Major Issue with Split Node in Scriptnode
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@Christoph-Hart Noted. For a basic bitcrusher effect I'm assuming this won't be an issue temporarily?
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@Christoph-Hart said in Major Issue with Split Node in Scriptnode:
same with Cubase I think.
Yeah, no.
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Start your free 30-day trial version
We're way past that :)
Anyways, I've fired up bitwig and it seems to play back fine, the only thing I'm noticing is that if I switch the audio driver to generic, it will use 441 samples as buffer size (here we go again), and this leads to some crackle noises on the right channel. I'll investigate more, but which buffer size are you using on Bitwig?
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Alright, forget all DAWs:
HISE -> Tools -> Simulate varying buffer size
Add the compiled bitcrusher code => complete mayhem.
Nice job HISE, you magnificient debugging beast!
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Alright, it's fixed. It was indeed an issue where the split container expected a full buffer length so when a buffer with something less than this is processed, it started pointing to uninitialised memory which resulted either in silence or (worse) junk signal.
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@Christoph-Hart Woohoo! Thank you
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@Christoph-Hart Will confirm on our end after merging.
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@Casey-Kolb The fix with the commit was incomplete (forgot to check HISE compilation), so make sure you pull the latest state.
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@Christoph-Hart Back in business Works without frame container now.
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@Christoph-Hart said in Major Issue with Split Node in Scriptnode:
Alright, it's fixed.
You're awesome!
@Casey-Kolb Nice catch
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@Matt_SF said in Major Issue with Split Node in Scriptnode:
@Christoph-Hart said in Major Issue with Split Node in Scriptnode:
Alright, it's fixed.
You're awesome!
@Casey-Kolb Nice catch
+1
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Since pulling in these changes, when I try to compile the effects as DLL I get the following error:
could this be related to the latest commits?
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@Jlev777 Oops, I forgot to fix this line. Please try again, should work now.
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@Christoph-Hart It works, thanks! :)