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    Orvillain

    @Orvillain

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    Best posts made by Orvillain

    • I wrote a reverb

      Don't know if this is the done thing really, but I wanted to show off:
      https://youtu.be/1kMHloRQLcM

      posted in C++ Development
      OrvillainO
      Orvillain
    • I wrote a bbd delay

      Again, wasn't sure where to put this. But I created my own node.

      https://youtu.be/-siB1UJfrD0

      Modelled analog bucket brigade delay. I'm starting to build up quite a nice collection of delay and reverb utilities now!

      posted in C++ Development
      OrvillainO
      Orvillain
    • RE: I wrote a reverb

      @Chazrox I might do a video or two on everything I've learned!

      posted in C++ Development
      OrvillainO
      Orvillain
    • RE: Third party HISE developers

      I'm actually moving into more JUCE C++ based projects now. But I've spent 18 years in music tech. Used to work for FXpansion, then ROLI, then inMusic until mid last year when I made the transition to developer. I've got a couple of HISE projects on the go right now - more synths and effects than sample libraries at the moment, but I've done sample libraries throughout my career, with a specific focus in drum libraries. I have a few Kontakt ports in the pipeline for this year too.

      Eventually will launch my own plugin company as well. That is the goal.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Orv's ScriptNode+SNEX Journey

      Lesson 5 - SNEX code in a bit more detail.

      So I'm by no means an expert in C or C++ - in fact I only just recently started learning it. But here's what I've sussed out in regards to the HISE template.... and template is exactly the right word, because the first line is:

      template <int NV> struct audio_loader
      

      Somewhere under the hood, HISE must be setup to send in an integer into any SNEX node, that integer corresponding to a voice. NV = new voice perhaps, or number of voices ????

      The line above declares a template that takes this NV integer in, and creates a struct called audio_loader for each instance of NV. Indeed we can prove this by running the following code:

      template <int NV> struct audio_loader
      {
      	SNEX_NODE(audio_loader);
      	
      	ExternalData data;
      	double note = 0.0;
      	
      	// Initialise the processing specs here
      	void prepare(PrepareSpecs ps)
      	{
      
      	}
      	
      	// Reset the processing pipeline here
      	void reset()
      	{
      		
      	}
      	
      	// Process the signal here
      	template <typename ProcessDataType> void process(ProcessDataType& data)
      	{
      
      	}
      	
      	// Process the signal as frame here
      	template <int C> void processFrame(span<float, C>& data)
      	{
      
      	}
      	
      	// Process the MIDI events here
      	void handleHiseEvent(HiseEvent& e)
      	{
      		double note = e.getNoteNumber();
      		Console.print(note);
      
      	}
      	
      	// Use this function to setup the external data
      	void setExternalData(const ExternalData& d, int index)
      	{
      		data = d;
      	}
      	
      	// Set the parameters here
      	template <int P> void setParameter(double v)
      	{
      		
      	}
      };
      
      

      There are only three things happening here:

      1. We set the ExternalData as in a previous post.
      2. We establish a variable with the datatype of double called 'note' and we initialise it as 0.0. But this value will never hold because....
      3. In the handleHiseEvent() method, we use e.getNoteNumber() and we assign this to the note variable. We then print the note variable out inside of the handleHiseEvent() method.

      Now when we run this script, any time we play a midi note, the console will show us the note number that we pressed. This is even true if you play chords, or in a scenario where no note off events occur.

      That's a long winded way of saying that a SNEX node is run for each active voice; at least when it is within a ScriptNode Synthesiser dsp network.

      The next line in the script after the template is established is:

      SNEX_NODE(audio_loader);
      

      This is pretty straight forward. The text you pass here has to match the name of the script loaded inside your SNEX node - not the name of the SNEX node itself.

      2aa2dbe0-4ea2-40b8-8a45-49d96ada26ec-image.png

      Here you can see my SNEX node is just called: snex_node.

      But the script loaded into it is called audio_loader, and so the reference to SNEX_NODE inside the script has to also reference audio_loader.

      posted in ScriptNode
      OrvillainO
      Orvillain
    • RE: Need filmstrip animations

      @d-healey I really like that UI. Very simple, accessible, and smooth looking - for lack of a better word!

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Third party HISE developers

      @HISEnberg said in Third party HISE developers:

      A bit abashed posting here with so much talent but here it goes!

      Wouldn't worry about that, you've been very helpful in getting me up and running in various threads! So thanks! (and to everyone else also!)

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Transient detection within a loaded sampler - SNEX ????

      @HISEnberg
      Yes I wrote a custom transient detector in a c++ node, and made sure it utilised an audio file, which I can load in my UI using the audio waveform floating tile.

      I implemented spectral flux extraction:

      • Take your audio.
      • Perform an FFT on it.
      • Extract the spectral flux envelope from the FFT.
      • Downsample the spectral flux envelope (optional but can help accuracy)
      • Perform peak picking on the spectral flux envelope.

      I used the stock JUCE FFT processor.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Can We PLEASE Just Get This Feature DONE

      Free mankini with every commercial license???

      posted in Feature Requests
      OrvillainO
      Orvillain
    • RE: I wrote a reverb

      @Chazrox said in I wrote a reverb:

      @Orvillain Please. 🙏 I've been waiting for some dsp videos! I've been watching ADC's everyday on baby topics just to familiarize myself with the lingo and what nots. I think im ready to start diving in! There are some pretty wicked dsp guys in here for sure and I'd love to get some tutuorials for writing c++ nodes.

      There's two guys who got me started in this. One is a dude called Geraint Luff aka SignalSmith. This is probably his most accessible video:
      https://youtu.be/6ZK2Goiyotk

      Then the other guy of course is Sean Costello of ValhallaDSP fame:
      https://valhalladsp.com/2021/09/22/getting-started-with-reverb-design-part-2-the-foundations/
      https://valhalladsp.com/2021/09/23/getting-started-with-reverb-design-part-3-online-resources/

      In essence, here's the journey; assuming you know at least a little bit of C++

      1. Learn how to create a ring buffer (aka my Ring Delay thread)
      2. Learn how to create an all-pass filter using a ring buffer.
      3. Understand how fractional delays work, and the various types of interpolation.
      4. Learn how to manage feedback loops.

      Loads of resources out there for sure!

      posted in C++ Development
      OrvillainO
      Orvillain

    Latest posts made by Orvillain

    • RE: Third party HISE developers

      @HISEnberg said in Third party HISE developers:

      A bit abashed posting here with so much talent but here it goes!

      Wouldn't worry about that, you've been very helpful in getting me up and running in various threads! So thanks! (and to everyone else also!)

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: *sigh* iLok ......

      Nope, and unless my arm is twisted up behind my back, snapped in 3 places, and someone smacks me over the head with a cueball in a sock, I won't be either.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: C++ External Node & XML Issues

      @Christoph-Hart said in C++ External Node & XML Issues:

      @Orvillain I think the problem is that HISE converts Parameter IDs into actual attributes. This is only the case with hardcoded modules, script processors or DSP networks properly escape that in the value string.

      <Processor Type="Hardcoded Master FX" ID="HardcodedMasterFX1" Bypassed="0"
                 Network="No network" YourParameterGoesHere="0.5" TryValidating(That)="nope">
        <EditorStates BodyShown="1" Visible="1" Solo="0"/>
        <ChildProcessors/>
        <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
      </Processor>
      

      I do a bit of sanitizing at some place though (eg. remove white space for the XML attribute, so all my ramblings might be moot because I sprinkled a character sanitation in there too.

      ahhhhhhhhhhhhh, gotcha. Yes, then that does make sense that parenthesis would possibly break things... and now I'm going to do a sweep through my code to see how many landmines I've invented. 😆

      posted in Bug Reports
      OrvillainO
      Orvillain
    • RE: C++ External Node & XML Issues

      @HISEnberg said in C++ External Node & XML Issues:

      @Orvillain Strange, I am inclined to agree with you since I've done this with other nodes, but removing them in this particular context seems to have solved the problem. Still I can't find the root issue here so I'll keep digging...

      That is very odd. There's nothing in the XML specification that says you shouldn't use parenthesis in an attribute name, so far as I know. The only character to definitely be wary of in my experience is an ampersand.

      posted in Bug Reports
      OrvillainO
      Orvillain
    • RE: Third party HISE developers

      I'm actually moving into more JUCE C++ based projects now. But I've spent 18 years in music tech. Used to work for FXpansion, then ROLI, then inMusic until mid last year when I made the transition to developer. I've got a couple of HISE projects on the go right now - more synths and effects than sample libraries at the moment, but I've done sample libraries throughout my career, with a specific focus in drum libraries. I have a few Kontakt ports in the pipeline for this year too.

      Eventually will launch my own plugin company as well. That is the goal.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Custom browser - custom preset file format???

      @Christoph-Hart

      Can I sanity check this:

      namespace PluginUserPresetHandling {
      
          const UserPresetHandler = Engine.createUserPresetHandler();
      
          inline function onPresetSave()
          {
              Console.print("onPresetSave triggered");
          }
      
          inline function onPresetLoad(obj)
          {
              Console.print("onPresetLoad triggered");
          }
      
          inline function preLoadCallback()
          {
              Console.print("preLoadCallback triggered");
          }
      
          inline function postLoadCallback()
          {
              Console.print("postLoadCallback triggered");
          }
      
          inline function postSaveCallback()
          {
              Console.print("postSaveCallback triggered");
          }
      
      
          inline function init() {
              UserPresetHandler.setUseCustomUserPresetModel(onPresetLoad, onPresetSave, false);
              UserPresetHandler.setPreCallback(preLoadCallback);
              UserPresetHandler.setPostCallback(postLoadCallback);
              UserPresetHandler.setPostSaveCallback(postSaveCallback);
          }
      }
      

      In what order are these called, and which ones are synchronous versus asynchronous??

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Hamburger menu - custom panel or combobox with custom LAF/paint routine?

      @David-Healey Thought so, cheers Dave!

      posted in General Questions
      OrvillainO
      Orvillain
    • Hamburger menu - custom panel or combobox with custom LAF/paint routine?

      As the topic says really.

      I know you can use the script panel to do a custom menu as it says here:
      a881e889-f38f-4883-ad6a-bc5836528251-image.png

      And I'm also fully aware of the combobox widget and its workings.

      What I'm wondering is... say you want a hamburger menu that slides open when you click it, folds away when you click away, and generally just looks a bit niftier.... am I right in assuming the way forward there is to go script panel??

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: UI feedback on tiny control

      @dannytaurus said in UI feedback on tiny control:

      @ustk said in UI feedback on tiny control:

      Could also be a 3 pos knob

      Yeah, I tried a 3-pos knob but since all the other knobs are continuous, having one that only has 3 positions feels a bit weird. Especially since I don't want to put markers around that one knob to denote the positions.

      You could make the wavetable blend between the 3 different shapes, meaning a continuous knob still makes sense ??

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Custom browser - custom preset file format???

      @David-Healey I'll implement that a bit later on. Right now I'm trying to figure out why when I load my fxchain "user preset" it peforms a full state reset!

      updateSaveInPresetComponents

      I think it is this call.... I'm willing to bet it has a default fallback mechanism where it resets controls to default, if it isn't specified in the data you feed it.

      So I change my FXchain load mechanism to iterate over the components manually.

      posted in General Questions
      OrvillainO
      Orvillain