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      Loris Install / HISE App Data Directory?

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      d.healeyD

      @DabDab I'm not sure, I haven't really worked much with wavetables

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      Midi file drag and drop not working

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      @ElectroBlue Also, is there a way to make a midi loop automatically play whenever you press a key on the midi keyboard? Like how the arpeggiator works.. this way I can just add an ON/Off button in the UI for the midi loop.

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      NKS support?

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      @d-healey oh cool... I just put that on my "To Buy" list :). Thank you!

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      Spatial Audio support?

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      Christoph HartC

      @ElectroBlue said in Spatial Audio support?:

      Would I need to be a seasoned C++ programmer to do that? Or is it just a matter of putting that library in the correct folder inside HISE?

      Seasoned, no, but you need some C++ skills to include the library and write the wrapper glue code that loads it as third party node.

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      HISE AUv3 support?

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      @Christoph-Hart How about exporting as a Unity plugin? I believe that is already a part of JUCE, correct?

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      Mac OS export Questions

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      Christoph HartC

      The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

      That's what .gitignore is for - just exclude the folders with big assets and you're fine. In HISE you need to add the Binaries, Samples and PooledResources folder to the ignore file too.

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      Mac OS build problems

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      clevername27C

      @ElectroBlue @d-healey, at least in my case, it was because I changed the name of the folder which the HISE source and my projects were in. Changed it back—finally launches.