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    Crash - can someone confirm?

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    • dannytaurusD
      dannytaurus
      last edited by

      Reproduce:

      1. Start a new project
      2. Click on FX in the Module tree to open the empty FX panel
      3. Open the HISE Controller keyboard popup
      4. Click the 4-way arrows top left (✥) to lock the popup
      5. Click anything in the Module Tree (MIDI Processor, Interface, etc) = CRASH

      Can anyone reproduce? If not, this is something weird on my system.

      If so, I have to assume this is a known bug? If not, I'll create an issue on GitHub.

      Meat Beats: https://meatbeats.com
      Klippr Video: https://klippr.video

      d.healeyD 1 Reply Last reply Reply Quote 0
      • dannytaurusD
        dannytaurus
        last edited by

        EDIT: I should know better than to leave this stuff out 😜

        Machine: 2020 M1 MacBook Air 8GB RAM / Sonoma 14.7 / Xcode 16.0
        Using develop branch and latest commit as of writing, which is passing CI.
        HISE commit: fix typo a20873ea7a8c00b251ddae7df8d6e3007f8c5f71

        Meat Beats: https://meatbeats.com
        Klippr Video: https://klippr.video

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        • d.healeyD
          d.healey @dannytaurus
          last edited by

          @dannytaurus said in Crash - can someone confirm?:

          Click on FX in the Module tree to open the empty FX panel

          Do you mean add a script fx?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          dannytaurusD 1 Reply Last reply Reply Quote 0
          • dannytaurusD
            dannytaurus @d.healey
            last edited by

            @d-healey No, just click FX in the Module Tree to open the empty FX popup.

            It happens when a module popup is open, then open and lock the HISE Controller, then click anywhere in the Module Tree again.

            HISE-LockedControllerCrashesHISE.gif

            Meat Beats: https://meatbeats.com
            Klippr Video: https://klippr.video

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            • dannytaurusD
              dannytaurus
              last edited by

              Video, so you can see the start and end, and pause if needed: https://imgur.com/a/Ey0JwDX

              Meat Beats: https://meatbeats.com
              Klippr Video: https://klippr.video

              d.healeyD ustkU 2 Replies Last reply Reply Quote 0
              • d.healeyD
                d.healey @dannytaurus
                last edited by

                @dannytaurus No crash here. Does it happen in the Release build?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                dannytaurusD 1 Reply Last reply Reply Quote 1
                • dannytaurusD
                  dannytaurus @d.healey
                  last edited by

                  @d-healey It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight 😂.

                  Meat Beats: https://meatbeats.com
                  Klippr Video: https://klippr.video

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @dannytaurus
                    last edited by

                    @dannytaurus said in Crash - can someone confirm?:

                    It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight

                    That's crazy, what's the bottleneck on your system?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    dannytaurusD 1 Reply Last reply Reply Quote 0
                    • A
                      Allen
                      last edited by

                      I tried this with three diiferent versions of Hise and one got crashed (961d7d9).

                      Here's debug result

                      FloatingTile.cpp (Debugging).png

                      I not sure but seems like there's a conflict occurred when the floating tile loading contents.

                      1 Reply Last reply Reply Quote 1
                      • ustkU
                        ustk @dannytaurus
                        last edited by

                        @dannytaurus @Allen Nice catch, crashing too here...

                        Can't help pressing F5 in the forum...

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                        • dannytaurusD
                          dannytaurus @d.healey
                          last edited by

                          @d-healey RAM, I think. Swap and Memory Pressure go off the charts in Activity Monitor.

                          My Mac is basically unusable for the whole hour that it's compiling.

                          Meat Beats: https://meatbeats.com
                          Klippr Video: https://klippr.video

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @dannytaurus
                            last edited by d.healey

                            @dannytaurus How much RAM do you have?

                            Never mind, just saw your earlier post.

                            8GB is plenty, something else is going on. I use a VM with 8GB and 4 threads and it doesn't take too long to build.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @d.healey
                              last edited by

                              @d-healey @dannytaurus Could it be related to a multi-threading not optimised for mac when using xcode? I reckon a discussion about this and a possible flag to enable/disable. I think it's about the mac preferring to work with a single thread or something like that...

                              Can't help pressing F5 in the forum...

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @ustk
                                last edited by

                                @ustk You can set the preferred number of threads with defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks 8 but it should default to all threads, and since he says his computer is unusable during the build I suspect it is using all threads already.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                ustkU 1 Reply Last reply Reply Quote 1
                                • ustkU
                                  ustk @d.healey
                                  last edited by

                                  @d-healey Yeah I've seen that command, but then I don't know what "still single-threaded" means if we can set the number of threads...

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