@d-healey yes. Some notes were missing the far mic. Just fixed. Thanks
Posts
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RE: `Sample amount mismatch` when converting to monolithposted in Newbie League
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`Sample amount mismatch` when converting to monolithposted in Newbie League
I'm trying to convert a SampleMap to monolith, but am getting this message. Does anyone know what's this?

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RE: Server.callWithPOST callback not triggeredposted in Newbie League
@d-healey it was missing
setBaseURLNot it worked:
Server.setBaseURL("https://webhook.site"); local url = '/d3168142-e543-4136-ace6-f17a7f0381e5'; local payload = { "test": 123, }; Server.callWithPOST(url, payload, function(status, response) { Utils.cl(status); Utils.cl(response); }); -
Server.callWithPOST callback not triggeredposted in Newbie League
I'm trying to use
Server.callWithPOST, but the callback is not triggered and no errors presented. What could be wrong? Is there a way I can debug it?local url = 'https://webhook.site/d3168142-e543-4136-ace6-f17a7f0381e5'; local payload = { "test": 123, }; Server.callWithPOST(url, JSON.stringify(payload), function(status, response) { Console.print(status); Console.print(response); }); -
RE: [Feature Request] Quickly open filesposted in Feature Requests
@daniloprates said in [Feature Request] Quickly open files:
hi_scripting/scripting/components/ScriptingCodeEditorHelpers.cpp:117Ops, line
717, not117 -
RE: [Feature Request] Quickly open filesposted in Feature Requests
@Christoph-Hart this seems to work:
hi_scripting/scripting/components/ScriptingCodeEditorHelpers.cpp:717if (searchTerm.isNotEmpty() && fileName.containsIgnoreCase(searchTerm)) { TableEntry::Ptr e = new TableEntry(); e->doc = &t; e->fileName = fileName; e->pos = jp->getLastPosition(t); addIfSameLineDoesntExist(listToUse, e); } -
RE: [Feature Request] Quickly open filesposted in Feature Requests
@Christoph-Hart After using the
Cmd+Shift+Fcommand, I was wondering if it could also include file names in the results.For example, searching for
appwould also list files whose names contain “app” -
Full file paths shown after using `setCurrentExpansion`posted in Bug Reports
After using the
Engine.setCurrentExpansioncommand, opening a new file requires browsing through the full path:
The tabs also start displaying the full file path, which makes navigation difficult because the actual file names become hidden:


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RE: [Feature Request] Quickly open filesposted in Feature Requests
Thanks @Christoph-Hart
These two tips already help a lot!
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RE: [Feature Request] Quickly open filesposted in Feature Requests
When using Expansions it also requires even more menu diving:

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[Feature Request] Quickly open filesposted in Feature Requests
The current process of opening a file requires multiple steps:
- Click on the + button to create a new tab
- Right-click to open the options menu
- Find the correct option in the menu
- Choose Script Editor
- Click on the first of two menus with the same value: "Disconnected"
- Choose "Interface" (or another submenu)
- Choose the desired file
It would be great to have a faster way to opening files, like VSCode and Sublime Text, where you can use the CTRL+P (CMD+P) and type the filename.
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3-band EQ (solution)posted in Scripting
Just wanted to share a very simple solution for a 3-band EQ
HiseSnippet 1119.3ocyW8raaTDFeV6rU0FJzJ0SbZkO4fph10NN0QUU0IN1PTIoFboB3R03YmMdTlcF2cmMECJRbhibiCv6.O.bKOC7RvUdCfuY+S2wNtsACspaTjx782eeey2elLJRRnwwxHjU8GOeFEY891imKTS6OEyDnCO.YsgM8Yn8mOCGGS8QVVU+DMGqZafR+9qGrOliEDZIID5IRFg9YrPlpj5ndOjw4Cw9zGyBMjd6dGRjh9RtLAPQUaWzLL4T7IziwZwpXi9Tb7Tj0Ga2pU.oqqa21s63hws8w3s8ns2kFrS.oi6tt9S53B+rCx5ZC7YJYzXEVQigPXeo+7wSkOWj4fmvhYS3T8AOzXvyYjGJ495PTSE0eJi6OpH8Di.qLpLYUMKYca6iX9rWPuLocyTFNkZXl.sprH7pt.77LgmqA7VAjrLfzFYP5V1iIQrYpRNZ77d1GJTzn.LbOYBkLYQU9nJ18kfDB0Vg3SoCifCuPilcbcuiSaW2MuWcPpXImtEgSwQMAB0gKuXkyY3HmAetqy8cRKe15DpZPP.knZ1.H2PKHSvYBpSPhfnXRgiT7Pgbhm1uQRdShLblT.H3Nfw3IzMq+80qwkDL2YFO4DlXDNBpH.LANYFNJlB.rTKsGa1XII0kPM1DbdM.DaESU6oTQrIIJZykjrvo2qV8yArVjL.itGm2uvIwMabpXRiM2JPFM.Sl1rHXJwwlNZbWBKvo4QXeLmOAJsatXfCn6b3WizxwRE8QhloIf5mW2YYVAAqjWt83znUxV20E8pTroHIbRYlnPPnxZwxU6Wd4pY2DIKEZHnTbnfodzLp3k0igxy6Poc0bTA+kJsv9CxKrGyY9zHDCpeulMba3hRwq43GzUUWu+C51ZE59kGd.Vg0Ml4ABDbynQJlNuYc.8LXrXVaZM6CnwmpjyRiz7hEX56qKV+1R+808ladHj46yoijwL80pIrhUzYiYeWJT+0eQ+86OHzbFd2KBwFFtau3jf.FPw11weeTnzOGwD1DJG8bluZpoqWQWWwHqqbn4YFZr20CsN+aBsVFg1EQuaGZaX6AWaWdsBrPS5mvwpE2xoeKPNCM7MWsnWeHfvZt4aE9ea02UEh2xdDSQltZLVYEXDZdeSfw7GLbC6rshlOuZ3W8V30A2tXrS+jnynCdVpussg0hK37iSBGx3P0fdNuUUHF1GK7cMSOZBdEDtwO+M8zDZs3CBE9sWlv1F1HUkNKazcxI7Ce3O8ioRb2BB2u9elZitKazcKIbyTU7tLTKv5E+A42xj4Rf06Rn0y.tWu2vgOdf.CI8rKnpW4KHuWc8wWHSTLwIGggGkn6agr+X3UvDJTdHDTd5kPE8Noryt5yZHMlldoXa82vWNSO8YqbldELeq3iPLIR9TR1hSck20So.wsHcnRM6izmcVw5VX9G6oDxhl5RJ1ZcUr85p31qqhcVWE2YcU7tqqhce8Jp+uX1KQICylchPGMZP5SbrrL5HP+CPdTN7FTo change the number of parameters:
- Manually change them in the EQ module
- Dump the parameters and find the EQ module
- Find the ones related to
Gain - Add them to the
pluginParameterNameparam in the knobs
And of course you can use the same logic to add knobs for
FreqandQas well -
RE: Knob for semitonesposted in Newbie League
@d-healey thanks!
Here's a minimal example, if anyone else needs it
HiseSnippet 1095.3oc0W8taaaCDmx1Zn1cMXcnnXeTHnevdnHvNNIyEAC0INIcFsNwHJsqeqfQ5bLQnHUonxl2PeR1KydD1iReC1NJIGSu3llYzrsZ+Id79yOd2weG0PkL.RRjJhSsSlDCDmuz0ehPOt2XJSP5uGwYE2AzDMn7xEs6jXZRBDRbbJ+Li.mpUHY+d+S2kxoh.XlHB4URV.7BVDSOS5vtOmw4GPCgSXQVZuQ29ARQOIWlh3oraSRLM3b5YvgTiZkbI+.MYLw4acWe8QAcZ1rS61a1jRaGRoazBZ+DXzViB1r4SZFd5lMw+aQb9h8CYZoxWS0PBwoxtxvI9ik+jHO.uhkvNkClEsH9XjyEefjGZNhFojdiY7vgSSTIDhi6vYosx4osG3NfExtT9rz2Wksg2LKrSfNklGdkmCdsrgWSK3s.H4XAoJ4P59t9AJVrd1NF7bW29BrZNhh0IanjqKozu431ShZHzqEQOGNPgKtzh5s1nyi81pSisqUCKUIZuKnJugLcv3AxvTN388dYsOqcFnyjPwSW8UszXUisLAmI.uQoh.MSJ7jhLMLAVI40CjQwRABgGi9mmBM790ZUs7wZIPFlDIL8j54prcs2gNdJzwv2apSJB+yExSWsgwzhvzix4mhMX0mO5M11BVGJ0vQh5Mpg.n16p4822ZznEtWgq3fZgaaZ6UWmg0EoQmBpoG+oJhk146Wb+v8K1syA4YEKEkh9Bl9nXP7gZxIEoRSuUApPU0YcVqTzY4yYgfhvBMsUWljIYf1lDf7x96Q0zotB8JFoXPoYlCgydvEHIQdSaU28fjy0x3LcKpfDm6biB7OOKnOp6D6EQrvPNLThMLXh1FaH0VrO6W.adrHaZs5+dD0xw06Rt5UM7R9zlc6a9F9whMLQ0951ksu1w8SFcvMEh22c1spqfwRK.iXI71.iEjn2yc+Qif.8L.Vw8fWe6vXZG9UxC+cc8QVoL9qrf+vr0d+H8Bv6Yf.TljWqqYB3ebSm.Feim.dTfFC+IJpHIVlLmi8gH1I38iDaguLAorg2droZZKumjpV3Vu+oGfGxEZiOUmpxZK1IRlJzy0FT95Fr1ZIGrV4+cCV+L3x9by9qNEi9rnXNru3BfiTsYX7qQt0QzTtdpz46kGHEx3wRAKvtPeLnUryNCT1XegGnczZbZ5LIOn6w.Gn1MsOp6KvlMpBySvRlKZ8O9cPKrd8Mt4v0ybAz6yWR5x2tjzykOcyAYMyCDSzTjPv.u6YAO3iCscYwRNUYlu7Iqp+e8njikoZl3rAT7pB9TA2CSi7QF7..itP.byK0bJYXgyW2zrNmBWDls3OweEa1xr1oXyVS27ekXDQCTx2Dj+ZOS0+NYRvysH6KvpheJHt1q0UehG9.K1aBBl2UWwv0WVCaurFtwxZ3lKqgasrF9cKqgc93FZFUtSpVFkSfPHCFte1Sxcb1WPwt7raDj+B.w7hUy -
RE: Knob for semitonesposted in Newbie League
I mean, I know how to add a min/max of 12 in the knob, but then the actual PitchModulation module goes to 12 in the smallest knob movement
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Knob for semitonesposted in Newbie League
I want to add a knob to control a pitch modulation, with a +-12 semitones, but could only have the knob to work with +-1. Is there a way to add a min/max of 12?
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ComboBox is triggered on loadposted in Newbie League
Is there a way to prevent a ComboBox to be triggered on load?
Not sure how to handle this behavior. I’d expect it to fire only when the user actually changes the value.