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    you have called a function from the message thread that you are not supposed to

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    • Dan KorneffD
      Dan Korneff
      last edited by

      I'm debugging a scriptnode plug-in that exhibits an instant crash when trying to export an offline bounce in Cubase.

      message error.png

      Has anyone seen this before? Figured I'd ask before I start stripping down my code.

      Dan Korneff - Producer / Mixer / Audio Nerd

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Dan Korneff
        last edited by

        @dustbro oooh, that might be a hint to @tomekslesicki's eternal problem with Cubase Offline Export!

        I don't have access to the latest Cubase version so I can't debug it (they won't send me a NFR and I will definitely not pay money to fix their lousy threading model, rendering audio on the message thread. LOL.

        Dan KorneffD d.healeyD T 4 Replies Last reply Reply Quote 1
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @christoph-hart said in you have called a function from the message thread that you are not supposed to:

          they won't send me a NFR

          We could get geeky and I can share my Cubase dongle to you online via VirtualHere. :beaming_face_with_smiling_eyes:

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @christoph-hart I don't know how useful it would be but I have an old version of Cubase and an eLicenser I can happily send you. I think the Cubase version might be useless though, it's like v5 or v6.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by Dan Korneff

              @christoph-hart
              The output says
              Exception thrown at 0x00007FFA386A478C in Cubase11.exe: Microsoft C++ exception: CPPException at memory location 0x000000000014F268.

              Dan Korneff - Producer / Mixer / Audio Nerd

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @d.healey
                last edited by

                @d-healey said in you have called a function from the message thread that you are not supposed to:

                I think the Cubase version might be useless though, it's like v5 or v6.

                Yeah I was a happy Cubase customer until version 8 or so, but now I can't even load the demo version because their dongle software says my USB dongle is too old and can't be updated.

                ustkU 1 Reply Last reply Reply Quote 1
                • ustkU
                  ustk @Christoph Hart
                  last edited by

                  @christoph-hart said in you have called a function from the message thread that you are not supposed to:

                  my USB dongle is too old and can't be updated.

                  image.gif

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 2
                  • T
                    tomekslesicki @Christoph Hart
                    last edited by

                    @christoph-hart in my case, not using timers for any audio-related stuff solved the issue with DOP in Cubase

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @tomekslesicki
                      last edited by

                      @tomekslesicki How were you using timers in audio related stuff? This is bad practice anyway.

                      T 1 Reply Last reply Reply Quote 1
                      • T
                        tomekslesicki @Christoph Hart
                        last edited by

                        @christoph-hart I was using timer for an IR swap as you suggested here on the forum a few months back. The idea was to mute the audio, swap the IR, disable the mute if you remember. I got rid of that and it renders properly now.

                        1 Reply Last reply Reply Quote 0
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