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    Orvillain

    @Orvillain

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    Best posts made by Orvillain

    • I wrote a reverb

      Don't know if this is the done thing really, but I wanted to show off:
      https://youtu.be/1kMHloRQLcM

      posted in C++ Development
      OrvillainO
      Orvillain
    • I wrote a bbd delay

      Again, wasn't sure where to put this. But I created my own node.

      https://youtu.be/-siB1UJfrD0

      Modelled analog bucket brigade delay. I'm starting to build up quite a nice collection of delay and reverb utilities now!

      posted in C++ Development
      OrvillainO
      Orvillain
    • RE: I wrote a reverb

      @Chazrox I might do a video or two on everything I've learned!

      posted in C++ Development
      OrvillainO
      Orvillain
    • RE: Third party HISE developers

      I'm actually moving into more JUCE C++ based projects now. But I've spent 18 years in music tech. Used to work for FXpansion, then ROLI, then inMusic until mid last year when I made the transition to developer. I've got a couple of HISE projects on the go right now - more synths and effects than sample libraries at the moment, but I've done sample libraries throughout my career, with a specific focus in drum libraries. I have a few Kontakt ports in the pipeline for this year too.

      Eventually will launch my own plugin company as well. That is the goal.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Orv's ScriptNode+SNEX Journey

      Lesson 5 - SNEX code in a bit more detail.

      So I'm by no means an expert in C or C++ - in fact I only just recently started learning it. But here's what I've sussed out in regards to the HISE template.... and template is exactly the right word, because the first line is:

      template <int NV> struct audio_loader
      

      Somewhere under the hood, HISE must be setup to send in an integer into any SNEX node, that integer corresponding to a voice. NV = new voice perhaps, or number of voices ????

      The line above declares a template that takes this NV integer in, and creates a struct called audio_loader for each instance of NV. Indeed we can prove this by running the following code:

      template <int NV> struct audio_loader
      {
      	SNEX_NODE(audio_loader);
      	
      	ExternalData data;
      	double note = 0.0;
      	
      	// Initialise the processing specs here
      	void prepare(PrepareSpecs ps)
      	{
      
      	}
      	
      	// Reset the processing pipeline here
      	void reset()
      	{
      		
      	}
      	
      	// Process the signal here
      	template <typename ProcessDataType> void process(ProcessDataType& data)
      	{
      
      	}
      	
      	// Process the signal as frame here
      	template <int C> void processFrame(span<float, C>& data)
      	{
      
      	}
      	
      	// Process the MIDI events here
      	void handleHiseEvent(HiseEvent& e)
      	{
      		double note = e.getNoteNumber();
      		Console.print(note);
      
      	}
      	
      	// Use this function to setup the external data
      	void setExternalData(const ExternalData& d, int index)
      	{
      		data = d;
      	}
      	
      	// Set the parameters here
      	template <int P> void setParameter(double v)
      	{
      		
      	}
      };
      
      

      There are only three things happening here:

      1. We set the ExternalData as in a previous post.
      2. We establish a variable with the datatype of double called 'note' and we initialise it as 0.0. But this value will never hold because....
      3. In the handleHiseEvent() method, we use e.getNoteNumber() and we assign this to the note variable. We then print the note variable out inside of the handleHiseEvent() method.

      Now when we run this script, any time we play a midi note, the console will show us the note number that we pressed. This is even true if you play chords, or in a scenario where no note off events occur.

      That's a long winded way of saying that a SNEX node is run for each active voice; at least when it is within a ScriptNode Synthesiser dsp network.

      The next line in the script after the template is established is:

      SNEX_NODE(audio_loader);
      

      This is pretty straight forward. The text you pass here has to match the name of the script loaded inside your SNEX node - not the name of the SNEX node itself.

      2aa2dbe0-4ea2-40b8-8a45-49d96ada26ec-image.png

      Here you can see my SNEX node is just called: snex_node.

      But the script loaded into it is called audio_loader, and so the reference to SNEX_NODE inside the script has to also reference audio_loader.

      posted in ScriptNode
      OrvillainO
      Orvillain
    • RE: Need filmstrip animations

      @d-healey I really like that UI. Very simple, accessible, and smooth looking - for lack of a better word!

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Third party HISE developers

      @HISEnberg said in Third party HISE developers:

      A bit abashed posting here with so much talent but here it goes!

      Wouldn't worry about that, you've been very helpful in getting me up and running in various threads! So thanks! (and to everyone else also!)

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Transient detection within a loaded sampler - SNEX ????

      @HISEnberg
      Yes I wrote a custom transient detector in a c++ node, and made sure it utilised an audio file, which I can load in my UI using the audio waveform floating tile.

      I implemented spectral flux extraction:

      • Take your audio.
      • Perform an FFT on it.
      • Extract the spectral flux envelope from the FFT.
      • Downsample the spectral flux envelope (optional but can help accuracy)
      • Perform peak picking on the spectral flux envelope.

      I used the stock JUCE FFT processor.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Can We PLEASE Just Get This Feature DONE

      Free mankini with every commercial license???

      posted in Feature Requests
      OrvillainO
      Orvillain
    • RE: I wrote a reverb

      @Chazrox said in I wrote a reverb:

      @Orvillain Please. 🙏 I've been waiting for some dsp videos! I've been watching ADC's everyday on baby topics just to familiarize myself with the lingo and what nots. I think im ready to start diving in! There are some pretty wicked dsp guys in here for sure and I'd love to get some tutuorials for writing c++ nodes.

      There's two guys who got me started in this. One is a dude called Geraint Luff aka SignalSmith. This is probably his most accessible video:
      https://youtu.be/6ZK2Goiyotk

      Then the other guy of course is Sean Costello of ValhallaDSP fame:
      https://valhalladsp.com/2021/09/22/getting-started-with-reverb-design-part-2-the-foundations/
      https://valhalladsp.com/2021/09/23/getting-started-with-reverb-design-part-3-online-resources/

      In essence, here's the journey; assuming you know at least a little bit of C++

      1. Learn how to create a ring buffer (aka my Ring Delay thread)
      2. Learn how to create an all-pass filter using a ring buffer.
      3. Understand how fractional delays work, and the various types of interpolation.
      4. Learn how to manage feedback loops.

      Loads of resources out there for sure!

      posted in C++ Development
      OrvillainO
      Orvillain

    Latest posts made by Orvillain

    • RE: Loading wavetables by drag-and-drop takes a long time??

      @dannytaurus said in Loading wavetables by drag-and-drop takes a long time??:

      @Orvillain Weird. I'll try it out here again and see if I get the same result.

      Is yours a standard mono, 'power of 2' file?

      Yeppers.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Loading wavetables by drag-and-drop takes a long time??

      @dannytaurus said in Loading wavetables by drag-and-drop takes a long time??:

      @Orvillain To be clear, I was dropping a prepared wavetable WAV into the Wavetable Synth.

      I'm not sure about the Wavetable Creator.

      Are you dropping a wavetable WAV or just a plain WAV and hoping to make it into an interesting wavetable?

      I have no idea how the Wavetable Creator works, or what it's for! 😂

      A wavetable wav. It sounds different when it is saved as a HWT. Very odd.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Loading wavetables by drag-and-drop takes a long time??

      @dannytaurus Hilariously.... they don't sound the same!! The WAV file sounds markedly different to the HWT file here!

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Loading wavetables by drag-and-drop takes a long time??

      @dannytaurus You legend, cheers!! Will try it out!

      Dohhh.. I was even posting in that thread, haha!

      posted in General Questions
      OrvillainO
      Orvillain
    • Loading wavetables by drag-and-drop takes a long time??

      When I drag and drop a wav file into the wavetable synth, it takes quite a while to process it into a wavetable. Is there a way to only need to do this once, and then cache the result, or better yet, save the resutl out as a HWT file??

      I'm not having much luck with the wavetable creator. In resample mode it just keeps crashing. So I'm looking into other waves to convert my wav files into wavetables.

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: Crash when loading files into Wavetable Creator (Resample Mode)

      For me it crashes whenever I try to load a 44.1kHz sample into it.

      posted in Bug Reports
      OrvillainO
      Orvillain
    • RE: Crash when loading files into Wavetable Creator (Resample Mode)

      Still crashes. Any word on this??

      posted in Bug Reports
      OrvillainO
      Orvillain
    • RE: Using custom preset system - as in the actual presets themselves, not a browser

      @Christoph-Hart

      It's like this ..... I have an external arppegiator triggering my synth... I click my left/right arrows to change preset.... and because I use a custom data model, I have to tap into the pre/post callbacks.... so here's what I get:

      synth notes triggering.... click the arrow....
      Interface: preLoadCallback triggered - no synth notes triggering when this is running
      Interface: onPresetLoad triggered - no synth notes triggering when this is running
      Once the onPresetLoad method is finished, a midi note does sneak through into the synth....

      Then this callback fires:
      Interface: postLoadCallback triggered
      This kills the previous notes, and triggers the new ones.....

      Here is my full loadGlobalPreset method:

      inline function loadGlobalPreset(obj) {
              local samplemaps = obj.samplemaps;
              local wavetables = obj.wavetables;
              local params = obj.parameters;
              local fxSelections = obj.fxSelections;
              local fxChainOrder = obj.fxChainOrder;
      
              lastLoadParams = params;
      
              // Restore samplemaps
              UISoundSelector.syncSamplerMenu(1, samplemaps[0]);
              UISoundSelector.syncSamplerMenu(2, samplemaps[1]);
              UISoundSelector.syncSamplerMenu(3, samplemaps[2]);
      
              // Restore wavetables
              UISoundSelector.syncSynthMenu(1, wavetables[0]);
              UISoundSelector.syncSynthMenu(2, wavetables[1]);
              UISoundSelector.syncSynthMenu(3, wavetables[2]);
      
              // Update all UI parameters - except the ones that are not tagged as saveInPreset
              UserPresetHandler.updateSaveInPresetComponents(params);
      
              // TODO: Restore custom samples
      
              // Fix-up FX menus by stable id, but only when they differ
              if (isDefined(fxSelections)) {
                  for (i = 0; i < fxSelections.length; i++) {
                      local sel = fxSelections[i];
                      if (!isDefined(sel) || !isDefined(sel.id)) continue;
      
                      local targetId = (isDefined(sel.idName) && sel.idName != "") ? sel.idName : "empty";
      
                      local menu = Content.getComponent(sel.id);
                      if (!isDefined(menu)) continue;
      
                      // what saveInPreset restored (by index)
                      local currentId = UIEffectDropDownMenu.getIdForIndex(menu.getValue());
                      if (currentId == undefined) currentId = "empty";
      
                      // only fire callback if mismatch
                      if (currentId != targetId)
                          UIEffectDropDownMenu.setMenuToId(sel.id, targetId, true);
                  }
              }
      
              // Restore FX chain ordering (pageKey -> [4 slots])
              if (isDefined(fxChainOrder)) {
                  for (k in fxOrderKeys) {
                      local key = fxOrderKeys[k];
                      local saved = fxChainOrder[key];
      
                      // expect an array of length 4 with unique 0..3
                      if (!isDefined(saved) || saved.length != 4) continue;
      
                      UIEffectReordering.pageOrder[key] = saved;          // update UI state
                      UIEffectReordering.applyVisualOrder(key);           // move panels
                      PluginEffectReorder.apply(key, saved);              // set DSP chain
                  }
              }
      
              // Update all UI parameters - except the ones that are not tagged as saveInPreset
              //UserPresetHandler.updateSaveInPresetComponents(params);
          }
      

      It is doing quite a lot... and ultimately what happens is when I switch a preset, I get one voice that sounds one way... and then another voice that sounds completely different... like a voice is being allowed to be triggered before the preset is fully loaded.

      It seems to be something related to my effect menus and/or effect re-ordering.

      It is hard to explain. Might have to make a video. But any immediate thoughts??

      posted in General Questions
      OrvillainO
      Orvillain
    • RE: HISE Transformation to the new age

      @David-Healey said in HISE Transformation to the new age:

      @dannytaurus said in HISE Transformation to the new age:

      Nah, this is the start.

      Tell me that again in 5 years

      I'm not quite as cynical as I seem, I use AI all the time, I'm just cautious.

      I also am concerned about AI inbreeding which is a real problem with limited solutions at the moment.

      Honestly, this stuff isn't going away. It really isn't. This is the future of coding. Developers in future will be systems architects. They won't be solely opinionated language purists anymore.

      posted in AI discussion
      OrvillainO
      Orvillain
    • RE: Agentic coding workflows

      I've used Antigravity to get myself up to speed with JUCE. I've built quite a few things outside of HISE using it. To the point where for my own company, I don't think I will need HISE. For freelance work, HISE is still a solid option. But I saw a competitor today show off his AI plugin generator, and it was very impressive.

      In terms of HISE specific code I've been doing, certainly not entire namespaces or anything to do with the UI. But methods and functions here and there, that I knew what I wanted to do, but I just wanted AG to write it faster for me.

      I've had more success with AG than ChatGPT on this stuff. Although ChatGPT is actually quite good at writing prompts.

      And on a tagent slightly, but one of the biggest hurdles to writing complex projects in HISE is just how many languages and approaches you need to take command of. In C++ I can focus on JUCE and C++. In HISE, I need to learn HISEscript, C++, SNEX, simple markdown, and even css. This is a barrier to speed.

      posted in AI discussion
      OrvillainO
      Orvillain