Major Issue with Split Node in Scriptnode
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Alright, forget all DAWs:
HISE -> Tools -> Simulate varying buffer size
Add the compiled bitcrusher code => complete mayhem.
Nice job HISE, you magnificient debugging beast!
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Alright, it's fixed. It was indeed an issue where the split container expected a full buffer length so when a buffer with something less than this is processed, it started pointing to uninitialised memory which resulted either in silence or (worse) junk signal.
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@Christoph-Hart Woohoo! Thank you
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@Christoph-Hart Will confirm on our end after merging.
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@Casey-Kolb The fix with the commit was incomplete (forgot to check HISE compilation), so make sure you pull the latest state.
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@Christoph-Hart Back in business Works without frame container now.
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@Christoph-Hart said in Major Issue with Split Node in Scriptnode:
Alright, it's fixed.
You're awesome!
@Casey-Kolb Nice catch
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@Matt_SF said in Major Issue with Split Node in Scriptnode:
@Christoph-Hart said in Major Issue with Split Node in Scriptnode:
Alright, it's fixed.
You're awesome!
@Casey-Kolb Nice catch
+1
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Since pulling in these changes, when I try to compile the effects as DLL I get the following error:
could this be related to the latest commits?
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@Jlev777 Oops, I forgot to fix this line. Please try again, should work now.
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@Christoph-Hart It works, thanks! :)