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    dspnetwork not compiled, sanity check failed

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    • LindonL
      Lindon @jeffd
      last edited by

      @jeffd faust works fine for effects - its probably not the faust node that's your problem. Try removing all the nodes you are not using...

      HISE Development for hire.
      www.channelrobot.com

      J 2 Replies Last reply Reply Quote 0
      • J
        jeffd @Lindon
        last edited by

        @Lindon
        So under AdditionalSourceCode>nodes yes?

        1 Reply Last reply Reply Quote 0
        • J
          jeffd @Lindon
          last edited by

          @Lindon
          I am getting a number of errors that look like this

          /Users/jeffdavis/Desktop/Hise Projects/tabbedInterface/AdditionalSourceCode/nodes/includes.h:12:10: #include nested too deeply

          #include "FaustDly.h"
          ^

          J 1 Reply Last reply Reply Quote 0
          • J
            jeffd @jeffd
            last edited by

            @jeffd
            or this:
            /Users/jeffdavis/Desktop/Hise Projects/tabbedInterface/AdditionalSourceCode/nodes/factory.cpp:8:10: 'includes.h' file not found

            #include "includes.h"
            ^~~~~~~~~~~~

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @jeffd
              last edited by

              @jeffd from AdditionalSourceCode and from DspNetworks

              HISE Development for hire.
              www.channelrobot.com

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              • J
                jeffd @Lindon
                last edited by

                @Lindon
                Unfortunately, i cant seem to get anything to work.

                Keeps asking for this headerfile: includes.h.
                which is there but still reads as missing when compiling.

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                • J
                  jeffd @jeffd
                  last edited by

                  @jeffd

                  should i change the contents of the headerfile ?

                  this is the contents. have all these networks that i thought didnt compile, but it looks like they did even though hise said they didnt. I was just trying over and over again to get the faust dll to compile.

                  // Include third party header files ----------------

                  #include "FaustDly.h"
                  #include "includes.h"

                  // Include compiled network files ------------------

                  #include "DspNetwork_networkdata.h"
                  #include "HPFILTER_networkdata.h"
                  #include "polyphonic_script_fx1_networkdata.h"
                  #include "ScriptFX2_networkdata.h"
                  #include "Script_fx1_networkdata.h"
                  #include "_networkdata.h"

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                  • HISEnbergH
                    HISEnberg @jeffd
                    last edited by

                    @jeffd this might solve your original issue, delete and re-add your hardcoded fx. They only work on the same version of HISE so if you update you will get that error

                    Link Preview Image
                    Can't find effects in DLL (Sanity check failed)

                    @Christoph-Hart said in Can't find effects in DLL (Sanity check failed): @Lindon thereā€˜s a API version check that prevents loading a DLL with a HISE version...

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                    Forum (forum.hise.audio)

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                    • J
                      jeffd @HISEnberg
                      last edited by

                      @HISEnberg
                      delete in the standalone editor,
                      or in all the folders and files?

                      HISEnbergH 1 Reply Last reply Reply Quote 0
                      • HISEnbergH
                        HISEnberg @jeffd
                        last edited by

                        @jeffd just in your project, you can re add them and name them the same after they just need to be updated. Sorry I didn't read your whole post though so I don't know if there are other issues you are having.

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                        • J
                          jeffd @HISEnberg
                          last edited by

                          @HISEnberg
                          i think i fd up my project bad lol.
                          but ill try it.

                          I might have to just start from scartch and make everything over again.
                          ouch

                          HISEnbergH 1 Reply Last reply Reply Quote 0
                          • HISEnbergH
                            HISEnberg @jeffd
                            last edited by

                            @jeffd I mean as long as your DSP and XML are intact you can migrate those and rebuild the FX no problem. Also keep in mind you can just use the sxriptFX in the project, I think the hard-coded master fx are just for swapping out DSO networks.

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                            • J
                              jeffd @HISEnberg
                              last edited by

                              @HISEnberg

                              you know, i thought i needed to hardcode for faust, because i wasnt getting any sound with the latest update. Thought it was user error, and after i hardcoded it, the effect worked. but i did about a dozen times with different dsp network names etc, not realizing it was actually coding some of it.

                              so here we are.

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                              • J
                                jeffd @jeffd
                                last edited by

                                @jeffd
                                ok update,

                                I deleted the hardcoded fx from the project and any files related to additional sourcecode and dsp networks.

                                Plugin compiled and works as audio unit and vst.
                                phew!

                                ill just create the faust effect again and keep as sxriptFX in the project for now.

                                HISEnbergH 1 Reply Last reply Reply Quote 0
                                • HISEnbergH
                                  HISEnberg @jeffd
                                  last edited by

                                  @jeffd Congrats, I know the feeling!

                                  Honestly you should be fine to add the hardcodedFx back in, just any time you update HISE to a new version remember to remove and add back in the HardcodedFx.

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jeffd @HISEnberg
                                    last edited by

                                    @HISEnberg
                                    got it

                                    1 Reply Last reply Reply Quote 0
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