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    Major Issue with Split Node in Scriptnode

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    • Christoph HartC
      Christoph Hart @Casey Kolb
      last edited by

      @Casey-Kolb It processes the child nodes one sample at a time. This is not a "fix" as it will vastly increase the CPU usage, but it shows me that there is something wrong with the block processing code in the split container.

      I'm compiling the example as FX plugin to load into Bitwig, so let's see if I can find anything.

      Casey KolbC 1 Reply Last reply Reply Quote 1
      • Casey KolbC
        Casey Kolb @Christoph Hart
        last edited by

        @Christoph-Hart Noted. For a basic bitcrusher effect I'm assuming this won't be an issue temporarily?

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        1 Reply Last reply Reply Quote 0
        • Casey KolbC
          Casey Kolb @Christoph Hart
          last edited by

          @Christoph-Hart said in Major Issue with Split Node in Scriptnode:

          same with Cubase I think.

          Yeah, no.

          Link Preview Image
          Try Cubase 14 free for 60 days

          Sign up for free to try all music production features of Cubase.

          favicon

          (www.steinberg.net)

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Casey Kolb
            last edited by

            @Casey-Kolb

            Start your free 30-day trial version

            We're way past that :)

            Anyways, I've fired up bitwig and it seems to play back fine, the only thing I'm noticing is that if I switch the audio driver to generic, it will use 441 samples as buffer size (here we go again), and this leads to some crackle noises on the right channel. I'll investigate more, but which buffer size are you using on Bitwig?

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Christoph Hart
              last edited by

              Alright, forget all DAWs:

              HISE -> Tools -> Simulate varying buffer size

              Add the compiled bitcrusher code => complete mayhem.

              Nice job HISE, you magnificient debugging beast!

              Christoph HartC 1 Reply Last reply Reply Quote 3
              • Christoph HartC
                Christoph Hart @Christoph Hart
                last edited by

                Alright, it's fixed. It was indeed an issue where the split container expected a full buffer length so when a buffer with something less than this is processed, it started pointing to uninitialised memory which resulted either in silence or (worse) junk signal.

                Dan KorneffD Casey KolbC Matt_SFM 4 Replies Last reply Reply Quote 7
                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by

                  @Christoph-Hart E5qR.gif

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  1 Reply Last reply Reply Quote 2
                  • Casey KolbC
                    Casey Kolb @Christoph Hart
                    last edited by Casey Kolb

                    @Christoph-Hart Woohoo! Thank you 🙏

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    1 Reply Last reply Reply Quote 0
                    • Casey KolbC
                      Casey Kolb @Christoph Hart
                      last edited by

                      @Christoph-Hart Will confirm on our end after merging.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Casey Kolb
                        last edited by

                        @Casey-Kolb The fix with the commit was incomplete (forgot to check HISE compilation), so make sure you pull the latest state.

                        Casey KolbC 1 Reply Last reply Reply Quote 3
                        • Casey KolbC
                          Casey Kolb @Christoph Hart
                          last edited by

                          @Christoph-Hart Back in business 😉 Works without frame container now.

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          1 Reply Last reply Reply Quote 2
                          • Matt_SFM
                            Matt_SF @Christoph Hart
                            last edited by Matt_SF

                            @Christoph-Hart said in Major Issue with Split Node in Scriptnode:

                            Alright, it's fixed.

                            You're awesome! 👏

                            @Casey-Kolb Nice catch 👍

                            Develop branch
                            Win10 & VS17 / Ventura & Xcode 14. 3

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @Matt_SF
                              last edited by

                              @Matt_SF said in Major Issue with Split Node in Scriptnode:

                              @Christoph-Hart said in Major Issue with Split Node in Scriptnode:

                              Alright, it's fixed.

                              You're awesome! 👏

                              @Casey-Kolb Nice catch 👍

                              +1

                              HISE Development for hire.
                              www.channelrobot.com

                              1 Reply Last reply Reply Quote 0
                              • J
                                Jlev777
                                last edited by

                                Since pulling in these changes, when I try to compile the effects as DLL I get the following error:

                                could this be related to the latest commits?Screen Shot 2022-09-12 at 10.26.28 AM.png

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Jlev777
                                  last edited by

                                  @Jlev777 Oops, I forgot to fix this line. Please try again, should work now.

                                  J 1 Reply Last reply Reply Quote 1
                                  • J
                                    Jlev777 @Christoph Hart
                                    last edited by

                                    @Christoph-Hart It works, thanks! :)

                                    1 Reply Last reply Reply Quote 1
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