Encountering a crash when using modulation assignments on UI controls with no assigned processorId.
- Uncomment line 7 in the snippet
- Hit Compile
- Right click Knob1 and try assigning the LFO.
Same crash occurs if you try assigning via the ModulationMatrixController tile.
HiseSnippet 1595.3oc6YsraabCEkisYpsSaZRZPQQWMvnKbZScjrkUhQQgGaY6Tg3GBVJOZ6h.5YnjH7LjS4vwINEAnK599GzuitpO9C5mP6ptM+AsWRpGy3H+R4kaPzBAwm2CIO2ykWpZRgOMIQHQNS1X+XJx4cw02mqZWoMgwQUWA479XN8gQDkj8HEMQgVd+XRRBM.43L5szcxYhwPlOOcwkIgDtOseUHzcELe55rHlpes07tMKLbMR.sAKJSuK4U0WvqHBEo.fFEW.ES72kzhtIQ2sQvnuhjzF47o34mcN+RA2HX1Ymegx9jxzEZRZ1r3bAkJU9lKTbtEHktYYZg4QNma0.lRHqqH.5QNisrHX+5sEOjaMvcYIrcBo5BEQ0AKaqdMQXfdIpqEUoMKLnV2cpDDLo05uuMpce6J3MXArd02e+6hlFb6OhrafNijGdilCdEyBuBYf2.fjSFHMlERWBW2WxhU8aQimyiqxUTYSBbNkEJ19hF4IN3JBnGb0LQjcoqIgB8FwzkKT3ZtvWW8KlbR3rJQ4tGQ5ZoGteo6p7VLNcFeIEVOaHBRCIJlfugo8ompUnXGRXjHXp7i+1bwNEgg20vsnpJhnXAGJL8TlV0iv7iYRnPcwcWSUCl5ZSUmEEGRc0zQSGu90Ozt5ZLcyTtuFXtB9lBEcK9zWcxuexIl7IS5dvlZ1bfsogpTDFRkCrYMwVdTCbZdZzNT40f0eXJsWGgCu7LB7gyHxRX8s6bY5nfWkyTaES4GFMF0Y6Vyd5fJnqJC24Bc3N0CYATIhATj2Aa1TQF.2wo8u9me4m+MzcptBQQ5NMvLBVIlJUL8BvYE5dfDfkRNAdEZxtJQroucNgAQmi0nOpmJwObGu86Uv69dIJZbc1i6hHu+9w+3hV9XChDHRUCzZXIFFhlf.rRDv.6.Fe1NzPjh9H.EmCazyhxpo80+dDousQK6EwBBBo0DIL84YVktL7LyRICmDj7dFuSPWv5ejWrnCD633jyCU6ExA6teVI2WXJHmTHdIbMlxu8fw3HC.i.u3kAF6n69d3Ua1j5q5Cvwvqc+WNhrYM+3Vy+w3aYzz5uQAd..RncEa6I4cDAN+ySZfy3SbfyCJiL1ISF4Xh6M1Yt3dmTV6Gz4bxsWaIuB8sxEc9RVXhwqu1VFrY+0whlkYwhPhT29ZR52kR49YZebOMsnZeVk2O4cOxdzlBYTGs2dyz5zVvNP1ZZPAsX3he9YYf0iDBUaFuUdx1U7VWHhWkSfkdP1IoVaRhNdID0M2z.SaCwFDPnVVIT3ua1Fq1hKjTaL3r0WIMQIh5t.L28qNHzahy37s3xklA9z7yzeuPE3q415ES4SiVUwi9LejSL0DN9c6cjqYnmdp4XmLp4Q6eiNUHtGI7+AH9HCZM5a1As1Vjp.mX6cvA0lMSipCwI7of04bZn9RlNin84rkKnKabbo7.Sg+E9zowh5xNcZrX2FQ1I2dKvrq2KXWumGtMDmZRrzrZ+PSYWs6s6snPvR8oUwWsQH2xWAlugjvShEI4l35zHVC3poIYq7NITMieaM8ImRkfHGXSOcw0fE4.GSchJUZ3gKEIR44jKcF8sQtOibk3bR3SzEi1K1uJeOZHjkiAiWFxjnIIMT0s17b4MDbQbaAmkK751TvmoUKpLK1G3BZIkhjMr4U71lFRIYIseh25.YiH2vlYyvrWT7T+.CC775ivV35pc.cesmJy3ceKDqDUO.av5D3VcxHLaNLOuGW2MSBxG0Eop5cPe8g9zAYr41DdKpl1VkGmprkbvl7Yw3ByT.YxkEiKB+rJvTkJqhQAT+jnscrAjPLjIioKRsd8lvsvHgPOBpQgPGPNNZKsUp54zPfpJH1zMc5kR9Fpr6h7sg1OUoULdu2us2ScXL+AdIhCKF6m+f+3WWgFRxsQcOV.Dwt+ig3Mfnv1y2Z5TSN317KJ1ctnWGMWPujd8H5LnCiAq5bvWi53zdd5huU64ro1iNtO3x3dl9A6tL13Fe1FjWDWi7Zxw8URBRuoXiHhuT7.e6+VfV0abSMvdK27ezMAn3Akcy+2DX9DAIU7.e+7S0yLvYG1AN2vNvRC6.meXGX4gcf2XXG3MO9Apy4aoTkHx5+gPaTaU6ys4z6s9bFE8e7NdMTH
Is the new matrix_mod node scriptFX-only (as in not meant to be compiled to a hardcodedFX)? Also curious as to whether it's polyphonic-only like the "Matrix Modulator" module.