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    dspnetwork not compiled, sanity check failed

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    • J
      jeffd
      last edited by

      Noob question,
      but how is it that i already compiled the scripfx dll with faust, and i can use it in the hardcodedmasterfx module, but when i try to export the plugin as a vst, i get that error:
      dspnetwork not compiled, sanity check failed

      furthermore, how can i delete dspnetworks in my project?

      if anyone knows maybe just an answer to this last question, perhaps i can start over.

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • J
        jeffd
        last edited by

        ok, i figure out one problem.
        I had all these dsp networks that wouldnt compile from before, that I thought were not still being looked at becuase they werent being used. so i moved the files out of the folder

        But im still getting an error about the network being #include nested too deeply

        is there anyway i can move my project over to a new one and not include the dsp network delay i compiled with faust?

        feel like this isnt worth it, maybe rnbo works better for effects?

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @jeffd
          last edited by

          @jeffd faust works fine for effects - its probably not the faust node that's your problem. Try removing all the nodes you are not using...

          HISE Development for hire.
          www.channelrobot.com

          J 2 Replies Last reply Reply Quote 0
          • J
            jeffd @Lindon
            last edited by

            @Lindon
            So under AdditionalSourceCode>nodes yes?

            1 Reply Last reply Reply Quote 0
            • J
              jeffd @Lindon
              last edited by

              @Lindon
              I am getting a number of errors that look like this

              /Users/jeffdavis/Desktop/Hise Projects/tabbedInterface/AdditionalSourceCode/nodes/includes.h:12:10: #include nested too deeply

              #include "FaustDly.h"
              ^

              J 1 Reply Last reply Reply Quote 0
              • J
                jeffd @jeffd
                last edited by

                @jeffd
                or this:
                /Users/jeffdavis/Desktop/Hise Projects/tabbedInterface/AdditionalSourceCode/nodes/factory.cpp:8:10: 'includes.h' file not found

                #include "includes.h"
                ^~~~~~~~~~~~

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @jeffd
                  last edited by

                  @jeffd from AdditionalSourceCode and from DspNetworks

                  HISE Development for hire.
                  www.channelrobot.com

                  J 1 Reply Last reply Reply Quote 0
                  • J
                    jeffd @Lindon
                    last edited by

                    @Lindon
                    Unfortunately, i cant seem to get anything to work.

                    Keeps asking for this headerfile: includes.h.
                    which is there but still reads as missing when compiling.

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      jeffd @jeffd
                      last edited by

                      @jeffd

                      should i change the contents of the headerfile ?

                      this is the contents. have all these networks that i thought didnt compile, but it looks like they did even though hise said they didnt. I was just trying over and over again to get the faust dll to compile.

                      // Include third party header files ----------------

                      #include "FaustDly.h"
                      #include "includes.h"

                      // Include compiled network files ------------------

                      #include "DspNetwork_networkdata.h"
                      #include "HPFILTER_networkdata.h"
                      #include "polyphonic_script_fx1_networkdata.h"
                      #include "ScriptFX2_networkdata.h"
                      #include "Script_fx1_networkdata.h"
                      #include "_networkdata.h"

                      1 Reply Last reply Reply Quote 0
                      • HISEnbergH
                        HISEnberg @jeffd
                        last edited by

                        @jeffd this might solve your original issue, delete and re-add your hardcoded fx. They only work on the same version of HISE so if you update you will get that error

                        Link Preview Image
                        Can't find effects in DLL (Sanity check failed)

                        @Christoph-Hart said in Can't find effects in DLL (Sanity check failed): @Lindon thereā€˜s a API version check that prevents loading a DLL with a HISE version...

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                        Forum (forum.hise.audio)

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jeffd @HISEnberg
                          last edited by

                          @HISEnberg
                          delete in the standalone editor,
                          or in all the folders and files?

                          HISEnbergH 1 Reply Last reply Reply Quote 0
                          • HISEnbergH
                            HISEnberg @jeffd
                            last edited by

                            @jeffd just in your project, you can re add them and name them the same after they just need to be updated. Sorry I didn't read your whole post though so I don't know if there are other issues you are having.

                            J 1 Reply Last reply Reply Quote 0
                            • J
                              jeffd @HISEnberg
                              last edited by

                              @HISEnberg
                              i think i fd up my project bad lol.
                              but ill try it.

                              I might have to just start from scartch and make everything over again.
                              ouch

                              HISEnbergH 1 Reply Last reply Reply Quote 0
                              • HISEnbergH
                                HISEnberg @jeffd
                                last edited by

                                @jeffd I mean as long as your DSP and XML are intact you can migrate those and rebuild the FX no problem. Also keep in mind you can just use the sxriptFX in the project, I think the hard-coded master fx are just for swapping out DSO networks.

                                J 1 Reply Last reply Reply Quote 0
                                • J
                                  jeffd @HISEnberg
                                  last edited by

                                  @HISEnberg

                                  you know, i thought i needed to hardcode for faust, because i wasnt getting any sound with the latest update. Thought it was user error, and after i hardcoded it, the effect worked. but i did about a dozen times with different dsp network names etc, not realizing it was actually coding some of it.

                                  so here we are.

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jeffd @jeffd
                                    last edited by

                                    @jeffd
                                    ok update,

                                    I deleted the hardcoded fx from the project and any files related to additional sourcecode and dsp networks.

                                    Plugin compiled and works as audio unit and vst.
                                    phew!

                                    ill just create the faust effect again and keep as sxriptFX in the project for now.

                                    HISEnbergH 1 Reply Last reply Reply Quote 0
                                    • HISEnbergH
                                      HISEnberg @jeffd
                                      last edited by

                                      @jeffd Congrats, I know the feeling!

                                      Honestly you should be fine to add the hardcodedFx back in, just any time you update HISE to a new version remember to remove and add back in the HardcodedFx.

                                      J 1 Reply Last reply Reply Quote 0
                                      • J
                                        jeffd @HISEnberg
                                        last edited by

                                        @HISEnberg
                                        got it

                                        1 Reply Last reply Reply Quote 0
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