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    Crash - can someone confirm?

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    • dannytaurusD
      dannytaurus
      last edited by

      Video, so you can see the start and end, and pause if needed: https://imgur.com/a/Ey0JwDX

      Meat Beats: https://meatbeats.com
      Klippr Video: https://klippr.video

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      • d.healeyD
        d.healey @dannytaurus
        last edited by

        @dannytaurus No crash here. Does it happen in the Release build?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • dannytaurusD
          dannytaurus @d.healey
          last edited by

          @d-healey It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight 😂.

          Meat Beats: https://meatbeats.com
          Klippr Video: https://klippr.video

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          • d.healeyD
            d.healey @dannytaurus
            last edited by

            @dannytaurus said in Crash - can someone confirm?:

            It takes my machine an hour to build the Debug build. I can try a Release build, but probably need to leave it running overnight

            That's crazy, what's the bottleneck on your system?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • A
              Allen
              last edited by

              I tried this with three diiferent versions of Hise and one got crashed (961d7d9).

              Here's debug result

              FloatingTile.cpp (Debugging).png

              I not sure but seems like there's a conflict occurred when the floating tile loading contents.

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              • ustkU
                ustk @dannytaurus
                last edited by

                @dannytaurus @Allen Nice catch, crashing too here...

                Can't help pressing F5 in the forum...

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                • dannytaurusD
                  dannytaurus @d.healey
                  last edited by

                  @d-healey RAM, I think. Swap and Memory Pressure go off the charts in Activity Monitor.

                  My Mac is basically unusable for the whole hour that it's compiling.

                  Meat Beats: https://meatbeats.com
                  Klippr Video: https://klippr.video

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                  • d.healeyD
                    d.healey @dannytaurus
                    last edited by d.healey

                    @dannytaurus How much RAM do you have?

                    Never mind, just saw your earlier post.

                    8GB is plenty, something else is going on. I use a VM with 8GB and 4 threads and it doesn't take too long to build.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • ustkU
                      ustk @d.healey
                      last edited by

                      @d-healey @dannytaurus Could it be related to a multi-threading not optimised for mac when using xcode? I reckon a discussion about this and a possible flag to enable/disable. I think it's about the mac preferring to work with a single thread or something like that...

                      Can't help pressing F5 in the forum...

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                      • d.healeyD
                        d.healey @ustk
                        last edited by

                        @ustk You can set the preferred number of threads with defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks 8 but it should default to all threads, and since he says his computer is unusable during the build I suspect it is using all threads already.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • ustkU
                          ustk @d.healey
                          last edited by

                          @d-healey Yeah I've seen that command, but then I don't know what "still single-threaded" means if we can set the number of threads...

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