Thank you David, that's it !
Posts
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Four frames Sheet for button
Hello everybody. I'm trying to achieve a button which will display a 4-frames sprite sheet. 2 frames for its different states (on/off) and 2 others to show the action between those 2 states when the mouse is down (left clic pressed, before being released and activate the next state). Is there someone who have any idea how to achieve it ? I've already seen a lot of ressources about it but nothing enough concret to display it in my UI. Thanks by advance.
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Slider "locked" issue
Hi everyone. I encounter a weird problem with my UI design into HISE. I have a 256 frames.png knob sprite sheet that I import for each slider of my UI. Once imported, I can adjust the knob value with the mouse cursor, but every time I change of window and come back to my UI, the sliders are like "locked" as shown in the video. As you can see I can change the value by double-clicking then tap the value with the keyboard, but not with a hold-and-drag mouse action. The only way i found to resolve it is to recharge the sprite sheet, but the problem will reappear every time I change of window. Is there a compilation bug/Hise version issue ? Needs my sliders to be declared into a script reference to make it enable at every time ? Maybe someone already had this kind of problem and solved it, but i didn't find anything conclusive for me for the moment. Thank by advance for your help, and enjoy your monday. Enregistrement de l’écran 2025-06-09 à 12.04.32.mov
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Custom Wavetable for Modulation
Hello everyone, is there somebody who know a way to use a custom wavetable (256 frames) as a modulation source ? Thanks !! bests
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RE: Sample Engine groups
Just a very last question, How it will work to have a polyphonic filtre with multiple sample engines ? Is it possible to have a "main" polyphonic filter managing every of my sample engines, or should I put one polyphonic filter per sample engine ?
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RE: Sample Engine groups
Guys... Just thank you so much for your quick response. Now I know exactly what to do you. Your help and ressources are very useful. So excited to keep you in touch about my next Hise project. Thank you again !
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RE: Sample Engine groups
Thank you so much David. So now i'm wondering how many sample engines Hise could manage. I mean, usually I guess that a Sample VST will have 1 or 2 sample engines with multiple samplemaps, But what about a VST with more than that ? Have you an idea of how many sample engines can I add without problem, until it starting to be unoptimized, or problematic ? Thank you again
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Sample Engine groups
Hello everybody. I'm wondering if it's possible to assign specifics treatments to a specific group of samples inside my sample map.
For example, I want every notes below middle C with reverb, and every node above middle C assigned to a vibrato LFO. Is there a way to do it with the same sample engine, or am I obliged to have a sample engine for every groups I want to affect to my parameters ?I hope i have been clear. Thanks a lot !
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RE: LFO Waveform Morphing
@Oli-Ullmann said in LFO Waveform Morphing:
@theovintagesynth
I don't think this is possible with the Stock LFO so Faust/Snex should be the way to go...Thanks, i'll try itv !
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LFO Waveform Morphing
Hello everybody. I'm working on a custom LFO Module, and i was wondering if it's possible to morph the waveform in function of one of its parameters. For example, if the LFO frequency is set to 0.5 Hz, the waveform will be sin. If the LFO frequency is set to 20Hz, i want the waveform to be a triangle. But every value between those two points will be a morphing between a sin and a triangle, depending of the value. Should i use a scriptnode for this ? Or going deeper with some FAUST/SNEX modules ?
Thanks a lot