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    Recent Best Controversial
    • RE: Export wants to "Copy audio pool file..." when I have not

      @dannytaurus absolutely πŸ‘

      posted in General Questions
      ustkU
      ustk
    • RE: Export wants to "Copy audio pool file..." when I have not

      @dannytaurus Yes that's exactly how I understand it, and it's harmless. I was just confused by ending to be more embarrassed to uncheck that flag for FX plugin. That's what feels wrong to me because I just expect not to deal at all with audio files in that case. But I understand the meaning of the flag behind, for who wants/needs to embed them separately.

      posted in General Questions
      ustkU
      ustk
    • RE: Export wants to "Copy audio pool file..." when I have not

      Alright so AI says it's asking because "Embed Audio Files is disabled" which feels wrong.
      It's not project related but Hise.
      If you don't want to be annoyed, enable Embed Audio Files, the pool created is empty and harmless, but it feels wrong as well anyway to keep it in an FX context and to keep the setting Enabled for the same reason (in this case, why having a choice in the first place?).

      posted in General Questions
      ustkU
      ustk
    • Export wants to "Copy audio pool file..." when I have not

      When I export my FX plugin, Hise systematically asks "Do you want to copy the audio pool file to your project's app data directory?"

      But:

      • I have no audio file, sample, samplemap or whatsoever in the project
      • I obviously don't load any audio in the pool
      • The pool is empty
      • I cleaned the PooledResources folder (but Rebuild Pooled Files is ticked anyway because I have two images, they are deleted/rebuilt each time)
      • Embed Audio Files is disabled
      • I cleaned the Binaries folder

      Still, Hise wants to do that (or at least is asking) and of course If I'm going too fast on it I end up with a nice AudioResources.dat in my appData folder.

      Any clue?

      posted in General Questions
      ustkU
      ustk
    • RE: ALT+S requires TWO confirmations. Can this be switched off?

      Just realised I wrote "Sinppet" πŸ˜†
      Will just keep that one so much it fits the issue πŸ˜†

      posted in General Questions
      ustkU
      ustk
    • RE: ALT+S requires TWO confirmations. Can this be switched off?

      @dannytaurus Yeah of course I constantly save as XML too, would be living a dangerous life without it 😸

      Another 'fun' thing about autosave is, if you launch HISE and don't load an XML - just to to do some experimental work, or paste a snippet from the forum maybe - then HISE will still happily autosave that current throwaway work OVER your existing Autosave_X.hip files for your current project.

      That bug I reported years back... many times...
      That's why I systematically save the XML first when i create a new project, even for a draft...
      I had the same issue with the Sinppet Browser which was even worse by simply overwritting everything in your project... no git and you're dead...). In the end that led me to simply not use it so much I was afraid...


      Something else very dangerous but not for many people. I have a french AZERTY keyboard, so Q is on the left of S...
      So a too fast CMD+SHIFT+(almost S but your loosy finger touched Q) -> Baaaammmm!!!! You've just told the mac to close everything and shut down!!! 😲 😱 😀

      Why didn't I replaced the mac shortcut yet is a complete mystery...

      posted in General Questions
      ustkU
      ustk
    • RE: [Tutorial] How to Multiband in Scriptnode (without artefacts!)

      @griffinboy Ohhh!!! I always thought both Low and High path have to be complemented with an ALLPASS, but apparently not! Disillusion...

      Great stuff! πŸ‘

      posted in Blog Entries
      ustkU
      ustk
    • RE: ALT+S requires TWO confirmations. Can this be switched off?

      @dannytaurus said in ALT+S requires TWO confirmations. Can this be switched off?:

      CMD+S > Enter > Enter

      &

      ...which meant I lost work a few times

      both resolved with autosave. Mine is 1min interval so I never lose much

      posted in General Questions
      ustkU
      ustk
    • RE: ALT+S requires TWO confirmations. Can this be switched off?

      @Morphoice said in ALT+S requires TWO confirmations. Can this be switched off?:

      I'm pretty sure you all know hitting ALT+S...

      Not really and I've found nothing general about this, more app specific stuff... Please enlighten me 😺

      posted in General Questions
      ustkU
      ustk
    • RE: [Blog] My Favourite C++ Open Source DSP References

      @Orvillain Yes that was my first attempt at making a nice reverb too and I learned a lot fro Geraint! I did it first with a network so the efficiency was bad but I've added some really fun stuff to it! But next time I'll obviously go C++...

      posted in Blog Entries
      ustkU
      ustk
    • RE: [Blog] My Favourite C++ Open Source DSP References

      @griffinboy This is goldmine...

      posted in Blog Entries
      ustkU
      ustk
    • RE: [feature request] Network connectivity checker

      @David-Healey so there's no way my server could be faster, especially since it is actually very slow...

      posted in Feature Requests
      ustkU
      ustk
    • RE: [feature request] Network connectivity checker

      @David-Healey that's a good point

      But since I am having troubles anyway, I am currently releasing a new system so I'll use it and see. Since isOnline doesn't work for some people, I need a solution for them...

      Do you happen to understand the issue behind isOnline?
      Because I wonder if I shouldn't directly check if my own server is avail instead of google. in the end this is the only thing I need.
      But perhaps the issue has a common ground no matter which website you check... And since I can't reproduce it...

      posted in Feature Requests
      ustkU
      ustk
    • RE: [feature request] Network connectivity checker

      @David-Healey Hey Dave! I currently have a user enable to get the online mode on my license manager...

      So I'm checking this solution but it seems I couldn't build for some reasons (macOS)

      Claude helped:

      What was wrong: NetworkConnectivityCheckerApple.cppτ€°“ includes <SystemConfiguration/SystemConfiguration.h>, which transitively pulls in MacTypes.h. That Carbon-era header defines a global Point struct, which is ambiguous against juce::Point (brought into scope by the using namespace juce; directive in the unity translation unit).

      Fix: Wrap the SystemConfiguration include with #define Point DummyPoint (plus Component and MemoryBlock) and matching #undefs, mirroring the existing trick at hi_tools_01.cpp:36-44 for Accelerate.h. Edit at hi_tools/hi_tools/NetworkConnectivityCheckerApple.cpp:12-26.

      It seems to work in Hise, I will check the exported binary today

      posted in Feature Requests
      ustkU
      ustk
    • RE: Matrix modulation connection is broken in exported plugin

      It cost me all my Claude tokens but it's finally fixed!
      https://github.com/christophhart/HISE/pull/965

      posted in Bug Reports
      ustkU
      ustk
    • RE: Matrix modulation connection is broken in exported plugin

      @griffinboy Thanks! at least I can see that I am not (entirely) crazy 😸

      I have solved (or Claude solved I should say) a few issues already but this one is persistent.
      I will try again tonight with Opus 4.8 since is good for long task. It might make a difference here reducing the risk of hallucination...

      If ever you can manage to get some time trying this snippet, and add it to your list if not already in, it would add even more usefulness to your report by keeping thing as centralised as possible.

      posted in Bug Reports
      ustkU
      ustk
    • RE: Matrix modulation connection is broken in exported plugin

      @Christoph-Hart Back on this as it is still not resolved...

      The simple snippet from above:

      HiseSnippet 1946.3oc2Y0rbibaDFinfVsZW63s104PpbfGksWqZFpgTRUNXt5OaVdoDsHsbpjCJPy.RhRy.LYFvUhNUtma4UxOB4IHUdDxafciAyOXjHszxUVdKSUEKBz.n+Pit+5FP8hEdzjDQLxZsASinHqmh6OkKGu2XBii5rOx5CwRZhrgciV1MscQ6NMhjjP8QVV09R0Xrd7xnzO++uXWR.g6QK6BgNUv7nulExjk8F09qYAAGR7oCXgFi1scGOAeOQfXBfmZXaTDw6BxH5QD0vVBi9JRxXj0mh8caQItt9dzFCota277s1bys8Z4Z6a2pAsYqgD6la4NzEYsxA9LoHtuj.6Bj0x6J7m1er3RtVAmxRXmGPUMbP8AMq69PQfuZKp5Es2XVfeubCUBBYg6UZ1poMau.2k4yJ5uz78QoBpWNCSCn0RUgWsJvywDd1FvaFPxx.RKqgzyv88hYQxRIJ77DbGtjFOj.mSlPQOVj0Of2S.CfK2HjbA8vXnQwDVuks8KqCe8I+ogS3dRlfWWvORHoGyW+SV6er1iW6etV8qKZ3vYJSolXQP.MdlhUtFw+bSbc9jvyowur9aHASnECD19Uso34aSMOx8z6ZiAJ3c3L4wQT97bDPYlJk8OCUvPkoV+OLy52Of4SiQLvH+H7WyEm6fRAbla++66ew+8KPeam8IRR9x.qHnkHZrjo1.V6SeCDDoOTeLdeZxERQT5XCiDbk9sV8VU5UkwYr1SKZ7Cm2NjHiYWMfDOhJ63qTwgwz+9Yc6hjzqf0dE7gmbv2ftj4KGWLu1+s1iorQiMBq6zFcSmPv8W3OIfHqFSnXNxD.GpUbDUda7DlbpIyx8VfxcEhOC2iI8FOaLtzLvHb38KAFynW9.7ACGR8jk.bY7g+4eg3RV5l1n0xbr.cpIQzMqWECKkSh7uvkArQwzHRLcfnW.Y55Ijvn.5I.DeY8yCDdWzm88zaFkGoQvtpQrt2XBmSCRVDxfUtyFEm2ZB1Y53rJ9fqjwDmGRe5SDSjL9ntoAx.i2QSB6C4P8n6kY4f9rVRwWoaaqZq.QeJ2OswOBexD5nZakIzIWXIUG5Hp7RQ7EoFkreCaasaQRpCvYCuBcJMNQE1.DP1a.+gdUPf3REkEKKfJcSBYzGPXA5sV5P5IBlFMVvYdJKmdB4ajWEJlnn6z6lxfycy8jJ1XSR.da+i48gImVRBDfXcjvG90iNj3Al8o8HJ9rmgUL+voGMdCuhSQycR4AoBi5ZQLkqNx5Qhg9gzjI5skRS4ExnQDrQBSopgxXrpojmFpogzJZVwKiIQTk2yYgBvzWAmerANCgJJzXcVX6FqycELVFf4I3hEnJN9H.GwzMJkNaySo7aQ6KWdJpSAkjkFjS8ztIo1HUhomhEIdPkip.NTgEWI4Ioorl.mzSQHiyBEWVdKP6cY7S04dwJmRTWxUYsWA6zB5nujFk4Fgcf1JKwifBl7ofCs4LQ2skUuJyZU+c40P1mMhSBt1pq75CnWkWTv9rjHf7b2IPN.MYTkdf1ZHBIE9bmzzG4EOT0ZTQRJilpEPJsjBROE2I4TkTuR7.wYFNEUN.tQTD3UXHdVtEUl+s4U9NZCLcBV4tdZ4NmSqUTL8z46BrZ4h9briMHV8wwcGaGmVNFp343l4R2xsocyssaYnvW.Krisc0I2+B5kZasd.MZryN1tMa0nwltau01My3qJC.F.wdCDoJDBidCbhpfn4H1mNjLIPVfoFMxvzlM1Z6FMa1D8pIRATWXwcflmAz4tFE8zT0W+DUfNpxzemCkVAplTReGVTcTduwjD5bLd+d7Qh3PR.nY+dTHwJvDOh9NPIjiafBOq+OPc12vcycfav17ZmP46o4EWCgxF5Vu1JyM51fA3UWdcaGDT4BMFXiLp5Ep7CBDOGR63WgVdQYSVja5XVOLVK743uhD66AAk9cII.pyJL8iK6utVv0JQsVQEKlovSMVlkxW6gtrQHefS8eUtQTEHtV9SGnqkr.noXr7hglnqqfKxqWqDdmPg4OZjxgrryx8WJcZFs+L2d6MIAXfT41gjAmd8KL2OTHjigRdq9.RcZeucvo04IDNDlq7n4QSj5VV3PyW8BgBIWYh7NZViTaSRAcU4vULL2N0B53Ix6MU9sIztL+dBvHC19Wk7WnwB0XePt3fg20pZuq+.9KCDmWPy.gA4U1l5l8GyDWuPd8xAL+me7+b++7iW+ojV9t4McKud3xu285g20GE4423jI4WKhpmogIF+5CONi.E9UIvtcbsKKRDPTENVqrxnB4q1V4fzoz+p8+t82QdCcHDrlkepXkdMcDnRydFPCiD8mx8L8EmCo0KZ+ZgH5.NALB9lKRZAIGObXBUVYYfkcfPmbaO08dME1YDGpCW+hrl8qoSy2.ojppRoRyEa8Wwsb2.9L7yTeuydvWad78S62lGEy4s9UoliSpxQn3HW4R7d36KpQYgi26on7m8UPq8a5WA8AI2ndw0UD+fnvPhWr3LO8ilphpVMsGvHvSug9igB+f10q9OoPWyAjH5LOupK0MlXiEchatnSzcQmXyEchsVzIt0hNwsu8IppSH6V6p3TDpauCzz6VE4VfJ99If8wJvB
      

      mac:

      • AU doesn't work
      • VST3 doesn't even load

      windows:

      • I can't do anything, just click on the hardcoded module gives a straight crash...

      I re-downloaded a clean version of Hise to be sure.

      At this point I am very confused, if I'm the only one reporting this, the issue might be on my end, ok... But how could it be the case if I have a fresh new Hise?

      Even more strange, my main bigger project loads and the exported AU/VST3 are loading as well (just the matrix is not working)

      At least the hacky solution I had here was working:
      https://forum.hise.audio/topic/14670/matrix-modulation-connection-is-broken-in-exported-plugin/12

      posted in Bug Reports
      ustkU
      ustk
    • RE: I made a really good sounding JUNO-6 emulation for free, shared it in the KVR forum - this is what happened

      @CassD said in I made a really good sounding JUNO-6 emulation for free, shared it in the KVR forum - this is what happened:

      It’s not like devs don’t have backend costs too… Apple dev certificate, hosting etc.

      For a year now, I spent more on the different charges than what comes back... yes, I'm currently paying to work at a point I can barely eat...

      posted in General Questions
      ustkU
      ustk
    • RE: Control ScriptNode from UI knob AND envelope?

      @dannytaurus Matrix Modulation does this. And bonus thing, you get the envelope visual feedback on the UI knob

      posted in ScriptNode
      ustkU
      ustk
    • RE: Verb Factory

      @Orvillain Hmmm waaahhhtttt???? 😲 πŸ€ͺ

      posted in C++ Development
      ustkU
      ustk