it seems the issue is not RNBO-specific but Scriptnode/ScriptFX export related on my setup (HISE 4.1 macOS).Bildschirmfoto 2026-05-21 um 21.38.21.png

                              HISEnbergH 1 Reply Last reply Reply Quote 0
                              • HISEnbergH
                                HISEnberg @voxuer1
                                last edited by

                                @voxuer1 and if you compile that gain network: Export → “Compile DSP networks as dll” , then load that network into the HardcodedMasterFx, do you still have the same issue?

                                Sonic Architect && Software Mercenary

                                voxuer1V 1 Reply Last reply Reply Quote 0
                                • voxuer1V
                                  voxuer1 @HISEnberg
                                  last edited by

                                  @HISEnberg Yes, if I compile the simple gain network with Export -> Compile DSP networks as DLL and load it into the HardcodedMasterFX, then the DSP works correctly after export.

                                  But with my RNBO setup I lose the outport / modulation connection in Hardcoded mode, which I need for the peak meter communication.

                                  1 Reply Last reply Reply Quote 0
                                  • HISEnbergH
                                    HISEnberg @HISEnberg
                                    last edited by

                                    @HISEnberg even after trying this?

                                    For a hardcoded master fx, the global cable is still there. To make it present you need to make a variable for it:

                                    const grm = Engine.getGlobalRoutingManager();
                                    const gcPeak = grm.getCable("gcpeak");
                                    

                                    After that it will show up again. Try this example, compile this scriptnode network as dll. Once it's done restart HISE. Remove the Script FX and load the network into the Hardcoded Master FX.

                                    HiseSnippet 1466.3oc2Ws0aaaCElxNJswsaXEqaXOJTrGbGxLhctzFTLzD6jzZr5Di3zr8V.MEsMgkH0nnSi2Pee+71Ok9OX6bzEKIG2zNi1h04.DHdtP9ctS1UqX7vPklXU4roAbh0cs6MUZF0ZDUHIsOfXslM+JpefGmzbZ.MLj6RrrJ+Ljs0ZqPh98lm1j5QkLdFIB4bkfwegvWXxnFr2OK77Nh5xOS3mS5s1qMSIao7TS.nT1dCR.kMlNjeLEEqjM44zvQDqevlWeP+s2Zmc29Q82lt6fGsU+5tMFvGznAa6s1r+fc2Ym96P2bah0pG5JLJcOC0vCIVqzT4Ns2H0qjwGv4hPQevpfE0I8fSNl7QJOWzDQpjViDdtcS8QgDhkc2LOV4XO18s6HbEynm449pHFNYZj2AZUpH7JW.d0yCuMxAuE.IqbPZkXHcO6dLsHvjwAwycraKMb8.JqXrLVVRo.K6VJPBoolOcL+HMrXlFU2YiMV2A92CeRkJPrJz3LT667SNGJGJj7ZC4lm4o5S8NUMwHjC6PkP3SWEDOQZVWNcLn.nFJcKJXdUevPV.P9A3tFKQMMenHDN0VTOu9PVP0ASjLiPIqdI0aB+gU9iJqA3LT4wqEnERSB8mT40q6re3TI6XkQLPvnnR.4T8cTRfC+DY0n8nxqq3LOqACVHOzsnUddn8r.1Xtr9lTrpbheetdcmLK.EDhWESBre6IA4yQYwQobBpjskByIAb4aKykjDZgudY6CnFJl4jPCjKfqMBDBVGvuDpaiyiVy9.d3XiJfPtdRFjdqbm3QMEy4wNCIL.ePgDMLYRFJLSy243CVgv6KDumcWggMZwXrzBvH3o9Xfwj1Geg8gCFvYlL.th8Q+5GodEkttOpRRuB3LiaRDuzYNLjzjv5OsyxuCz7.plelpqGcZ0vnoDmBPbcm9dJ13dheme8hhfXDzDknJaDUJ4dgKSsypu2Nk52bLYVGKiVbETDd7D+dvbHFuUB5.ZVkvRn30afqwzhdboazh+F9kvrNt1JgY8Tl4p9NladkRONpycx2Dqait9uzFaEdQ531887TupkxOPjjlFaVbcXzhaYuQM3uXw5p7lFLRIELLVEqTJ722WMAN4DaHKsuYZLJ0bfQrmQEdXUPuIgPuD2Sj8f8IZtNlEdrxE9Z0inLvuOsK0LBqlvtQPpKWWiMKEdNSIKQBCAwyzmSDbuSm+GCGvJ7QWFN82pLxOJCNAD3orZzVPJfm6.3QCCFPFK5XSz4cbbqj4lNipgoUgIsKkbVbrHBGscQ6XXzbuKX3.MRWpFNGX7Ex6V1miIsQaNXjWk128.QX.TxzbBT4GOCu.EXcaoK+JrUvOBMymsmIcPRaVSH4bFygiBNku0VGmiWqfLKNrTPj79o6ZuUiG2X2s2XyFMlK5jGTQWHAWAsPKgH6t14bbwNDqaaGO3unwApltBBKcDxDoswbcRG5UyVWGVi6cpG9.9.5DOSA96Own7glCo2laAwz2tqcAVQ6vyQtLpWpU.UTMUpw9zn54OTCV+Z6mS0tLvy61gh2DJo072jQ2Ilw7Mom0OIJn74T+wbdguL1K.ChflJQOFIw5w0N+B8Rtyy3P6Fbp9M7lj+5C+aRNgYfS+LMUFFnBKrw839hyTRzQmQ7kgvkn4+1oXNWd5sTT8BY8lmdDXiKTmdTyDcTxaZ+7bWOo7M8Tm5K4ScV4+bO04yfKgV30XqkhwdBr8+gxK4dPCgjaglzxZF07friRpRmmmEmOkCUfCGhMGyf9Bsm8MF3kSYTt+dmx83z74re+du.x0n5NQiPVJWQ8+0OLcggquyNFtNX8mymuucn7+qe6vmjw.eJNCeJSqtfE+5BLO81QT.6VFcCn0r6fqcpStLdJeVrzGZxcAiUbqtlhMVVE2bYUbqkUwsWVE2YYU7QKqhO9cqHNCJ4ReXoIbiutGFciLKqCk30YipHH+C3d0N2C
                                    

                                    Or are you saying the modulation from the RNBO patch is not outputting to the global cable in this scenario still? I do this all the time with my C++ modules without issues.

                                    Sonic Architect && Software Mercenary

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post

                                    15

                                    Online

                                    2.3k

                                    Users

                                    13.7k

                                    Topics

                                    119.2k

                                    Posts