Has anyone every encountered this message when compiling an effect?
What could "no node" be in reference to?
Has anyone every encountered this message when compiling an effect?
What could "no node" be in reference to?
@Jlev777 This happened because I just tried removing the global modulator chain 1, it was just an experiment
@Jlev777 Is it possible that the Global_mod Node was only intended to be used with one Global Modulator Container?
If I delete Global Modulator container1, it's still expecting modulator1
Hi all,
I have two global modulator containers, and insider two LFO modulators, one that triggers on note on and the other one is free running.
these LFO's are sent to scriptnode networks which receive the LFO's signal, attaches it to a table and sends that value to an external table in the UI.
Im using Global_mod node's index param to select which LFO to use.
I've found that this index value only applies to (1) global modulator container. So I have no way of accessing the LFO's in the other global mod containers.
Is it possible to include LFO's that are apart of another container as part of the same global_mod index?
@Jlev777 PolycompileTest2 is the name of my project folder
I got this message in my terminal when trying to compile my effetcs.
I tried with a simple effect with a gain node and a single param and still got the message.
@Christoph-Hart Yes, I still get the export.h not found, is there a place or another way I can force my compiler to find export.h?
@Christoph-Hart I need to rebuild HISE with Faust enabled, I cant set the HISE settings, since thats only done in a a compiled build. my export.h error is stopping me from building, is there another place in the projucer that I could make this link to the faust libraries?
@Matt_SF I did,I followed the MacOS instructions and still get the error
@Jlev777 I should also mention that i do infact have the export.h file in my hise folder
Hi all,
I followed the build instructions for faust on MacOS,
Ive put in all the faust libraries in /tools
faust is enabled in the projucer,
when i go to build, i get this error:
Also, is it possible a HISE build with faust can only run on the computer that it was built on? does the HISE w/faust executable need the libraries in the source code to be the same ones on the build computer? Im asking because I had someone else try to build it on their end, it worked, and when I try to open the build on my side, i got the following message:
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
dyld: Using shared cache: 4A889CE9-8D7E-304E-A5F7-84D819B0BF9C
Library not loaded: @rpath/libfaust.2.dylib
Referenced from: /private/var/folders/*/HISE.app/Contents/MacOS/HISE
Reason: image not found
@Lindon I have but get the same message
Hi all,
after compiling my scriptnode effects, the hardcoded master effects gives me the following error:
I tried deleting the DLL, the .h files associated with the effects and even deleted my whole project. After that I tried compiling again, and got the same message.
Does anyone have an idea of where I can find the DLL version, and why it might be mismatched?
Thanks
When I try to compile a script fx with a core.granulator I get the following error message:
Is there any way around this?
Thanks
How would I go about creating a switch that keeps bypass nodes on instead of turning one on, and every other one off?
example: if my xfader is at 1, then only 1 softbypass is on, if at 2, then 2 are on, etc...
I tried using the "overlap" mode but it does not seem to work
@Christoph-Hart It works, thanks! :)
Since pulling in these changes, when I try to compile the effects as DLL I get the following error:
could this be related to the latest commits?