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    Load project and have to compile again

    Scheduled Pinned Locked Moved Scripting
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    • A
      aaronventure @ulrik
      last edited by aaronventure

      @ulrik could be call order, maybe it's referring to a component that has not yet been created, or a global that's not yet initialized

      globals and components persist between recompiles, and globals don't go away even if you remove the code

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @aaronventure
        last edited by

        @aaronventure said in Load project and have to compile again:

        globals and components persist between recompiles

        Oh that reminds me of an idea: I could clear out the globals when you use the "Recompile all scripts" tool function (or Shift + F5), I'm used to close and restart HISE when I need a "full reset", but this should be actually taken care of by that function...

        A d.healeyD 2 Replies Last reply Reply Quote 1
        • A
          aaronventure @Christoph Hart
          last edited by

          @Christoph-Hart Sounds good.

          1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart What about unloading fonts too, so you can load a different font with the same pretty name?

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            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @d.healey
              last edited by

              @d-healey Maybe I'll ask whether to do that (and if yes I can also clear out the image / audio file pools so you get the "real" first compile experience).

              A 1 Reply Last reply Reply Quote 2
              • A
                aaronventure @Christoph Hart
                last edited by aaronventure

                @Christoph-Hart Here's an idea:

                Once you press the shortcut, the window pops up, has a few checkboxes on what to clear (globals, components, image pool, audio file pool etc).

                OK (selected by default so repetitive usage is just +Enter)
                Cancel

                Remember selection PER PRESET/XML.

                Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @aaronventure
                  last edited by

                  Remember selection PER PRESET/XML.

                  Why? Is there a reason why it shouldn't just be persistent?

                  Might be a candidate for my new multipage dialogue system.

                  A 1 Reply Last reply Reply Quote 1
                  • LindonL
                    Lindon @aaronventure
                    last edited by

                    @aaronventure said in Load project and have to compile again:

                    @Christoph-Hart Here's an idea:

                    Once you press the shortcut, the window pops up, has a few checkboxes on what to clear (globals, components, image pool, audio file pool etc).

                    OK (selected by default so repetitive usage is just +Enter)
                    Cancel

                    Remember selection PER PRESET/XML.

                    This is all getting wildly too complicated ....

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                    1 Reply Last reply Reply Quote 0
                    • A
                      aaronventure @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Load project and have to compile again:

                      Why? Is there a reason why it shouldn't just be persistent?

                      Come to think of it, no. 🤡

                      1 Reply Last reply Reply Quote 0
                      • ulrikU
                        ulrik @Christoph Hart
                        last edited by

                        @Christoph-Hart I think I found the reason it didn't update.
                        I had 6 slider packs in a separate ScriptProcessor, all of them registered with

                        SLP1.registerAtParent(0);
                        SLP2.registerAtParent(1);
                        etc...
                        

                        In the main script I have 6 slider packs connected to the separate script processors slider packs using this connection:

                        const Data1= Engine.createAndRegisterSliderPackData(0);
                        const Data2 = Engine.createAndRegisterSliderPackData(1);
                        etc...
                        
                        slp1.referToData(Data1);
                        slp2.referToData(Data2);
                        etc...
                        
                        

                        I chosed that type of connection because I needed a DisplayCallback for each one of those slider packs, I couldn't find any other way to get that type of callback, is there?

                        Any way, in the external script processor I changed the

                        SLP1.registerAtParent(0); to use the
                        SLP1.referToData(Data1); method instead, and that fixed my problem.
                        

                        What kind of connection is preferred if you can't connect them via the Property Editor?

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