How I tell an instance of a ScriptSynth to load a particular DSP network?
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 Consider it a good thing that this missing feature nudges you towards using hardcoded FX modules :) 
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 @Christoph-Hart said in How I tell an instance of a ScriptSynth to load a particular DSP network?: Consider it a good thing that this missing feature nudges you towards using hardcoded FX modules :) Only if it nudges you towards increasing the parameter limit for hardcoded effects.  
 Some of my basic nodes can have 40-50 parameters.
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 @Dan-Korneff said in How I tell an instance of a ScriptSynth to load a particular DSP network?: basic nodes Nope 
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 @d-healey Am I the only one that ends up with networks like this?  
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 @Dan-Korneff .... you just might be  
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 @Dan-Korneff Im almost there with this one and Im not done yet...lol  
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 Guys you know you can fold nodes? 
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 Yah! Double click headers boiz! You'll discover magic! 
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 @Dan-Korneff When it gets to that point, I'd rather write a custom c++ node!!  
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 @Dan-Korneff said in How I tell an instance of a ScriptSynth to load a particular DSP network?: Am I the only one that ends up with networks like this? That's a work of art 
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 @Orvillain Those are almost ALL custom C++ nodes. I just need a ton of parameters exposed for tweaking 
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 @Dan-Korneff siiiiiiccckkkkkkk 
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 @Christoph-Hart Even with folded nodes, I have an onslaught of knobs at the top of the container.  Luckily, I have a monitor just for the DSP network. 
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 @d-healey said in How I tell an instance of a ScriptSynth to load a particular DSP network?: That's a work of art And that's not even a complex arrangement yet  
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 @Christoph-Hart yes sir! Just being extra lol 
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 Even with folded nodes, I have an onslaught of knobs at the top of the container. Is that of any use?  
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 @Christoph-Hart yup. But I really just wanna compile my C++ node with 60 parameters and toss it in a hardcoded FX  




