How I tell an instance of a ScriptSynth to load a particular DSP network?
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I guess I probably am required to make one, compile it, then use the hardcoded effects and the .setEffect call.
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@Orvillain Ya it would be easier to just use a hardcoded version but I think you are touching on a good feature request. It could definitely expedite the development process a bit. I see you can attach the ScriptFx to an external script, so possibly you can do it there but I have no idea how to implement that.
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Consider it a good thing that this missing feature nudges you towards using hardcoded FX modules :)
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@Christoph-Hart said in How I tell an instance of a ScriptSynth to load a particular DSP network?:
Consider it a good thing that this missing feature nudges you towards using hardcoded FX modules :)
Only if it nudges you towards increasing the parameter limit for hardcoded effects.
Some of my basic nodes can have 40-50 parameters. -
@Dan-Korneff said in How I tell an instance of a ScriptSynth to load a particular DSP network?:
basic nodes
Nope
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@d-healey Am I the only one that ends up with networks like this?
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@Dan-Korneff .... you just might be
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@Dan-Korneff Im almost there with this one and Im not done yet...lol
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Guys you know you can fold nodes?
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Yah! Double click headers boiz! You'll discover magic!
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@Dan-Korneff When it gets to that point, I'd rather write a custom c++ node!!
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@Dan-Korneff said in How I tell an instance of a ScriptSynth to load a particular DSP network?:
Am I the only one that ends up with networks like this?
That's a work of art
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@Orvillain Those are almost ALL custom C++ nodes. I just need a ton of parameters exposed for tweaking
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@Dan-Korneff siiiiiiccckkkkkkk
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@Christoph-Hart Even with folded nodes, I have an onslaught of knobs at the top of the container.
Luckily, I have a monitor just for the DSP network.
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@d-healey said in How I tell an instance of a ScriptSynth to load a particular DSP network?:
That's a work of art
And that's not even a complex arrangement yet
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@Christoph-Hart yes sir! Just being extra lol
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Even with folded nodes, I have an onslaught of knobs at the top of the container.
Is that of any use?
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@Christoph-Hart yup. But I really just wanna compile my C++ node with 60 parameters and toss it in a hardcoded FX