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    • RE: Splitting incoming signal

      @pcs800 just insert a container.split then add as many chains as you want inside it to split the signal in parallel paths

      Side note: for L/R it's a container.multi

      posted in General Questions
      ustkU
      ustk
    • RE: Lindon's interface has gone mad!....optimising a massive UI

      @Lindon For tables, shapes and consort, they can be saved as array values into the object.
      table data points, even paths as string...

      posted in General Questions
      ustkU
      ustk
    • RE: Lindon's interface has gone mad!....optimising a massive UI

      @d-healey said in Lindon's interface has gone mad!....optimising a massive UI:

      @ustk Yes you've convinced me :) feel free to modify the snippet... hint hint

      Here ya go!

      HiseSnippet 2204.3oc6Y0zbaabFFPxv0DNoIYlbnW5La3gLT0pz7CYIU4HaRJQ1vFSJNhTtoihFOKAVJtwfXY.VHKUWO0G6s1i8X5efNS+Gzdq2yef9Sn25Q22cwWKHgrk03jSgGD.12udd+X28cWMviYQ78YdZ5litXNQS+8LFdgKe5dSwTWst6qo+yMFhOirGyk6wb76v75E3voycHCIbesVWLG66Sr0z0W8WKDQuvMzj+9uOrE1A6ZQRGRS6wLpE4QzYTd5nCZ7ETGmNXaxH5LEt2nQWKl6dLGV..uUMpnMGa8T7oj9XAaqXn84X+oZ5+Bi5asIdRss1hPlrYke0VaMYysrv0HjMpuwFiswiqs81Vaeus1VS+lssobl2PNlS70zuQKl8ECmxdlanAdL0mN1gH9np1PvxgC2g4XKbQwnZ6Mk5XOHNt4qAZYPZTb0vn3GaziZSSFOMZ9gRBnTITCf5qjEdqlAdUUgWEE3kCjzUfzMBgzGYLzxiNmmRQfmaaz0kS7lfg7jJTB4Uak+pogH0Sb4kmgeJoiG7QhDk1rRk0QaWoxZ22D3xm4PJa4PvdkfALgjmOGcF1CYSbvW3i1Ecrr1p7oDd6ISHV7RE2WPpZw0V2rf3W9zq8FnWu3ZmjXvwb2vnHXuXnCBzzwYO1r4LW3a+RES35q9J6h.ZCkctqSdxlHXohIbjJDnpQD34kIRD8TAdp6XQk9kJPDcg.IlqrOTFDMIrzDriOIaH1JjzAi+ZPsOOxj6.YmHksSkxUdw8UDn+Q8dxv1iFBrWGzjG4TDVDhBmlKxUhPpo4cu6mfntTtI00g5RPSBbs3TlqbvRqY9byBSf3UI5tUtOh9YwpEd+N2YMHoonzxyC7mVJEoPsB3wkVC7jBlEnSPk3PkJaRZZPDXdL1I.XB8I6hJxF+0PVunPuJQlXdTLEnxWXFhvDuHJnXF8THWD66ARNFVaoDyMhXDAP3Ec6EYA7mnD25PbEfgLjn.kiEI2.OOfiP.WZsSJmVyHkQF..7zJfyYt8X1ANjRKKWrEDNmzkhRtlQOy2khH95borrb8bozp5LtjbB5UyiRRSgTMk0UmCEZoiIQx4oobwJOgemapLTnTOGLRt4yL7ku66vrvNHvPfClHQYpqM47CljJRXsbtHufJvOGs6tnDoPe5mlDH.wyeVeBCdD.JNG0MNcTBzpZDLQ7bb1DZW0bcl7ozufIgBOSc1lYAPnkJfUm5GGn.ggjN723o.BGZw5jWufQEZRAu6cQXaavuHHomNmH1swmScwBG1rvKDvdo.1xEhh3WlkayqhZwfmbsE.B6cX6liZiNneaTmi5u2ntGzGMn8gnAMOrYu1if21u8vQc62TPYojxhgMoGqlMh2ZctGUr8vCPc2+KQ6TDcGjjU3YQze.0ZTezHvL6fDTTlVki8TC1WSy8E8agF0sW6rlqP3V8GK47DQTrIm6QGGvIkxRRBAQd7QjI7EVFHrLtSDf8WxCVN8ktMDTuJ1HB8YJyRcHtmxmFukjnTUrYSB8iomnrQiXhJTwvC7f83teREj76eY0HDtHhxcJo.TBCIWzXWPXgpC0jb1jxFQKsA1wvfmnNGQYI9KgYk4EQSKNpabeA9noDORbz8s3mxRG8YbxAtgwZPSnEIMYRtzh.oCwKWxBH685DrjavrwDO0JTAiPesYaV13xaVVsWdqvVtTXj41EZT3f4D2KqCesn9zDMVGgJfUtrs52OtsZrKwQiZKZoNYcBMIl0z+FieyvC5e7yS5EbGDzZVRid6fpVeSn+r0QpbTsbVdpUay5KwzBpo1lacOfmSzzNp69XNNFw.3AGBVcjSEwJ88ImAGDK7fAEL1m3+TNaNDCS5BEdOz+9oQ9W3RTRG78LRl5TQ67zCr8fFWnd5Me3XiccG3QfpSwQJzdaUdUEk+xIuiUdMEk+s7qtxu0UIsqfarhpe4ia7LpMeppgmRnmNU4zv7Es9JmEWHKNfnBRt4k5lELhJPTyNan5iOnwbrX8SE0oh+WW.31YM6PGpMwKxrQUhpl82oX1+432NyNiYCV5lFRcNCmp0+z20vmSlOj96IpW3fevjITfKCCzLesYTaaGx.lOUrfRBeM9yMxwc93H2oiCC5bv8zQTHhKbpOvPcnpWVDsweLN0ZnWYEMs3zpg9OSOY8iv4aefQnG1xi8LeHzM9z363nvMAM8+DpixIyRG8e7p+xqxNZsHlk+jSzW4aWw34lHTQwJaharIrd.VTf6EPVOlR6ymic8E6p1zGTUvLAGxySlvh71N7xWbwB89KoSH6ExdFRoCCaM.9qX8oJIB0z1NeSbHwEO6RPOzz.geIzFRvdVSag8TIzAeFyCBahaRJAEofPkbFwBbbFf4Sio6mIHE4qcg3nMoEyChVYn2OXVXnUHVM4Pge+aEUHGJ5LEHbLLNBUo78VO9E34IRteD0m2zifSPbDuqm2iDoBswgrmM.16GpWupxkD3ZwBbsEX93PB8XdQw5EojVesHk3H1RTMegl1xWJ0GZH6BEyydGYhaRLhfXpq5ESIt7IHvyuPch+6rKN6pBwOxX.kaMMeLtRNXD1H96CLFcciuuQ38gkBvaXz4K+d5tEWUw92Nz9+DCY67RKeqv2qlw5Y51OMpfajP3PksAQZZWznCgXKN2khDMpW+6dX73pBHI7HQkuueGOx2ntQwmSWZTs8aziprP9+4giHvFBCuv0JSFa0qbHq5qOicHKPrCROLbVHw9SvJDCgUwsHPByEZfPz9p9JhFMC+th3aADFRbske7J3WDwphu0iHVMln1UJqT6JjU96+seLq7CaVo9aNq7x+0+9GyJuyxJ+PXiYXKO1ShO+MDgtkbDvuck++qJXzS7MpZ7gDSClPmqzmXYkUUKIXsqqf0utBtw0Uv6ccEbyqqfaccEb62rfh+CdMC3rYg67qo0aPaYO355scwPUtbZr1+G3cS9YJ
      
      posted in General Questions
      ustkU
      ustk
    • RE: Lindon's interface has gone mad!....optimising a massive UI

      @d-healey To me it seems even easier to extend because controls are either in an array inside the json or better, with a named property. So at checking time the property is either existing or not in the preset, so you have a safe control on value recall

      posted in General Questions
      ustkU
      ustk
    • RE: Lindon's interface has gone mad!....optimising a massive UI

      @d-healey To this nice solution I prefer object stored in a panel. JSON are nicer to read when needed. And you can store other types than just values

      posted in General Questions
      ustkU
      ustk
    • RE: Button Script not working...

      @d-healey seeing the number of people legitimately falling in that trap, it's a pity there's still no warning in the console

      posted in Scripting
      ustkU
      ustk
    • RE: Lindon's interface has gone mad!....optimising a massive UI

      @Lindon this surely can be optimised with a "still big" factory to save the component count.
      A per pad object could save all controls for this pad
      One set of waveforms, ahdsr, etc recalled from the pad control obj

      posted in General Questions
      ustkU
      ustk
    • RE: Mod Matrix with Scriptnode / Hardcoded FX

      @HISEnberg You need these preprocessors

      HISE_NUM_SCRIPTNODE_FX_MODS=8
      HISE_NUM_POLYPHONIC_SCRIPTNODE_FX_MODS=0
      HISE_NUM_SCRIPTNODE_SYNTH_MODS=0
      NUM_HARDCODED_FX_MODS=8
      NUM_HARDCODED_POLY_FX_MODS=0
      NUM_HARDCODED_SYNTH_MODS=0
      

      and in the networks you use core.extra_mod node
      It is sample accurate if you use it in a frame container. Otherwise it is the ModulationBlockSize that is taken but I am not 100% sure how. Because if an audio block is 512 and the modSize is 16, I don't see how it works...

      The extra slots will appear in th scriptFX and in the hardcodedFX if you chose the preprocessors to do so

      Screenshot 2025-11-25 at 00.03.17.png

      posted in ScriptNode
      ustkU
      ustk
    • RE: xcpretty Not Detected After Install on macOS Tahoe M1: Compiling Fails in HISE Export

      @DJJD12345 What do you have in the export wizard?
      menu Export -> Setup Export Wizard everything should be green ticked

      posted in Bug Reports
      ustkU
      ustk
    • RE: xcpretty Not Detected After Install on macOS Tahoe M1: Compiling Fails in HISE Export

      @DJJD12345 The version actually doesn't mean much but it's not often updated. But as long as you compile the latest develop branch you're good at least on that side

      posted in Bug Reports
      ustkU
      ustk
    • RE: xcpretty Not Detected After Install on macOS Tahoe M1: Compiling Fails in HISE Export

      @DJJD12345 Are you using the develop branch? Hise uses xcbeautify for a little while now...

      posted in Bug Reports
      ustkU
      ustk
    • RE: Disabling interpolation in the wavetable synth

      @Orvillain When a parameter is "modulatable", the modulator becomes the main controller, right? So why not making a scripted step modulator you can either set between the num steps you need and linear?

      posted in General Questions
      ustkU
      ustk
    • RE: createFixObjectFactory push -> function not found

      So it appears I should use a stack with the insert method instead. Mistake in the doc...

      posted in Bug Reports
      ustkU
      ustk
    • createFixObjectFactory push -> function not found

      @Christoph-Hart So how do we push a new object in the list?

      Side question, can we preallocate for a max number of object?
      I mean to create an empty list and push/delete new objects as they arrive... Possible with minimal overhead?

      EDIT: createArray is a fixed size object...

      posted in Bug Reports
      ustkU
      ustk
    • RE: Drag & Drop || Viewport List item --> Drop Panel

      @Chazrox I second Dave on this. I had a hard time understanding them but once done they reveal very powerful in some situations ☺

      posted in Scripting
      ustkU
      ustk
    • RE: 2D FixObjectFactory or FixObjectStack or MidiList or combination...

      Oh in fact I guess I should better make a midi sequence and get the rectangle list...

      posted in General Questions
      ustkU
      ustk
    • RE: 2D FixObjectFactory or FixObjectStack or MidiList or combination...

      I should have mentioned that this is for a piano roll.
      So I need note on and off timestamps for each note over a certain period of time.
      So perhaps there's another way?

      posted in General Questions
      ustkU
      ustk
    • 2D FixObjectFactory or FixObjectStack or MidiList or combination...

      So pretty self explanatory, I need a 2D management of my data. Seduced by the rapidity of those objects for midi dataset, I wonder if I can use them instead of just a 2D array.

      The main issue is that we can't (apparently) set an array as value in any of those objects.
      So I'm afraid I might have to rely on pure 2D arrays...

      posted in General Questions
      ustkU
      ustk
    • RE: Stock Table Upgrade?

      @Christoph-Hart The tables really, really need an update

      All value currently set above 85% are shifting up at each mouse click ! 😱

      zrg.gif

      And setting the value is so rough, often jumping by 2% with no possibilities to get more precision.

      This is making me think

      1. What about the possibility of opening all current point in an array/table like popup so we can edit the point numerically?

      2. Or expand the area for more precision?

      3. would there be possible to show the values with a custom range (even if 0-1 behind the scene) so we would be able for instance to set frequencies or gains precisely?

      A table for the real guys 💪

      Of course all of that can be made from the UI, but when you design a network, you might not have/need a connection. And I can't imagine making a connection, dropping the table because you make another design choice, put back a table because, well, wasn't so bad... In short network design is no time for creating a UI connection + script just for testing things...

      posted in General Questions
      ustkU
      ustk
    • RE: Is there a way to give a custom c++ node parameter modulation support without wrapping in a network??

      @Christoph-Hart Amazing! So what I've said is just wrong!

      posted in C++ Development
      ustkU
      ustk