@Simon oh, sweet! Thank you for that. Then, the feature is truly wonderful
Posts
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RE: New feature: Release Start
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RE: New feature: Release Start
Stopping by to say hi! It's been a while.
@Christoph-Hart I'd like to point out one crucial detail regarding release notes, which I tackled in my software with the hi-hat open/closed release notes.
It is not enough to just have a release note for a sample. For the playback to sound natural, the gain of the release sample must match that of the main portion of the sample at the moment when a note is released.
So, if you release a note when the peak is at -15db, the release note gain should not be the same as when you release the note with a peak at -30db.When I say that "it should match," I do not mean necessarily that the release note must be played at the same gain value as the main sample when released (eg. -15db sample peak with -15db peak of release note). I think that the overall balance (main sample/ vs release) needs to be adjusted by ear, as I have done, but a simple formula can get a good ratio between main sample and release note. Adjustment by ear is to get an overall loudness of all release notes in the sampler.
When done properly, any released note sounds natural.
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RE: iOS Export
@Christoph-Hart said in iOS Export:
@weezycarter yes iOS is pretty much abandoned.
I find the above statement highly concerning @Christoph-Hart .
If I may, I want to make a prophetic statement here so we can refer to it months and years from now.
iOS and mobile music production is the new frontier. Platforms and developers who seize on this shift early on and adapt will reap the riches. Others will either be left in the dust or play catch-up.
I've had countless interactions with customers and potential customers that strongly indicate this. Most people here have not yet caught on to that, but they will eventually. I think it is a terrible idea not to actively maintain the iOS support, and I urge you to please dedicate some time to keeping it up to date. It would be far more valuable to successfully port to iOS all the amazing things HISE currently offers than to keep adding new things to the current platforms. Now is the perfect time to enter the new frontier.
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RE: First note is playing back over loud....
@Lindon Is it playing samples? I've experienced this when I accidentally had 2 samples (of the same sample) layered on top of one another. So, if you are using samples, double check all your sample maps. It would explain the 6db increase, as that is the double gain of the same sample duplicated.
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RE: CC controller data delayed slightly when coming from the MIDI player
@Christoph-Hart Thank you very much! I will check this out.
@Christoph-Hart said in CC controller data delayed slightly when coming from the MIDI player:
// 2. if they have the same timestamp, prefer notes over CC
Did you mean to comment, "prefer CC over notes"?
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RE: CC controller data delayed slightly when coming from the MIDI player
@Christoph-Hart Good point. I checked it: in the MIDI file, the notes are written before the controller. When the MIDI file plays on a MIDI track connected to the plugin in Cubase, the controller and note play at the same and thus, the controller affects the note. But, when the MIDI is loaded directly into HISE MIDI player, that is not the case.
So, I guess a solution would be to sniff out if a note is artificial and if so, delay it by a sample, right?
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CC controller data delayed slightly when coming from the MIDI player
When a CC controller value change happens precisely at the same time as a note is played, everything works as it should when played from a DAW.
However, if the same MIDI performance is exported from DAW as a MIDI file and played in the HISE MIDI player, the CC data is delayed slightly, causing the note played simultaneously not to be affected by the CC value change.
This is problematic in instances of using CC to control hi-hat openness.
If I move the CC by 1pp earlier (so that it happens a hair before the note) and re-export the MIDI file, then import it into the HISE MIDI player, the CC plays in time to affect the note.
I am using HISE from January 10, 2024. @Christoph-Hart, is this something that may have been fixed since January 10th?
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RE: Introducing: HISESnippet Browser
@Dominik-Mayer Wow, man! That's brilliant, and it's a really great concept. I am sure this will be hugely helpful to a lot of folks. Thank you!
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RE: HISE 4.0 - Wish List - Add yours.
Please make HISE fully compatible with screen readers before adding new fancy features or releasing v4, so that blind users can properly use our existing software.
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RE: Facing product download dilemma/issues
@ustk yeah, that's what she said.
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RE: Facing product download dilemma/issues
@d-healey For you, if you are already on S3 and set up, there would be no advantage.
For somebody new, the advantage of it is that it is a lot simpler and easier to use.I use both for a couple of websites I run, so I am able to compare them.
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RE: Facing product download dilemma/issues
@ustk A CDN is not going to compensate for other shortcomings. It should be used in conjunction with and as part of the overall optimization process. I recommend running the tests and checking out the recommendations in browser dev tools.
I've done a fair amount of this over the years. The most critical things that make the biggest impact are the size of images, caching of everything that can be cached, GZIP compression, lazy load of images and videos, and HTTP2 protocol. Of course, a good server is very important.
Years ago, before I delved into all of this, I was working on a website and wondering why it was taking ages to load (50 sec). Then I realized my images were like 1.5MB each Once I brought them down to 120KB each and implemented the other optimizations, the website has been loading instantly ever since.
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RE: Facing product download dilemma/issues
@clevername27 Then your vote doesn't count. Sorry.
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RE: Facing product download dilemma/issues
@clevername27 Have you tried the Digital Ocean CDN?
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RE: Facing product download dilemma/issues
@ustk a CDN should be helpful since files are distributed to several "edge" locations around the world and get served to end users from the location closest to them.
The CDN plugin I mentioned here works great. I use it to serve all images, videos, and products from the CDN.
Make sure your website uses HTTP2 protocol, as multiple resources get served at the same time, as opposed to one-by-one, thus speeding up your website.
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RE: Facing product download dilemma/issues
@d-healey The plugin is:
https://deliciousbrains.com/wp-offload-media/
It automatically transfers all of your uploaded content from the website over to the CDN and updates the website links to pull assets from the CDN. You can offload any assets from the CDN to be served from your website.
For software distribution, I upload files directly to the Digital Ocean CDN. Unlike Amazon's ridiculous barrage of settings, it is as simple as "private or public" for any file. I set them to "public," as no one actually sees the direct links. The WP plugin, in conjunction with WooCommerce, creates unique links on the fly. The links expire as soon as they are used, but new ones are generated as soon as the user clicks on the download button.
When setting WooCommerce products, I use the CDN endpoint links for each product. You are provided 3 links for each uploaded file by the DO CDN: origin, CDN, and subdomain endpoints.
The WP Offload Media can also be used with Amazon.
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RE: Facing product download dilemma/issues
@ustk I have not tried your approach, so I can't advise on such a procedure. However, I can recommend the Digital Ocean's CDN. It is extremely easy to use, affordable and there is a plugin that integrates with WooCommerce.
What @d-healey explained here sounds very good to me if you are utilizing a download manager. As an extra precaution, you can set the maximum number of downloads per product in WooCommerce to, say, 5. Then, if someone needs more, you can manually regenerate download links for them. That would prevent someone from downloading hundreds of times.
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RE: Using FS License Manager? Security vulnerability: Update it now to 5.3.2!
@orange Yeah, that's a good point.