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    Load project and have to compile again

    Scheduled Pinned Locked Moved Scripting
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    • ulrikU
      ulrik @Christoph Hart
      last edited by

      @Christoph-Hart No it doesn't print out any timeout messages, only "Skipping changed() callback...."

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

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      • A
        aaronventure @ulrik
        last edited by aaronventure

        @ulrik could be call order, maybe it's referring to a component that has not yet been created, or a global that's not yet initialized

        globals and components persist between recompiles, and globals don't go away even if you remove the code

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @aaronventure
          last edited by

          @aaronventure said in Load project and have to compile again:

          globals and components persist between recompiles

          Oh that reminds me of an idea: I could clear out the globals when you use the "Recompile all scripts" tool function (or Shift + F5), I'm used to close and restart HISE when I need a "full reset", but this should be actually taken care of by that function...

          A d.healeyD 2 Replies Last reply Reply Quote 1
          • A
            aaronventure @Christoph Hart
            last edited by

            @Christoph-Hart Sounds good.

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            • d.healeyD
              d.healey @Christoph Hart
              last edited by

              @Christoph-Hart What about unloading fonts too, so you can load a different font with the same pretty name?

              Libre Wave - Freedom respecting instruments and effects
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              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @d.healey
                last edited by

                @d-healey Maybe I'll ask whether to do that (and if yes I can also clear out the image / audio file pools so you get the "real" first compile experience).

                A 1 Reply Last reply Reply Quote 2
                • A
                  aaronventure @Christoph Hart
                  last edited by aaronventure

                  @Christoph-Hart Here's an idea:

                  Once you press the shortcut, the window pops up, has a few checkboxes on what to clear (globals, components, image pool, audio file pool etc).

                  OK (selected by default so repetitive usage is just +Enter)
                  Cancel

                  Remember selection PER PRESET/XML.

                  Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @aaronventure
                    last edited by

                    Remember selection PER PRESET/XML.

                    Why? Is there a reason why it shouldn't just be persistent?

                    Might be a candidate for my new multipage dialogue system.

                    A 1 Reply Last reply Reply Quote 1
                    • LindonL
                      Lindon @aaronventure
                      last edited by

                      @aaronventure said in Load project and have to compile again:

                      @Christoph-Hart Here's an idea:

                      Once you press the shortcut, the window pops up, has a few checkboxes on what to clear (globals, components, image pool, audio file pool etc).

                      OK (selected by default so repetitive usage is just +Enter)
                      Cancel

                      Remember selection PER PRESET/XML.

                      This is all getting wildly too complicated ....

                      HISE Development for hire.
                      www.channelrobot.com

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                      • A
                        aaronventure @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Load project and have to compile again:

                        Why? Is there a reason why it shouldn't just be persistent?

                        Come to think of it, no. 🤡

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                        • ulrikU
                          ulrik @Christoph Hart
                          last edited by

                          @Christoph-Hart I think I found the reason it didn't update.
                          I had 6 slider packs in a separate ScriptProcessor, all of them registered with

                          SLP1.registerAtParent(0);
                          SLP2.registerAtParent(1);
                          etc...
                          

                          In the main script I have 6 slider packs connected to the separate script processors slider packs using this connection:

                          const Data1= Engine.createAndRegisterSliderPackData(0);
                          const Data2 = Engine.createAndRegisterSliderPackData(1);
                          etc...
                          
                          slp1.referToData(Data1);
                          slp2.referToData(Data2);
                          etc...
                          
                          

                          I chosed that type of connection because I needed a DisplayCallback for each one of those slider packs, I couldn't find any other way to get that type of callback, is there?

                          Any way, in the external script processor I changed the

                          SLP1.registerAtParent(0); to use the
                          SLP1.referToData(Data1); method instead, and that fixed my problem.
                          

                          What kind of connection is preferred if you can't connect them via the Property Editor?

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

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