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    Memory leak with Engine.loadAudioFilesIntoPool

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    • ChazroxC
      Chazrox
      last edited by Chazrox

      I would probably first check to see if changing 'save in preset' for your combobox changes anything. Depending on how you're using your combobox that might help.

      I would probably next, check on anything calling .changed(); on your combobox....

      ie; if you have a rogue 'next/previous' button calling .changed(); at the wrong time.

      def sounds like you have a weird loop somewhere.

      @dannytaurus said in Memory leak with Engine.loadAudioFilesIntoPool:

      Are you sure you aren't calling this function anywhere else in your code?
      Engine.loadAudioFilesIntoPool();

      and this ☝

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      • ElezeidE
        Elezeid @d.healey
        last edited by

        @d-healey Yes. When this line is commented out, the issue is gone.

        @dannytaurus Yes. I used ctrl+F to make sure.

        @Chazrox there aren't any other functions like that tied to the combo box, the script is copied line for line from one of David Healey's tutorials. It's possible that it's become outdated?

        I'll try unchecking "save in preset" but it's sort of an integral component of my presets, so if that does fix it, then I'll be in some trouble haha.

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Elezeid
          last edited by

          @Elezeid said in Memory leak with Engine.loadAudioFilesIntoPool:

          I used ctrl+F to make sure.

          That only searches the current view, did you check all scripts in your project and all callbacks? There is a Find All Occurrences tool (ctrl + shift + f) that might help. However I doubt this is the issue since you say commenting out that line solves it.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          ElezeidE 1 Reply Last reply Reply Quote 1
          • ElezeidE
            Elezeid @d.healey
            last edited by

            @d-healey Thanks David, unfortunately this is indeed the only occurrence.

            Am I really the first to run into this issue? If so, that definitely suggests user error of some kind, but I really don't know where I might have gone wrong!

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Elezeid
              last edited by

              @Elezeid said in Memory leak with Engine.loadAudioFilesIntoPool:

              Am I really the first to run into this issue?

              First one to report it at least, I haven't tested for it though.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ElezeidE 1 Reply Last reply Reply Quote 0
              • ElezeidE
                Elezeid @d.healey
                last edited by

                @d-healey

                I made a minimal project to test the issue and it is indeed present.

                Here is the entire onInit:

                Content.makeFrontInterface(600, 600);
                
                const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("Convolution Reverb1");
                
                const irs = Engine.loadAudioFilesIntoPool();
                
                //cmbIR
                const cmbIR = Content.getComponent("cmbIR");
                
                
                inline function oncmbIRControl(component, value)
                {
                	if (value > 0)
                		ConvolutionReverb1.setFile(irs[value - 1]);
                };
                
                Content.getComponent("cmbIR").setControlCallback(oncmbIRControl);
                
                cmbIR.set("items", "");
                
                for (x in irs)
                	cmbIR.addItem(x.replace("{PROJECT_FOLDER}").replace(".wav"));
                

                I've tested this in multiple DAWs as well as on Mac and PC and the memory leak remains. I tried disabling 'saveInPreset' but that didn't help either. The issue is especially egregious when changing presets as well. If you just cycle through presets you can see the RAM load growing with each click.

                David suggested putting a check in the combo box's callback to see if the selected IR is already loaded, and if it is don't load it again. I think this is a great idea, but I don't quite know how to go about that.

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @Elezeid
                  last edited by

                  @Elezeid If you replace the contents of your control callback with this code it will check if that IR is already loaded before attempting to load the IR.

                  	if (!value)
                  		return;
                  		
                  	local currentFile = ConvolutionReverb1.getFilename();
                  	local newFile = irs[value - 1];
                  	
                  	if (currentFile == newFile)
                  		return;
                  	
                  	ConvolutionReverb1.setFile(newFile);
                  

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  ElezeidE 1 Reply Last reply Reply Quote 1
                  • ElezeidE
                    Elezeid @d.healey
                    last edited by

                    @d-healey Thanks David,

                    I tried this and unfortunately the behavior is the same. Out of curiosity, I checked the total file size of my collection of Impulse responses, and wouldn't you know it? That's almost exactly how much the RAM increases by every time a preset is selected!

                    It looks to me like

                    Engine.loadAudioFilesIntoPool();
                    

                    Is running every time a preset is selected, (regardless of whether saveInPreset is active in the project).

                    What would be really great is if there was such a function as

                    Engine.purgeAudioFilesFromPool();
                    

                    Or something to that effect. If there was, I could simply put it at the top of the hierarchy so that onInit any lingering audio files are kicked out in advance before loadAudioFilesIntoPool runs.

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Elezeid
                      last edited by

                      Can you send me your project?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ElezeidE 1 Reply Last reply Reply Quote 0
                      • ElezeidE
                        Elezeid @d.healey
                        last edited by

                        @d-healey Sure thing. Here it is without the IRs. Feel free to throw any old audio files in there.

                        Convolution -Test.zip

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                        • d.healeyD
                          d.healey
                          last edited by

                          Well I didn't find a solution but I have confirmed the issue. You can demonstrate it with a standalone build, no need to have a DAW in the equation.

                          Peek 2025-08-13 21-31.gif

                          @Christoph-Hart You should probably take a look at this. Here's the project as above but I added some IRs.

                          convolution-test.zip

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 1
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