HISE Logo Forum
    • Categories
    • Register
    • Login
    1. HISE
    2. Brian
    3. Best
    • Profile
    • Following 0
    • Followers 0
    • Topics 21
    • Posts 112
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Merry Christmas

      Feliz Navidad to all of you as well! Exited to be part of such a great community and looking forward to seeing ( and playing) the magical instruments that we are all going to create in the year to come :)

      posted in General Questions
      BrianB
      Brian
    • RE: Happy Holidays..

      Happy Holidays everyone, I've been quietly 'lurking' in the background as Christoph likes to say :face_with_tears_of_joy: , but I hope to be more active here going forward.

      And what an absolutely brilliant addition with RNBO @Christoph-Hart! Your amazing work has changed all our lives for the better! :)

      posted in General Questions
      BrianB
      Brian
    • RE: Create lottie files without After Effects (blender)

      @ulrik @Christoph-Hart Yeah I just got into it now and its sweeet! Its drop-dead simple to animate and export, and for simple design work its also not too shaby. The bonus is that it also does PNG image sequences that work with HISE knobs, so you can just pick your flavour of poison if you need flex both ;)

      Screen Shot 2020-01-08 at 6.09.54 PM.png

      posted in General Questions
      BrianB
      Brian
    • RE: Create lottie files without After Effects (blender)

      For OSx peeps, here is a cheaper app that I just found for 30$

      Link Preview Image
      Keyshape - Create animated 2D vector graphics

      favicon

      (www.keyshapeapp.com)

      Still gotta put it through the paces, but the interesting one is that it claims it can even edit already existing animations in Lottie format.

      posted in General Questions
      BrianB
      Brian
    • RE: Finally: Fully customize stock UI elements with a scripted LookAndFeel

      Yeah this will save allot of time and headaches! Along with @d-healey โ€˜s suggestions my vote is for the preset browser .

      posted in General Questions
      BrianB
      Brian
    • RE: faust2Hise ?????

      @hisefilo @d-healey This course is also a good one ( and its free )

      Link Preview Image
      Real-Time Audio Signal Processing in Faust | Kadenze

      This course provides an in-depth overview to the Faust programming language including fundamentals of functional programming. Students will implement a wide range of audio effects and synthesizers from scratch and learn how to turn them into various โ€œfinishedโ€ audio products. It also emphasizes the use of Faust to create DSP engines usable in existing projects.

      favicon

      (www.kadenze.com)

      posted in General Questions
      BrianB
      Brian
    • RE: Textbooks to study Javascript

      @alepan I was in the same position as you and I did find some really good tutorials that focus on the pure basics of Javascript and functional logic for noobs like us, and the bonus is that it's free!

      Link Preview Image
      freeCodeCamp.org

      favicon

      (www.freecodecamp.org)

      JavaScript Algorithms and Data Structures Certification - Basic JavaScript

      I also studied this other course in tandem which is made by some Google peeps and runs on all platforms, including IOS/Android ( so I can study while commuting )

      https://grasshopper.app/

      Once you go over the basics on either of these courses then David's video is a great segway into HISE Scripting :)

      posted in General Questions
      BrianB
      Brian
    • RE: Course recommendations for learning C++?

      I have been doing this course and so far itโ€™s been awesome, he offers them every few weeks
      https://www.programmingformusicians.com/pfmcpp/

      posted in General Questions
      BrianB
      Brian
    • RE: Pan modulation is not working

      @LeeC its me to thank you and @ustk ! I learnt allot from this as well and it solved a major problem on my end with the instrument that I am developing :)

      posted in Bug Reports
      BrianB
      Brian
    • Unity build support

      Hi @Christoph-Hart, I have been getting deep into using HISE and see great potential for it in the coming future! One of them is the possibilities that could open up in using it within Unity. From what I see JUCE is starting to support it https://juce.com/discover/stories/unity-native-plug-in-support , so I am wondering if it could be possible to open up that JUCE feature to also create a HISE build on it? If so I would be more than happy to help test it out :)

      posted in Feature Requests
      BrianB
      Brian
    • RE: FAUST Stereo Limiter 1176 Help needed

      @DabDab co.limiter_1176_R4_stereo IS co.compressor but with fixed values to serve as an example, the script I provided gives control parameters to that exact compression algorithm.

      posted in Faust Development
      BrianB
      Brian
    • RE: Happy Holidays

      Merry Christmas from wintery Canada ๐Ÿ™๐Ÿฝ๐Ÿ˜Ž๐ŸŽ‰

      posted in General Questions
      BrianB
      Brian
    • RE: Snex_node Needs to be wrapped into a compileable DSP Network

      Thank you @Christoph-Hart & @Matt_SF ! ( Just waking up here on North American time ). I'll be on standby to download and test the fixes, super excited to see this work and try some crazy DSP experiments :)

      posted in General Questions
      BrianB
      Brian
    • RE: Trouble exporting a build with OSX + XCODE10

      @ulrik @d-healey Major lesson learnt! I had been doing some tests with building a swift app on my iPhone and somehow it was still doing it with HISE! So always double-check if you have any outputs activated
      in Xcode>Window > Devices and Simulators.

      Although now I did find a major bug on an instrument we are building, so I will do a separate post on that.

      Thank you for all the great help!

      posted in General Questions
      BrianB
      Brian
    • RE: Accessing NoteNumber Modulator parameters in UI

      @d-healey You are a legend! Thanks so much mate! I have to get you properly drunk as a thank you next time I am in your hood! :folded_hands_medium_skin_tone: :folded_hands_medium_skin_tone: :folded_hands_medium_skin_tone: โ˜บ

      posted in General Questions
      BrianB
      Brian
    • RE: What's your vector UI design workflow?

      @clumsybear Glad that you are enjoying this new process!

      I would avoid using png sequences if you can do it with Lottie - png sequences take up a lot of memory if you are not careful.

      As for the issues you are experiencing, I have not used drop shadows yet so it might be an issue. You can perhaps try importing to Adobe XD or Illustrator, then to AE, which in theory should be a one to one conversion ( let me know if that works if you do indeed do this ).

      I would also test the Bodymovin .JSON output in the HISE rlottie app to make sure it is also translating correctly ( or use this online version http://rlottie.com/)

      And to keep an eye on the compatibility list on https://github.com/Samsung/rlottie to make sure you are only using supported features.

      posted in General Questions
      BrianB
      Brian
    • RE: What's your vector UI design workflow?

      @clumsybear Here is an article that describes my workflow in great detail using Sketch to AE ( I figured this out by myself and then stumbled on this doh ). For a static UI element, a one frame composition works fine from my initial tests.

      Just a moment...

      favicon

      (uxplanet.org)

      Once you have the .JSON export file from Bodymovin, copy and paste the code into the rLottie demo app that is available in the latest scriptnode build and compress it into a HISE snippet.Once you have this use the looping rLottie animation code provided in the documentation and then paste the compressed snippet in the magic line, compile and voila - you have your design just how you did it in Sketch!

      There are a few limitations on using fancy multiple gradients and effects etc. that you have to watch for, but other than that, you can save countless hours of manual rebuilding with this method if you have sophisticated designs.

      posted in General Questions
      BrianB
      Brian