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    Recent Best Controversial
    • Scriptnode: No Node

      Has anyone every encountered this message when compiling an effect?Screenshot 2022-12-13 at 2.08.20 PM.png

      What could "no node" be in reference to?

      posted in General Questions
      J
      Jlev777
    • RE: Scriptnode: Global_mod only hears from one global mod container index

      @Jlev777 This happened because I just tried removing the global modulator chain 1, it was just an experiment

      posted in General Questions
      J
      Jlev777
    • RE: Scriptnode: Global_mod only hears from one global mod container index

      @Jlev777 Is it possible that the Global_mod Node was only intended to be used with one Global Modulator Container?

      If I delete Global Modulator container1, it's still expecting modulator1Screenshot 2022-12-12 at 11.08.01 AM.png

      posted in General Questions
      J
      Jlev777
    • Scriptnode: Global_mod only hears from one global mod container index

      Hi all,

      I have two global modulator containers, and insider two LFO modulators, one that triggers on note on and the other one is free running.

      these LFO's are sent to scriptnode networks which receive the LFO's signal, attaches it to a table and sends that value to an external table in the UI.
      Im using Global_mod node's index param to select which LFO to use.

      I've found that this index value only applies to (1) global modulator container. So I have no way of accessing the LFO's in the other global mod containers.

      Screenshot 2022-12-12 at 11.23.34 AM.png

      Is it possible to include LFO's that are apart of another container as part of the same global_mod index?

      posted in General Questions
      J
      Jlev777
    • RE: empty identity is not valid when signing a binary for the product type 'Dynamic Library'

      @Jlev777 PolycompileTest2 is the name of my project folder

      posted in General Questions
      J
      Jlev777
    • empty identity is not valid when signing a binary for the product type 'Dynamic Library'

      I got this message in my terminal when trying to compile my effetcs.
      I tried with a simple effect with a gain node and a single param and still got the message.

      Screenshot 2022-12-07 at 12.20.19 PM.png

      posted in General Questions
      J
      Jlev777
    • RE: faust/export.h not found

      @Christoph-Hart Yes, I still get the export.h not found, is there a place or another way I can force my compiler to find export.h?

      posted in Faust Development
      J
      Jlev777
    • RE: faust/export.h not found

      @Christoph-Hart I need to rebuild HISE with Faust enabled, I cant set the HISE settings, since thats only done in a a compiled build. my export.h error is stopping me from building, is there another place in the projucer that I could make this link to the faust libraries?

      posted in Faust Development
      J
      Jlev777
    • RE: faust/export.h not found

      @Christoph-Hart Where do I set this?

      posted in Faust Development
      J
      Jlev777
    • RE: faust/export.h not found

      @Christoph-Hart Which HISE path exactly?

      posted in Faust Development
      J
      Jlev777
    • RE: faust/export.h not found

      @Matt_SF I did,I followed the MacOS instructions and still get the error

      posted in Faust Development
      J
      Jlev777
    • RE: faust/export.h not found

      @Jlev777 I should also mention that i do infact have the export.h file in my hise folder
      Screen Shot 2022-11-30 at 10.22.16 AM.png

      posted in Faust Development
      J
      Jlev777
    • faust/export.h not found

      Hi all,
      I followed the build instructions for faust on MacOS,
      Ive put in all the faust libraries in /tools
      faust is enabled in the projucer,
      when i go to build, i get this error: Screen Shot 2022-11-30 at 10.17.48 AM.png

      Also, is it possible a HISE build with faust can only run on the computer that it was built on? does the HISE w/faust executable need the libraries in the source code to be the same ones on the build computer? Im asking because I had someone else try to build it on their end, it worked, and when I try to open the build on my side, i got the following message:

      Termination Reason: DYLD, [0x1] Library missing
      Application Specific Information:
      dyld: launch, loading dependent libraries
      Dyld Error Message:
      dyld: Using shared cache: 4A889CE9-8D7E-304E-A5F7-84D819B0BF9C
      Library not loaded: @rpath/libfaust.2.dylib
      Referenced from: /private/var/folders/*/HISE.app/Contents/MacOS/HISE
      Reason: image not found

      posted in Faust Development
      J
      Jlev777
    • RE: Scriptnode DLL version mismatch

      @Lindon I have but get the same message

      posted in General Questions
      J
      Jlev777
    • Scriptnode DLL version mismatch

      Hi all,

      after compiling my scriptnode effects, the hardcoded master effects gives me the following error:
      Screen Shot 2022-11-29 at 12.00.05 PM.png
      I tried deleting the DLL, the .h files associated with the effects and even deleted my whole project. After that I tried compiling again, and got the same message.
      Does anyone have an idea of where I can find the DLL version, and why it might be mismatched?

      Thanks

      posted in General Questions
      J
      Jlev777
    • Scriptnode: Granulator compilation

      When I try to compile a script fx with a core.granulator I get the following error message:
      Screen Shot 2022-11-23 at 1.56.59 PM.png
      Is there any way around this?

      Thanks

      posted in General Questions
      J
      Jlev777
    • RE: Scriptnode: how to create and " overlap" switch

      @Christoph-Hart thank you!

      posted in General Questions
      J
      Jlev777
    • Scriptnode: how to create and " overlap" switch

      How would I go about creating a switch that keeps bypass nodes on instead of turning one on, and every other one off?

      example: if my xfader is at 1, then only 1 softbypass is on, if at 2, then 2 are on, etc...

      I tried using the "overlap" mode but it does not seem to work

      posted in General Questions
      J
      Jlev777
    • RE: Major Issue with Split Node in Scriptnode

      @Christoph-Hart It works, thanks! :)

      posted in Bug Reports
      J
      Jlev777
    • RE: Major Issue with Split Node in Scriptnode

      Since pulling in these changes, when I try to compile the effects as DLL I get the following error:

      could this be related to the latest commits?Screen Shot 2022-09-12 at 10.26.28 AM.png

      posted in Bug Reports
      J
      Jlev777