Just realised I wrote "Sinppet" 
Will just keep that one so much it fits the issue 
Posts
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RE: ALT+S requires TWO confirmations. Can this be switched off?posted in General Questions
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RE: ALT+S requires TWO confirmations. Can this be switched off?posted in General Questions
@dannytaurus Yeah of course I constantly save as XML too, would be living a dangerous life without it

Another 'fun' thing about autosave is, if you launch HISE and don't load an XML - just to to do some experimental work, or paste a snippet from the forum maybe - then HISE will still happily autosave that current throwaway work OVER your existing Autosave_X.hip files for your current project.
That bug I reported years back... many times...
That's why I systematically save the XML first when i create a new project, even for a draft...
I had the same issue with the Sinppet Browser which was even worse by simply overwritting everything in your project... no git and you're dead...). In the end that led me to simply not use it so much I was afraid...
Something else very dangerous but not for many people. I have a french AZERTY keyboard, so Q is on the left of S...
So a too fast CMD+SHIFT+(almost S but your loosy finger touched Q) -> Baaaammmm!!!! You've just told the mac to close everything and shut down!!!

Why didn't I replaced the mac shortcut yet is a complete mystery...
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RE: [Tutorial] How to Multiband in Scriptnode (without artefacts!)posted in Blog Entries
@griffinboy Ohhh!!! I always thought both Low and High path have to be complemented with an ALLPASS, but apparently not! Disillusion...
Great stuff!

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RE: ALT+S requires TWO confirmations. Can this be switched off?posted in General Questions
@dannytaurus said in ALT+S requires TWO confirmations. Can this be switched off?:
CMD+S > Enter > Enter
&
...which meant I lost work a few times
both resolved with autosave. Mine is 1min interval so I never lose much
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RE: ALT+S requires TWO confirmations. Can this be switched off?posted in General Questions
@Morphoice said in ALT+S requires TWO confirmations. Can this be switched off?:
I'm pretty sure you all know hitting ALT+S...
Not really and I've found nothing general about this, more app specific stuff... Please enlighten me

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RE: [Blog] My Favourite C++ Open Source DSP Referencesposted in Blog Entries
@Orvillain Yes that was my first attempt at making a nice reverb too and I learned a lot fro Geraint! I did it first with a network so the efficiency was bad but I've added some really fun stuff to it! But next time I'll obviously go C++...
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RE: [Blog] My Favourite C++ Open Source DSP Referencesposted in Blog Entries
@griffinboy This is goldmine...
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RE: [feature request] Network connectivity checkerposted in Feature Requests
@David-Healey so there's no way my server could be faster, especially since it is actually very slow...
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RE: [feature request] Network connectivity checkerposted in Feature Requests
@David-Healey that's a good point
But since I am having troubles anyway, I am currently releasing a new system so I'll use it and see. Since isOnline doesn't work for some people, I need a solution for them...
Do you happen to understand the issue behind isOnline?
Because I wonder if I shouldn't directly check if my own server is avail instead of google. in the end this is the only thing I need.
But perhaps the issue has a common ground no matter which website you check... And since I can't reproduce it... -
RE: [feature request] Network connectivity checkerposted in Feature Requests
@David-Healey Hey Dave! I currently have a user enable to get the online mode on my license manager...
So I'm checking this solution but it seems I couldn't build for some reasons (macOS)
Claude helped:
What was wrong: NetworkConnectivityCheckerApple.cppτ° includes <SystemConfiguration/SystemConfiguration.h>, which transitively pulls in MacTypes.h. That Carbon-era header defines a global Point struct, which is ambiguous against juce::Point (brought into scope by the using namespace juce; directive in the unity translation unit).
Fix: Wrap the SystemConfiguration include with #define Point DummyPoint (plus Component and MemoryBlock) and matching #undefs, mirroring the existing trick at hi_tools_01.cpp:36-44 for Accelerate.h. Edit at hi_tools/hi_tools/NetworkConnectivityCheckerApple.cpp:12-26.
It seems to work in Hise, I will check the exported binary today
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RE: Matrix modulation connection is broken in exported pluginposted in Bug Reports
It cost me all my Claude tokens but it's finally fixed!
https://github.com/christophhart/HISE/pull/965 -
RE: Matrix modulation connection is broken in exported pluginposted in Bug Reports
@griffinboy Thanks! at least I can see that I am not (entirely) crazy

I have solved (or Claude solved I should say) a few issues already but this one is persistent.
I will try again tonight with Opus 4.8 since is good for long task. It might make a difference here reducing the risk of hallucination...If ever you can manage to get some time trying this snippet, and add it to your list if not already in, it would add even more usefulness to your report by keeping thing as centralised as possible.
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RE: Matrix modulation connection is broken in exported pluginposted in Bug Reports
@Christoph-Hart Back on this as it is still not resolved...
The simple snippet from above:
HiseSnippet 1946.3oc2Y0rbibaDFinfVsZW63s104PpbfGksWqZFpgTRUNXt5OaVdoDsHsbpjCJPy.RhRy.LYFvUhNUtma4UxOB4IHUdDxafciAyOXjHszxUVdKSUEKBz.n+Pit+5FP8hEdzjDQLxZsASinHqmh6OkKGu2XBii5rOx5CwRZhrgciV1MscQ6NMhjjP8QVV09R0Xrd7xnzO++uXWR.g6QK6BgNUv7nulExjk8F09qYAAGR7oCXgFi1scGOAeOQfXBfmZXaTDw6BxH5QD0vVBi9JRxXj0mh8caQItt9dzFCota277s1bys8Z4Z6a2pAsYqgD6la4NzEYsxA9LoHtuj.6Bj0x6J7m1er3RtVAmxRXmGPUMbP8AMq69PQfuZKp5Es2XVfeubCUBBYg6UZ1poMau.2k4yJ5uz78QoBpWNCSCn0RUgWsJvywDd1FvaFPxx.RKqgzyv88hYQxRIJ77DbGtjFOj.mSlPQOVj0Of2S.CfK2HjbA8vXnQwDVuks8KqCe8I+ogS3dRlfWWvORHoGyW+SV6er1iW6etV8qKZ3vYJSolXQP.MdlhUtFw+bSbc9jvyowur9aHASnECD19Uso34aSMOx8z6ZiAJ3c3L4wQT97bDPYlJk8OCUvPkoV+OLy52Of4SiQLvH+H7WyEm6fRAbla++66ew+8KPeam8IRR9x.qHnkHZrjo1.V6SeCDDoOTeLdeZxERQT5XCiDbk9sV8VU5UkwYr1SKZ7Cm2NjHiYWMfDOhJ63qTwgwz+9Yc6hjzqf0dE7gmbv2ftj4KGWLu1+s1iorQiMBq6zFcSmPv8W3OIfHqFSnXNxD.GpUbDUda7DlbpIyx8VfxcEhOC2iI8FOaLtzLvHb38KAFynW9.7ACGR8jk.bY7g+4eg3RV5l1n0xbr.cpIQzMqWECKkSh7uvkArQwzHRLcfnW.Y55Ijvn.5I.DeY8yCDdWzm88zaFkGoQvtpQrt2XBmSCRVDxfUtyFEm2ZB1Y53rJ9fqjwDmGRe5SDSjL9ntoAx.i2QSB6C4P8n6kY4f9rVRwWoaaqZq.QeJ2OswOBexD5nZakIzIWXIUG5Hp7RQ7EoFkreCaasaQRpCvYCuBcJMNQE1.DP1a.+gdUPf3REkEKKfJcSBYzGPXA5sV5P5IBlFMVvYdJKmdB4ajWEJlnn6z6lxfycy8jJ1XSR.da+i48gImVRBDfXcjvG90iNj3Al8o8HJ9rmgUL+voGMdCuhSQycR4AoBi5ZQLkqNx5Qhg9gzjI5skRS4ExnQDrQBSopgxXrpojmFpogzJZVwKiIQTk2yYgBvzWAmerANCgJJzXcVX6FqycELVFf4I3hEnJN9H.GwzMJkNaySo7aQ6KWdJpSAkjkFjS8ztIo1HUhomhEIdPkip.NTgEWI4Ioorl.mzSQHiyBEWVdKP6cY7S04dwJmRTWxUYsWA6zB5nujFk4Fgcf1JKwifBl7ofCs4LQ2skUuJyZU+c40P1mMhSBt1pq75CnWkWTv9rjHf7b2IPN.MYTkdf1ZHBIE9bmzzG4EOT0ZTQRJilpEPJsjBROE2I4TkTuR7.wYFNEUN.tQTD3UXHdVtEUl+s4U9NZCLcBV4tdZ4NmSqUTL8z46BrZ4h9briMHV8wwcGaGmVNFp343l4R2xsocyssaYnvW.Krisc0I2+B5kZasd.MZryN1tMa0nwltau01My3qJC.F.wdCDoJDBidCbhpfn4H1mNjLIPVfoFMxvzlM1Z6FMa1D8pIRATWXwcflmAz4tFE8zT0W+DUfNpxzemCkVAplTReGVTcTduwjD5bLd+d7Qh3PR.nY+dTHwJvDOh9NPIjiafBOq+OPc12vcycfav17ZmP46o4EWCgxF5Vu1JyM51fA3UWdcaGDT4BMFXiLp5Ep7CBDOGR63WgVdQYSVja5XVOLVK743uhD66AAk9cII.pyJL8iK6utVv0JQsVQEKlovSMVlkxW6gtrQHefS8eUtQTEHtV9SGnqkr.noXr7hglnqqfKxqWqDdmPg4OZjxgrryx8WJcZFs+L2d6MIAXfT41gjAmd8KL2OTHjigRdq9.RcZeucvo04IDNDlq7n4QSj5VV3PyW8BgBIWYh7NZViTaSRAcU4vULL2N0B53Ix6MU9sIztL+dBvHC19Wk7WnwB0XePt3fg20pZuq+.9KCDmWPy.gA4U1l5l8GyDWuPd8xAL+me7+b++7iW+ojV9t4McKud3xu285g20GE4423jI4WKhpmogIF+5CONi.E9UIvtcbsKKRDPTENVqrxnB4q1V4fzoz+p8+t82QdCcHDrlkepXkdMcDnRydFPCiD8mx8L8EmCo0KZ+ZgH5.NALB9lKRZAIGObXBUVYYfkcfPmbaO08dME1YDGpCW+hrl8qoSy2.ojppRoRyEa8Wwsb2.9L7yTeuydvWad78S62lGEy4s9UoliSpxQn3HW4R7d36KpQYgi26on7m8UPq8a5WA8AI2ndw0UD+fnvPhWr3LO8ilphpVMsGvHvSug9igB+f10q9OoPWyAjH5LOupK0MlXiEchatnSzcQmXyEchsVzIt0hNwsu8IppSH6V6p3TDpauCzz6VE4VfJ99If8wJvBmac:
- AU doesn't work
- VST3 doesn't even load
windows:
- I can't do anything, just click on the hardcoded module gives a straight crash...
I re-downloaded a clean version of Hise to be sure.
At this point I am very confused, if I'm the only one reporting this, the issue might be on my end, ok... But how could it be the case if I have a fresh new Hise?
Even more strange, my main bigger project loads and the exported AU/VST3 are loading as well (just the matrix is not working)
At least the hacky solution I had here was working:
https://forum.hise.audio/topic/14670/matrix-modulation-connection-is-broken-in-exported-plugin/12 -
RE: I made a really good sounding JUNO-6 emulation for free, shared it in the KVR forum - this is what happenedposted in General Questions
@CassD said in I made a really good sounding JUNO-6 emulation for free, shared it in the KVR forum - this is what happened:
Itβs not like devs donβt have backend costs tooβ¦ Apple dev certificate, hosting etc.
For a year now, I spent more on the different charges than what comes back... yes, I'm currently paying to work at a point I can barely eat...
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RE: Control ScriptNode from UI knob AND envelope?posted in ScriptNode
@dannytaurus Matrix Modulation does this. And bonus thing, you get the envelope visual feedback on the UI knob
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RE: Get Panel Attributes - Coloursposted in Scripting
@David-Healey There might be a bad parsing at some point. Without really knowing, the hex might be first parsed as string by the property editor...
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RE: Get Panel Attributes - Coloursposted in Scripting
In the end, a number is a number. The format (base) is just a chosen representation of the same number, be it decimal, hexadecimal, binary, octal or whatever fancy base-factorial one can invent

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RE: Meta Adsposted in General Questions
@dannytaurus Thanks! Yeah making a video is a thing, but to make it short and impactful is another

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RE: Meta Adsposted in General Questions
@dannytaurus I'm a bit lost with all that but I'm catching up...
Do you promote specific ad reels or boost organic reels?
I don't know if this makes a difference. I reckon ads are 30sec limited and organic reels 3min, but it still should be under 90sec to be boosted...