Audio Loop Player problems..
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@lindon Same behavior here. Can't figure out where is the problem!
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That's been a issue with the audio loop player for a while now, I believe I posted a similar issue in 2020.
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@casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!
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@casey-kolb said in Audio Loop Player problems..:
@lindon We worked with Christoph to develop a new way to use audio files on the fly with the Sampler instead of the Audio Loop Player, which had too many bugs to be worth fixing. Now you can use Samplers for everything, including user audio. Christoph set up a quick tutorial here.
Thanks @Casey-Kolb - however - you may have seen from my previous posts about Audio Loop Player - in at least one project where I'm using them I need 32 of these - so 32 Samplers I think will cause me a lot of problems....
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@lindon 32 samplers might be ok if the voice count of each is low. However if you're using samplers instead of loop players are you sure you can't use fewer?
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@d-healey said in Audio Loop Player problems..:
@lindon 32 samplers might be ok if the voice count of each is low. However if you're using samplers instead of loop players are you sure you can't use fewer?
well the voice count is low - one wave file each sampler playing only once, so only 1 voice. Each of the 32 samplers/loop players can have any of the 2,000 loop s loaded in t - and can have its own start/end point and loop points...
Beginning to think Samplers might be the way to go then, it also avoids the problem of storing 2K of loops in the AudioResources.dat file too...
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@lindon You could put all 2000 samples in a single sample map, why do you need 32 samplers/loop players?
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@d-healey because each loop has its own FX....
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@lindon Aha that makes sense. @Christoph-Hart Feature request for HISE 4, per group FX (or per group sends) :D
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@danh said in Audio Loop Player problems..:
@casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!
That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)
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@casey-kolb said in Audio Loop Player problems..:
@danh said in Audio Loop Player problems..:
@casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!
That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)
It Sounds Interesting :folded_hands:
Thanks, Casey for The Information On Drag & Drop, and the Link to the Example.I Got A Question, What commit did you used For This Feature?
It works with Master?Update: It Doesnt Work on Master, Develop Works just Fine :)
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@casey-kolb aha nice! And what about root note detection?
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@danh -- er its all in the demo project....
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@danh said in Audio Loop Player problems..:
@casey-kolb aha nice! And what about root note detection?
I think it might do this automatically? Christoph left detailed comments in the tutorial, so there is a way to use root note detection for user audio. We aren't using it at the moment though.
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@casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?
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@danh I tried with master, it shows me some error,
let me know dan if works for you :folded_hands: -
@danh said in Audio Loop Player problems..:
@casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?
It's probably only in develop at the moment. The loop markers are a bit finicky – I think you need to be sure to update the actual sample loop points in the sampler when the markers are moved, otherwise they'll jump back to where they were. It's a fine balance of updating the visuals to always match the sampler settings. It might just be a matter of updating the panel again.
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I'm getting weirdness with the loop player when not in free-running mode. If I play a second note while the release portion of the first note is still playing then I get playback at a higher pitch, if I play a third note I will get playback at the original pitch.
I don't think using the sampler is an option since it doesn't sync to host tempo like the loop player (or does it?)