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    Audio Loop Player problems..

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    • d.healeyD
      d.healey @Lindon
      last edited by

      @lindon Aha that makes sense. @Christoph-Hart Feature request for HISE 4, per group FX (or per group sends) :D

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Casey KolbC
        Casey Kolb @DanH
        last edited by

        @danh said in Audio Loop Player problems..:

        @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

        That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        NatanN DanHD 2 Replies Last reply Reply Quote 4
        • NatanN
          Natan @Casey Kolb
          last edited by Natan

          @casey-kolb said in Audio Loop Player problems..:

          @danh said in Audio Loop Player problems..:

          @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

          That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)

          It Sounds Interesting :folded_hands:
          Thanks, Casey for The Information On Drag & Drop, and the Link to the Example.

          I Got A Question, What commit did you used For This Feature?
          It works with Master?

          Update: It Doesnt Work on Master, Develop Works just Fine :)

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          • DanHD
            DanH @Casey Kolb
            last edited by

            @casey-kolb aha nice! And what about root note detection?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • LindonL
              Lindon @DanH
              last edited by

              @danh -- er its all in the demo project....

              HISE Development for hire.
              www.channelrobot.com

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              • DanHD
                DanH @Lindon
                last edited by

                @lindon 👍🏻

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • Casey KolbC
                  Casey Kolb @DanH
                  last edited by

                  @danh said in Audio Loop Player problems..:

                  @casey-kolb aha nice! And what about root note detection?

                  I think it might do this automatically? Christoph left detailed comments in the tutorial, so there is a way to use root note detection for user audio. We aren't using it at the moment though.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

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                  • DanHD
                    DanH @Casey Kolb
                    last edited by

                    @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • NatanN
                      Natan @DanH
                      last edited by

                      @danh I tried with master, it shows me some error,
                      let me know dan if works for you :folded_hands:

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                      • Casey KolbC
                        Casey Kolb @DanH
                        last edited by

                        @danh said in Audio Loop Player problems..:

                        @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                        It's probably only in develop at the moment. The loop markers are a bit finicky – I think you need to be sure to update the actual sample loop points in the sampler when the markers are moved, otherwise they'll jump back to where they were. It's a fine balance of updating the visuals to always match the sampler settings. It might just be a matter of updating the panel again.

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

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                        • d.healeyD
                          d.healey
                          last edited by

                          I'm getting weirdness with the loop player when not in free-running mode. If I play a second note while the release portion of the first note is still playing then I get playback at a higher pitch, if I play a third note I will get playback at the original pitch.

                          I don't think using the sampler is an option since it doesn't sync to host tempo like the loop player (or does it?)

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • d.healeyD
                            d.healey @d.healey
                            last edited by

                            @Christoph-Hart Could you take a look at this issue with the loop player please? Basically if the voices are doubled the tempo doubles.

                            Not only when playing two notes at once but also when the release part of the ahdsr is still playing when you play a second note.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            UD AUDIOU 1 Reply Last reply Reply Quote 0
                            • UD AUDIOU
                              UD AUDIO @d.healey
                              last edited by

                              @d-healey I am currently updating one of my plugins which is based on the audio player.
                              I basically have the same questions. But I have one addition:
                              The doubled tempo could be a nice option to have cause sometimes I find that effect quiet enjoyable x)

                              Maybe FL isn't perfect but I like its default sampler. And the stuff in Ableton live is also nice for sure. I think if some of us would bring the audio player somewhere to that level or higher, it would be a crazy tool to make insane single sample tools.
                              But sometimes it might be nice to have 3 samples or more, so the sampler idea isn't bad. Personally I don't use kontakt or decent sampler stuff that much if they don't have drag&drop for samples. FL Direct Wave for example lets you define keyzones etc which always was fun to play with. A built-in interface designer on top, dynamic fx + save inst button would be insane...

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                              • d.healeyD
                                d.healey
                                last edited by

                                Bump bump :)

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  Pretty sure I've solved this one.

                                  @Christoph-Hart Anything wrong with replacing this:

                                  dynamic_cast<AudioLooperVoice*>(getVoice(0))->syncFactor = (float)getBuffer().getCurrentRange().getLength() / (float)(lengthForOneBeat * multiplier);
                                  

                                  With

                                  for (int i = 0; i < getNumVoices(); i++)
                                  {
                                      dynamic_cast<AudioLooperVoice*>(getVoice(i))->syncFactor = (float)getBuffer().getCurrentRange().getLength() / (float)(lengthForOneBeat * multiplier);
                                  }	
                                  

                                  ?

                                  Edit: Actually this screws up the free running mode. Also I notice that my loops are playing back 10bpm slower than the tempo set in HISE. So if I have a 120bpm loop I need to set the tempo to 130bpm to get it to play back correctly (that's not caused by my change though).

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • d.healeyD
                                    d.healey
                                    last edited by d.healey

                                    Ha yes, my solution does work! I just need to include the free time setting in the loop as well. Now I just need to know why the tempo is off by 10bmp.

                                    Works fine in the compiled plugin. Pull request.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    LindonL 1 Reply Last reply Reply Quote 3
                                    • LindonL
                                      Lindon @d.healey
                                      last edited by

                                      @d-healey well done that man...

                                      HISE Development for hire.
                                      www.channelrobot.com

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