@Morphoice awesome will give it a try! ty
Posts made by Straticah
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RE: ERROR: Cycle inside a single target
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RE: ERROR: Cycle inside a single target
@Morphoice hey man same issue here. I had Xcode 15.4 + HISE 4.0 working without problems, now its not working anymore on Sequoia giving me the Cycle inside a single target error.
What was the fix you did?
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RE: How to achieve a gain matched Dry/Wet in scriptnode?
@ustk no way you are right! i tried a few modes it amkes sense now. what does rms mean?
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How to achieve a gain matched Dry/Wet in scriptnode?
I just found out the dry wet template inside of scriptnode gets quiet if its on 50% mix (drywet) how do you guys solve this? I usually dont want my audio to dip in volume when using an inbetween dry/wet.
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RE: GLOBAL CABLE not working in compiled vst
@Mighty23 i dont use FAUST that often but you could compile the faust node - then load it tinto the scriptnoded that has the global cable.
I assume if you export a FAUST project without compiking the node it gives an error?
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RE: I want to create a synth from sample source - what is the best way?
@Christoph-Hart i am trying to create my own wavetables eventho i have my bpm set to 323.28 which means 4096 samples for a 2/4 bar at my 44.1 samplerate its not working using the resample mode.
I will see if i find a tutorial maybe my approach to this is currently incorrect.
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RE: GLOBAL CABLE not working in compiled vst
@glek no problem, i think its more intuitive than compiling stuff :)
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RE: I want to create a synth from sample source - what is the best way?
@Christoph-Hart oh i dont mind as long as its relatively stable on user side after export :)
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RE: I want to create a synth from sample source - what is the best way?
@Christoph-Hart alright,just gave me the feeling its bugged/unsave etc.
But if its just more work i am open to that since it brings a lot of benefits to the table for me. :)
thx for the response!
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RE: GLOBAL CABLE not working in compiled vst
@glek its saved in the project, you just have to save the project as an xml file.
You only have to compile 3rd party dsp nodes inside of scriptnode.
here is an example, i can export this as a vst, no hardcode or dll compiling required
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RE: GLOBAL CABLE not working in compiled vst
@glek yeah the second one did not work on my end either.
but mapping the compressor to a knob that moves did work on my end.
Make sure your scriptnode is set to allow compilation and dont save it before compiling (and delete old ones from HISE Projects\project name\DspNetworks\Networks
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RE: GLOBAL CABLE not working in compiled vst
@glek did you try exporting your plugin with the scriptnode inside, rather than compiling the node into a hardcoded FX?
Works like a charm on my end. I export my nodes without doing the compilation manually and loading it into the hardcodedmasterFX container.
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RE: I want to create a synth from sample source - what is the best way?
@Christoph-Hart thats great! I think i saw that example the other day when browsing the HISE examples folder. If i could go that route this would be amazing and save tons of disk space.
For me it works fine but i read that people on the forum try to avoid it and i want to know why.
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I want to create a synth from sample source - what is the best way?
I want to record some of my analog synths into wavetables and make a synth out of that.
A few times now i heard the wavetable module is broken and buggy. Is that true?
I have seen a post where someone tried to create a wavetable synth with the sampler.
Id love to know what you guys think is the ebst approach. I feel multisampling is overkill for recording my analog waveforms etc.
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Plugin gain crazy high after saving project in FL Studio
Hey, so i released a free plugin called fusion core if you want to google it.
I just got a response from a user who saved the plugin in an empty template and once he opened up it was like a +50dB gain was added to the plugin eventho the UI was the same.
The plugin is very simple it has a drive a gain a multiband split and a preset browser.
Any suggestions on how to debug this?
PS: on my end it works all fine in ableton and FL
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RE: Why is my filter band moving when adjusting oversampling factor?
@Matt_SF @aaronventure if its indeed just visible i might have messed up the dial linking when wrapping into an oversampling container. because in my build it was very audible and unusable.
Will do that again and double check. If its just visual i will not have a problem with that. thank you.
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RE: Why is my filter band moving when adjusting oversampling factor?
@Matt_SF interesting in my compiled build it was indeed audible, i will check your example thank you :)
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RE: Why is my filter band moving when adjusting oversampling factor?
@Christoph-Hart any suggestions to keep the oversampling containers to a minimum while not processing the filters of my example since they behave that way?
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RE: Why is my filter band moving when adjusting oversampling factor?
@HISEnberg yeah makes total sense to me. In my mind samplerate and poles were not directly connected but it seems to be like that. I am not able to use anything else than LW filters unfortunately.
Any experience on reducing CPU impact of oversampling containers?
I would have 4 separate container one for low, mid, high, master softclip.
Hope this is not more of an impact as wrapping the plugin into one.
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RE: Why is my filter band moving when adjusting oversampling factor?
@HISEnberg the effect is audible yes. it should not be audible since 200hz stays 200hz even when extending the range right?
PS: if there is no other way than oversampling each bands effects, do you know if it would increase CPU load compared to wrapping the whole setup in an oversample container?