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    Recent Best Controversial
    • Full file paths shown after using `setCurrentExpansion`

      After using the Engine.setCurrentExpansion command, opening a new file requires browsing through the full path:

      c51879e8-05be-4834-9fd6-629b75f7a5c4-image.png

      The tabs also start displaying the full file path, which makes navigation difficult because the actual file names become hidden:

      Screenshot 2025-10-14 at 17.22.50.png

      d7ee5d70-2a92-459d-851f-1cb673e67b8b-image.png

      posted in Bug Reports
      D
      daniloprates
    • RE: [Feature Request] Quickly open files

      Thanks @Christoph-Hart

      These two tips already help a lot!

      posted in Feature Requests
      D
      daniloprates
    • RE: [Feature Request] Quickly open files

      When using Expansions it also requires even more menu diving:

      357073e3-f913-432f-9c37-09d8699579b6-image.png

      posted in Feature Requests
      D
      daniloprates
    • [Feature Request] Quickly open files

      The current process of opening a file requires multiple steps:

      • Click on the + button to create a new tab
      • Right-click to open the options menu
      • Find the correct option in the menu
      • Choose Script Editor
      • Click on the first of two menus with the same value: "Disconnected"
      • Choose "Interface" (or another submenu)
      • Choose the desired file

      It would be great to have a faster way to opening files, like VSCode and Sublime Text, where you can use the CTRL+P (CMD+P) and type the filename.

      posted in Feature Requests
      D
      daniloprates
    • 3-band EQ (solution)

      Just wanted to share a very simple solution for a 3-band EQ

      HiseSnippet 1119.3ocyW8raaTDFeV6rU0FJzJ0SbZkO4fph10NN0QUU0IN1PTIoFboB3R03YmMdTlcF2cmMECJRbhibiCv6.O.bKOC7RvUdCfuY+S2wNtsACspaTjx782eeey2elLJRRnwwxHjU8GOeFEY891imKTS6OEyDnCO.YsgM8Yn8mOCGGS8QVVU+DMGqZafR+9qGrOliEDZIID5IRFg9YrPlpj5ndOjw4Cw9zGyBMjd6dGRjh9RtLAPQUaWzLL4T7IziwZwpXi9Tb7Tj0Ga2pU.oqqa21s63hws8w3s8ns2kFrS.oi6tt9S53B+rCx5ZC7YJYzXEVQigPXeo+7wSkOWj4fmvhYS3T8AOzXvyYjGJ495PTSE0eJi6OpH8Di.qLpLYUMKYca6iX9rWPuLocyTFNkZXl.sprH7pt.77LgmqA7VAjrLfzFYP5V1iIQrYpRNZ77d1GJTzn.LbOYBkLYQU9nJ18kfDB0Vg3SoCifCuPilcbcuiSaW2MuWcPpXImtEgSwQMAB0gKuXkyY3HmAetqy8cRKe15DpZPP.knZ1.H2PKHSvYBpSPhfnXRgiT7Pgbhm1uQRdShLblT.H3Nfw3IzMq+80qwkDL2YFO4DlXDNBpH.LANYFNJlB.rTKsGa1XII0kPM1DbdM.DaESU6oTQrIIJZykjrvo2qV8yArVjL.itGm2uvIwMabpXRiM2JPFM.Sl1rHXJwwlNZbWBKvo4QXeLmOAJsatXfCn6b3WizxwRE8QhloIf5mW2YYVAAqjWt83znUxV20E8pTroHIbRYlnPPnxZwxU6Wd4pY2DIKEZHnTbnfodzLp3k0igxy6Poc0bTA+kJsv9CxKrGyY9zHDCpeulMba3hRwq43GzUUWu+C51ZE59kGd.Vg0Ml4ABDbynQJlNuYc.8LXrXVaZM6CnwmpjyRiz7hEX56qKV+1R+808ladHj46yoijwL80pIrhUzYiYeWJT+0eQ+86OHzbFd2KBwFFtau3jf.FPw11weeTnzOGwD1DJG8bluZpoqWQWWwHqqbn4YFZr20CsN+aBsVFg1EQuaGZaX6AWaWdsBrPS5mvwpE2xoeKPNCM7MWsnWeHfvZt4aE9ea02UEh2xdDSQltZLVYEXDZdeSfw7GLbC6rshlOuZ3W8V30A2tXrS+jnynCdVpussg0hK37iSBGx3P0fdNuUUHF1GK7cMSOZBdEDtwO+M8zDZs3CBE9sWlv1F1HUkNKazcxI7Ce3O8ioRb2BB2u9elZitKazcKIbyTU7tLTKv5E+A42xj4Rf06Rn0y.tWu2vgOdf.CI8rKnpW4KHuWc8wWHSTLwIGggGkn6agr+X3UvDJTdHDTd5kPE8Noryt5yZHMlldoXa82vWNSO8YqbldELeq3iPLIR9TR1hSck20So.wsHcnRM6izmcVw5VX9G6oDxhl5RJ1ZcUr85p31qqhcVWE2YcU7tqqhce8Jp+uX1KQICylchPGMZP5SbrrL5HP+CPdTN7F
      

      To change the number of parameters:

      • Manually change them in the EQ module
      • Dump the parameters and find the EQ module
      • Find the ones related to Gain
      • Add them to the pluginParameterName param in the knobs

      And of course you can use the same logic to add knobs for Freq and Q as well

      posted in Scripting
      D
      daniloprates
    • RE: Knob for semitones

      @d-healey thanks!

      Here's a minimal example, if anyone else needs it

      HiseSnippet 1095.3oc0W8taaaCDmx1Zn1cMXcnnXeTHnevdnHvNNIyEAC0INIcFsNwHJsqeqfQ5bLQnHUonxl2PeR1KydD1iReC1NJIGSu3llYzrsZ+Id79yOd2weG0PkL.RRjJhSsSlDCDmuz0ehPOt2XJSP5uGwYE2AzDMn7xEs6jXZRBDRbbJ+Li.mpUHY+d+S2kxoh.XlHB4URV.7BVDSOS5vtOmw4GPCgSXQVZuQ29ARQOIWlh3oraSRLM3b5YvgTiZkbI+.MYLw4acWe8QAcZ1rS61a1jRaGRoazBZ+DXzViB1r4SZFd5lMw+aQb9h8CYZoxWS0PBwoxtxvI9ik+jHO.uhkvNkClEsH9XjyEefjGZNhFojdiY7vgSSTIDhi6vYosx4osG3NfExtT9rz2Wksg2LKrSfNklGdkmCdsrgWSK3s.H4XAoJ4P59t9AJVrd1NF7bW29BrZNhh0IanjqKozu431ShZHzqEQOGNPgKtzh5s1nyi81pSisqUCKUIZuKnJugLcv3AxvTN388dYsOqcFnyjPwSW8UszXUisLAmI.uQoh.MSJ7jhLMLAVI40CjQwRABgGi9mmBM790ZUs7wZIPFlDIL8j54prcs2gNdJzwv2apSJB+yExSWsgwzhvzix4mhMX0mO5M11BVGJ0vQh5Mpg.n16p4822ZznEtWgq3fZgaaZ6UWmg0EoQmBpoG+oJhk146Wb+v8K1syA4YEKEkh9Bl9nXP7gZxIEoRSuUApPU0YcVqTzY4yYgfhvBMsUWljIYf1lDf7x96Q0zotB8JFoXPoYlCgydvEHIQdSaU28fjy0x3LcKpfDm6biB7OOKnOp6D6EQrvPNLThMLXh1FaH0VrO6W.adrHaZs5+dD0xw06Rt5UM7R9zlc6a9F9whMLQ0951ksu1w8SFcvMEh22c1spqfwRK.iXI71.iEjn2yc+Qif.8L.Vw8fWe6vXZG9UxC+cc8QVoL9qrf+vr0d+H8Bv6Yf.TljWqqYB3ebSm.Feim.dTfFC+IJpHIVlLmi8gH1I38iDaguLAorg2droZZKumjpV3Vu+oGfGxEZiOUmpxZK1IRlJzy0FT95Fr1ZIGrV4+cCV+L3x9by9qNEi9rnXNru3BfiTsYX7qQt0QzTtdpz46kGHEx3wRAKvtPeLnUryNCT1XegGnczZbZ5LIOn6w.Gn1MsOp6KvlMpBySvRlKZ8O9cPKrd8Mt4v0ybAz6yWR5x2tjzykOcyAYMyCDSzTjPv.u6YAO3iCscYwRNUYlu7Iqp+e8njikoZl3rAT7pB9TA2CSi7QF7..itP.byK0bJYXgyW2zrNmBWDls3OweEa1xr1oXyVS27ekXDQCTx2Dj+ZOS0+NYRvysH6KvpheJHt1q0UehG9.K1aBBl2UWwv0WVCaurFtwxZ3lKqgasrF9cKqgc93FZFUtSpVFkSfPHCFte1Sxcb1WPwt7raDj+B.w7hUy
      
      posted in Newbie League
      D
      daniloprates
    • RE: Knob for semitones

      I mean, I know how to add a min/max of 12 in the knob, but then the actual PitchModulation module goes to 12 in the smallest knob movement

      posted in Newbie League
      D
      daniloprates
    • Knob for semitones

      I want to add a knob to control a pitch modulation, with a +-12 semitones, but could only have the knob to work with +-1. Is there a way to add a min/max of 12?

      posted in Newbie League
      D
      daniloprates
    • RE: ComboBox is triggered on load

      @Oli-Ullmann said in ComboBox is triggered on load:

      saveInPreset

      Great, thanks!

      posted in Newbie League
      D
      daniloprates
    • ComboBox is triggered on load

      Is there a way to prevent a ComboBox to be triggered on load?

      Not sure how to handle this behavior. I’d expect it to fire only when the user actually changes the value.

      posted in Newbie League
      D
      daniloprates
    • RE: Label onKeyPress

      @d-healey said in Label onKeyPress:

      updateEachKey

      Awesome, thanks so much!

      posted in Newbie League
      D
      daniloprates
    • RE: Label onKeyPress

      @d-healey any key press. I'd like to filter a list based on the label value. For now I can only do it when the label loses focus

      posted in Newbie League
      D
      daniloprates
    • Label onKeyPress

      I'm trying to create a simple callback for when a label value is changed, but no luck.

      setKeyPressCallback is only triggered when the label get focused.

      But even when I try an approach of setting a timer, .getValue and .get('text') only change when the label loses focus.

      Any clues?

      posted in Newbie League
      D
      daniloprates
    • RE: How to include the samples when building the plugin?

      @d-healey great!

      Do you know if it's possible to add a button in HISE that re-triggers that screen, in case the user wants to relocate the samples?

      posted in Newbie League
      D
      daniloprates
    • RE: How to include the samples when building the plugin?

      Is there a way to re-trigger this screen?

      After deleting the samples and replacing the component file the plugin didn't ask to install the samples and it's muted

      posted in Newbie League
      D
      daniloprates
    • RE: How to include the samples when building the plugin?

      @d-healey thanks!

      posted in Newbie League
      D
      daniloprates
    • RE: How to include the samples when building the plugin?

      @d-healey oh, got it! Thanks

      Do you know if it's possible to style this overlay screen?

      posted in Newbie League
      D
      daniloprates