@modularsamples Any ideas around Loris files not getting embedded into the final binary? Is there a workaround for this as well?
Posts
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RE: Loris Install / HISE App Data Directory?
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RE: Loris Install / HISE App Data Directory?
@modularsamples thank you so much! This is really helpful info! I’ll try doing that today!
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RE: Loris Install / HISE App Data Directory?
@ElectroBlue I'm just trying to figure out how to use the Wavetable Synthesizer in HISE. It says that I need .hwt files in for it to work and that I can convert my sample map into that format, but the converter says that I need Loris installed in order to do that. And then something about .hwt files not getting embedded in your final binary? This is super confusing. Is there an easier way to make use of the Wavetable Synth? Like one that supports standard wave tables?
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Loris Install / HISE App Data Directory?
I'm trying to install loris but the docs just say to install it in the expected location? or the HISE "app data" directory? I can't find this directory anywhere and when I downloaded the Loris project from Github I see that there is a folder called "loris_library" ... is that what I'm looking for? The docs mention a DLL file, but I don't see that either. Can anyone help me to install Loris on Mac?
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RE: Midi file drag and drop not working
@ElectroBlue Also, is there a way to make a midi loop automatically play whenever you press a key on the midi keyboard? Like how the arpeggiator works.. this way I can just add an ON/Off button in the UI for the midi loop.
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RE: Midi file drag and drop not working
I just tried again and this time I got it to work by dragging the midi file from the macOS finder winder as opposed to the HISE project folder directory inside of HISE. Seems kind of odd for it not to work inside of HISE though.
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Midi file drag and drop not working
I'm using HISE 3.6.0 and the Midi Player: midi file drag and drop is not working. I put a midi loop in the midi file folder of the project directory and then tried to drag and drop it into the Midi File Player's "drop zone" and nothing happens. I also tried dragging from the Mac OS finder ... still doesn't work.
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RE: NKS support?
@d-healey oh cool... I just put that on my "To Buy" list :). Thank you!
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RE: NKS support?
@bendurso thank you for this link. I read it and I’m wondering if anyone has actually added NKS support to their HISE instrument plugin? I have reached out to Native Instruments to get access to the NKS SDK. I had to sign an NDA first before they give me access and I’m still waiting to hear back. I know that you can make any VST work inside of Komplete Kontrol but that is like a work around for instruments without built-in support. I want to build the NKS support into my HISE instrument so the end user doesn’t have to do anything. Is that what the NKS SDK is all about?
The MPE support stuff in that thread is also very interesting to me. Is that built-in to HISE now as an effect… like instead of adding a mod wheel effect I would add an MPE effect? But I would need some type of MPE hardware controller to test it out? Does Logic Pro X have MPE support? Do you recommend any MPE controllers to purchase?
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RE: Mac OS export Questions
@d-healey Music Hackspace: This course: https://musichackspace.org/product/creating-virtual-and-sample-based-vst-au-plug-in-instruments-with-hise/
Is that the same as the link you just provided or is that a different course? -
RE: Mac OS export Questions
@Christoph-Hart Got it. Thanks for the clarification. The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.
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RE: Mac OS export Questions
@d-healey Does your HISE master class ever go on sale? I'm interested in taking it, but I'm in the US so its more expensive for me to purchase it.
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RE: Mac OS export Questions
@ElectroBlue Or could I just include a .txt file with a link to download the source ZIP if they want it? This way they don't get confused and open that ZIP file first wondering where the instrument is.
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RE: Mac OS export Questions
@d-healey Oh I see. Thanks for the explanation. I'll have to do that then. How do most others do this? Just ZIP up my HISE project folder (omitting the items you listed) and then include that ZIP file along with my PKG file as a digital download? Won't users be confused as to what that is? I'm guessing I'd probably have to also include a .txt file explaining what it is?
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RE: Mac OS export Questions
@d-healey Ok, I'm confused. What constitutes a "proprietary" release? Also, I clicked on your link and read it and then clicked on the GNPLv3 link.. and read a bunch more, but couldn't find any instructions on how exactly do release the source? I'm not familiar with this process and I've never really used any kind of source control software. Is this about like uploading my HISE project folder to something like Github?
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RE: Spatial Audio support?
@Christoph-Hart said in Spatial Audio support?:
As for spatial audio, if you happen to find a C++ library that does this well you can wrap it into a node and use it in scriptnode.
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Is this difficult to do? If I find a C++ library for spatial audio or some other cool thing? Would I need to be a seasoned C++ programmer to do that? Or is it just a matter of putting that library in the correct folder inside HISE?
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RE: Spatial Audio support?
I'm just throwing this out there, but I also had the idea of using particle effects as a UI element that would get triggered when you play notes on your midi keyboard. You could assign different particle effects for different keyboard zones. This also could be achieved with Unity WebGL if I could find a way to communicate between Unity WebGL and HISE. That part is kind of beyond my skillset but if there was a way to get the two to communicate it would open up a world of possibilities and not just for UI stuff because Unity has it's own sound engine as well and supports spatial audio.
Like if there was a way to route HISE audio into Unity's WebGL output? I have researched all sorts of options for using JUCE with Unity since JUCE supports creating a Unity Native Plugin, but that is really more geared for using your plugin as an insert into a mixer channel inside Unity and not so much for displaying the GUI inside Unity and on top of that I'd have to learn C++ to use JUCE so that option is not really an option for me.
And on the strictly Unity side of things it is possible to create virtual instruments that work with MIDI. Here is a great example of that: Unity Midi Virtual Instrument
But Unity's built-in audio engine features are pale in comparison to what HISE is capable of. Imagine if there was a way to combine the two! -
RE: Spatial Audio support?
Here is the link to the spatial audio virtual synth I mentioned. link text
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RE: Spatial Audio support?
@Christoph-Hart said in Spatial Audio support?:
You might even export your Unity project as web app and run it in HISE
That is an interesting option! Do you mean exporting my Unity project as WebGL and then loading that into HISE in a web view?