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    • RE: Expansion not working

      @d-healey 🤦 this was the problem, I was editing the XML file manually. It's working now.

      Thanks so much!

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      @d-healey <ExpansionType value="FileOnly"/>?

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      No luck for me. What version of HISE are you using?

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      @d-healey I've created an empty test project:

      Link Preview Image
      test-expansion.zip

      Shared with Dropbox

      favicon

      Dropbox (www.dropbox.com)

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      @d-healey also tried <ExpansionType value="Files Only"/>

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      @d-healey here's the relevant part of project_info.xml:

        <ExpansionType value="FileBased"/>
        <EncryptionKey value=""/>
        <LinkExpansionsToProject value="Yes"/>
      
      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      @d-healey

      Here's my code:

      Content.makeFrontInterface(600, 600);
      
      const var expHandler = Engine.createExpansionHandler();
      
      expHandler.setAllowedExpansionTypes([expHandler.FileBased, 
                                           expHandler.Intermediate, 
                                           expHandler.Encrypted]);
      
      
      const expList = Engine.getExpansionList();
      
      Console.print(trace(expList));
      

      The file structure:

      324fa974-8ff5-471e-808a-7a083f7169e6-image.png

      And the expansion_info.xml:

      <?xml version="1.0" encoding="UTF-8"?>
      
      <ExpansionSettings
          Name="Test Expansion"
          version="1.0.0"
          ProjectName="test-expansion"
      />
      
      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      Nothing I did worked...

      posted in Newbie League
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      daniloprates
    • RE: Expansion not working

      My code:

      Content.makeFrontInterface(600, 600);
      
      const var expHandler = Engine.createExpansionHandler();
      
      expHandler.setAllowedExpansionTypes([
      	expHandler.FileBased, 
      	expHandler.Intermediate, 
      	expHandler.Encrypted
      ]);
      
      expHandler.refreshExpansions();
      
      const expList = Engine.getExpansionList();
      
      Console.print(trace(expList));
      
      posted in Newbie League
      D
      daniloprates
    • Expansion not working

      I've followed @d-healey's video, both manual and automatic's way of creating an expansion, but they are never listed.

      Found this in my project_info.xml:

      <ExpansionType value="Disabled"/>
      

      and changed to

      <ExpansionType value="Files Only"/>
      

      but it didn't work

      posted in Newbie League
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      daniloprates
    • RE: I am unable to get an AudioAnalyser to display in a floating tile

      @Chazrox would you have a snippet for this solution? I don't have experience with scriptnodeFX

      posted in General Questions
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      daniloprates
    • RE: Instrument groups AND round robins

      Makes sense. Thanks a lot @d-healey

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      @d-healey yeap

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      @d-healey there's a carousel for each instrument where it's possible to change it

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      @d-healey might be easier to do the variations manually instead of the other way round...

      I could actually create a Sampler per instrument, the use different sample maps per variation

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      @d-healey 2 dynamic layers, 1 octave per instrument (6 one-shots, 6 MIDI triggers)

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      @d-healey 5 instruments, with 0 to 3 variations each

      posted in Newbie League
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      daniloprates
    • RE: Instrument groups AND round robins

      (also have multi mics)

      posted in Newbie League
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      daniloprates
    • Instrument groups AND round robins

      I'm creating a Brazilian percussion kit, and each instrument has some variations, like leather or nylon skin, also some round robins.

      Don't think it's possible to use different sample maps, because it'd need dozens of sample maps to match all the variations.

      I see that I could use the RR groups as instruments variations, but then I'd need to code the round robins manually?

      How would you approach this?

      posted in Newbie League
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      daniloprates