@Orvillain I think someone here mentioned debugging plugins as standalone apps; I can't find the exact post but the steps are
- Export > Export as Standalone App, then close the terminal window/cancel the process.
- Open the generated Xcode project /Binaries/Builds/MacOSX/(PROJECT).xcodeproj
- Compile/debug
I can't get your snippet to crash with a osc-sig2mod-peak node, but I'm getting the crash reliably with hardcoded fx and am pretty sure it's the same root issue.
HiseSnippet 1938.3oc2Ys0aaaCEVJ1L25k0r1ULLfA3G1CoacARx2wdno4haMVt3U6lUf8P.iLUrPjH0jnSS1vdeuseS6ev9oz+AaGJJYQ43l35lFzNUf.Sd3g76bNemCuzNgLaRTDKTSe4dmGPzzuMp64T9fMGfcoZs2RS+tnH6P2.tyYbRDWaiyCvQQj9Z55EdlXL5KUTK96MOYCrGlZSx5RS6.lqMYGWeWdVucV+Gc87Zg6S545qL5Jq21lQ2j4wFB3o.xPK.aeB9XxdXwvlCo8bbz.M8uE4XZVwoZix1VGQbNx11whPbZTsV0ZF8q6Xa07HqZ052zVSe9s66xYgc4X.8Z5E2f0+7tCXulJWfCbibOxiHZXp0EVYY2sXd8ElnnWsMG350uSpiJRClzNYtsBR21CP6512cT+Ytu6EKnTlFpNP84xCuB4fmoJ7LTf2DfjtBjJJgzJntwAtLIB7bKTaJmD5fg3jJTjiUS+uQaxfAP4q4iOgzJDZLRgUqYX73RvedzOrryPpM2kQKwn6w3j8oq9nk+8kWZ4+X4RiKxwYhxDqSHyyiDNQwBtQ3ko3pzg9GQBeboSwdCIiFHX+4cpn2tSUMlaKMakAxnsot78CHz2FSPKwWA+5ks2BywhHQRev3BHgbWADz2hbJjGHiKKg1hDcBmE.YBWHnAzEV+gdXddNjHSKQ.3CxE3DQGZjK+b0LwwIVEmNh0ky6mV3tBpiK2dvjw6bS.ufW6CMdSRSuCZaGGhMOCrEQsd0klSdsCkEkP4qPOyicD1KyAB7F.UDYd5WmHtzH4kFM.yKoJ7+LsUgCl5pvimPUb5RnthhnE+nqH5zxuu+EBMQu6YjWOk5WQBSDZmV6m3ofekALyqFXa3Fv7vgB4sBI+5PB0VQ9hqKXHsyHXq+Wq+y3SINrP+jxYilocHGCqoZO8H9AL37D1pjwt9LFefK8377tGr9NLVv1TL3E5qNIcFfiDahDQ34lFXZ6w1EGAaNsoGy9DUgsOlxBIxMlT6eygQblepADelhtbRPboa8eAUqxZvmy2I9ayMg+Td+qm1ZuCgeyKO7O2TyRELgQgbAm3Fjkp8NgxQDuORQ4ktiVgoZGsqELN66hM6K+KXC4Px5tXdn6YPol8F52E1Zvl.qNkR7DmvReNQtkrsgncbBJg1Otw+BeIBMEs0SDZlJTSN4xCPoZu2UZu2B0E11K9dIwV6CiaWRjFW5YDXCwKVp6C9lh6aygkuWHlFEvhxMwcI9t8XTgaOqyWFQDr7WHnO4pHwvgSTzadRKvHmnNcw7ggw7vm5yFRyUVTuvmTaVeidvz2+yQe8rq8RoXrqqefGYa5oDO3xBwX7ygaG3fG5wS6MOudWFkELfQcysk5KHP9ywGSBUw9DMnmx4X0sJev5uf3QvpD3uY8c.hGND7SjYzWX9NeY0IFu9RjDtkDIik9+w8eJ7o18etVCyKm7lDvZJV7amzrTqWYNwWi3OQYW7OHjDfCI8Xc7vmuZDVj5.kFIOtzQhi+0082HW70BBjPXCwHV0NYGqY4QEl+ll7uHZ6y3gXyaxiCcSrWe1SlrGg+ZV3IwNkjeClsjWHeywCcNyT6oddrWuIyOvMIaJ1ndNNpG10K4Y7HgQwRV.YrF7OoNcXdmmVqTufbFRsjzMNklSVp5FoToQV1vn..+6S6BJGeBBHEQeu3ZiKzBaC98y6fgCl.o81oWPeM6QgwblRVnTfZ4yZla.hnVGbHH.tUSjzREqU5IOjXBLEegKTb8E8BB4wWLPBp4kuxmOrGrDE4.4Wn.xrgLIboNESKDzyAAhf+dnObh9bP3d.DBIqkIcxqdl7qX0KlE85gCOlviRdENJwVxWh8Ls6KtmbzoNZibvhttEJ6VuZJtdwEsRaAJtqK8.QEAwbHHX6hOKo87HyZPGhqQlvaPlPagKXATaZexYZ4zTa5lV4rLoY8yPI4rccOlh8Fa1EzbOxYoOF4VtQAP4xMFBk8kkex0CzVBQXefu2LdGizGsLu2Hmj3ZXhVPYn4jj71QGHjZmgGHwRgMH8743A2A435Il80DhlDIPpzUQ9FyhaImzredAaTMHOuRzXgrnw7Hq7gikfNfOQH4Dxqk1g3LvFqYY0roQkp0rrJWoQ8FUSdk8LVUOfI2iEOO.o7TvMIVL0QjbhujkZQjobkd5PNyGJomtA+jIN2GvPYi3OSylVFMsZpf66iZtVilhuZlMpV1vpd4KZA0pT2rdCy5kMpU0rQsXKn.5mzxQEUW9hYK+BfOsw3IDMRnpyGef62G9+XPsrgogvXa1rQkl0MLSb1idRozk5ghYyno7qd8ZUZXUsg0zu1UdK4dyihOU70aB8RnzW8ZLG9aKYDx+TXsxDPYtjfSoMUzX3vEjP5nmeNtN4xHHW5HXug9WMK+pY04wfZE4YsdxL8+wxMwYZFaMVYhqwhuWqQhPKUMsFSXYUMKOlvJpZVYLgUU0r5XBqopYswDVWUy5i7H9X6P1g1xCUKBwKF2CTWgFWZeIzth1kL0NMgYN5tPhicbnsc9o5BJZMqJVdVUrxrpX0YUwZyph0mUEab0JJdbmjclDEMfCO2Ya46mqO5w60Kn8e.onlJU
This snippet uses a scriptFX and needs HISE_NUM_SCRIPTNODE_FX_MODS=1
or more in the project's extra definitions. On compile+debug, it'll throw JUCE Assertion failure in juce_SmoothedValue.h:301
scriptFXstacktrace.txt
If you compile and replace the scriptFX with a HardcodedMasterFX, it'll throw JUCE Assertion failure in ModulatorChain.cpp:2023
on compile+debug. Same error occurs with a polyphonic instance. hardcodedFXstacktrace.txt
I noticed the modulation chain processes in the stack traces and figured our crashes were related.