Solved it. Created a junction to "remove" this 18 folder:
mklink /J "C:\Program Files\Microsoft Visual Studio\2022" "C:\Program Files\Microsoft Visual Studio\18"
Solved it. Created a junction to "remove" this 18 folder:
mklink /J "C:\Program Files\Microsoft Visual Studio\2022" "C:\Program Files\Microsoft Visual Studio\18"
I've built HISE from source, and when I clicked "Save Project and Open in IDE..." Projucer found Visual Studio no problem.
I've installed MS Build checking every single option mentioning C++.
HISE is still not recognizing MS Build installed. The path it was installed is C:\Program Files\Microsoft Visual Studio\18\Community\MSBuild, so I'm wondering if this 18 is an issue.
Any clues, anyone?
I've just managed to export my instrument as aaxplugin.
When I open Pro Tools (Developer Build) my plugin is not listed in the instruments list, but it's listed as instrument under the AudioSuite menu.
Any clues on how to fix this?
@David-Healey when I try to export as AAX on HISE, I get this error:
β "AAXStartup(IACFUnknown*)", referenced from:
β "AAXShutdown(IACFUnknown*)", referenced from:
β "AAXCanUnloadNow(IACFUnknown*)", referenced from:
β "AAXGetSDKVersion(unsigned long long*)", referenced from:
β "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
β "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
β "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
β ld: symbol(s) not found for architecture x86_64
β clang++: linker command failed with exit code 1 (use -v to see invocation)
When I then open the Xcode project and compile it, it works. So I was wondering if there is an option in HISE to generate the Projucer and Xcode files without compiling them
@David-Healey when I try to build for AAX in HISE, I get an error, while in Xcode I can build successfully and have more control over it.
Is there a way to just generate the jucer and the xcodeproj files, without actually building them in HISE?

Hello everyone,
I have been studying HISE and developing my first plugin for the past six months, with great help from this community, especially @David-Healey and @Christoph-Hart.
I have partnered with a Brazilian Grammy winner and professional drummer to create Odara Sounds, and we are building Brazilian Percussion, a plugin host designed to receive expansion packs. The first one, which will come with the plugin, is called Brazilian Percussion 101 and features five Brazilian percussion instruments.
The main feature that I'm looking forward to hearing some feedback on, which I know some of you here won't like
, is a section called Rhythms, where you can choose ready-made Audio and MIDI loops from a list, and play them by hitting one note per instrument. The idea came from the fact that Brazilian rhythms may not be easy to reproduce by non-Brazilian musicians. For now, we have created just a few MIDI rhythms, but the idea is to have that list grow exponentially.
The project is now nearing completion, and I would really appreciate some feedback.
For now, we can only export to Mac, AU and VST, unless you have a Developer Build of Pro Tools.
If you are interested, please fill out the form below. We are going to give full licenses to anyone who helps us in this early stage.
https://forms.gle/chH55ksidpecaA7Z9
PS: I'm planning to make the project open-source once it's completed.
I'm just finishing my first plugin, so I'm new to the exporting process.
What's the difference between choosing Compile project and Export as..., apart from a different UI (one has a built-in terminal pop-up and the other opens the external terminal)?
@David-Healey I have an Utils.js file where I create abstractions for every tedious thing like this, but a native function would be useful indeed
@JamesC if I understand correctly, you want the loops to follow the DAW tempo, but the Samplerβs tempo-sync wonβt time-stretch them. Wouldnβt be better to use an Audio Loop Player module instead?
@David-Healey wouldn't .get('x') and .get('y') be enough?
@dannytaurus oh, didn't know about this feature. I actually like it 
Was anyone able to compile AAX with the 2.9.0 SDK, on Mac ARM 64?
I'm getting this error:
β "AAXStartup(IACFUnknown*)", referenced from:
β "AAXShutdown(IACFUnknown*)", referenced from:
β "AAXCanUnloadNow(IACFUnknown*)", referenced from:
β "AAXGetSDKVersion(unsigned long long*)", referenced from:
β "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
β "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
β "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
β ld: symbol(s) not found for architecture x86_64
β clang++: linker command failed with exit code 1 (use -v to see invocation)
Any tips on how to use the encrypted Expansion?
I'm trying to encrypt an Expansion. But when I reopen HISE with the info.hxi present, the Expansion is not loaded and there's this Wrong hash code error.
I've added a random value to EncryptionKey in the project_info.xml file, not sure if I should remove it..
@d-healey yes. Some notes were missing the far mic. Just fixed. Thanks
I'm trying to convert a SampleMap to monolith, but am getting this message. Does anyone know what's this?
