Crash - can someone confirm?
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Video, so you can see the start and end, and pause if needed: https://imgur.com/a/Ey0JwDX
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@dannytaurus No crash here. Does it happen in the Release build?
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@d-healey It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight
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@dannytaurus said in Crash - can someone confirm?:
It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight
That's crazy, what's the bottleneck on your system?
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I tried this with three diiferent versions of Hise and one got crashed (961d7d9).
Here's debug result

I not sure but seems like there's a conflict occurred when the floating tile loading contents.
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@dannytaurus @Allen Nice catch, crashing too here...
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@d-healey RAM, I think. Swap and Memory Pressure go off the charts in Activity Monitor.
My Mac is basically unusable for the whole hour that it's compiling.
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@dannytaurus How much RAM do you have?Never mind, just saw your earlier post.
8GB is plenty, something else is going on. I use a VM with 8GB and 4 threads and it doesn't take too long to build.
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@d-healey @dannytaurus Could it be related to a multi-threading not optimised for mac when using xcode? I reckon a discussion about this and a possible flag to enable/disable. I think it's about the mac preferring to work with a single thread or something like that...
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@ustk You can set the preferred number of threads with
defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks 8but it should default to all threads, and since he says his computer is unusable during the build I suspect it is using all threads already. -
@d-healey Yeah I've seen that command, but then I don't know what "still single-threaded" means if we can set the number of threads...